Laughingfox
Well-Known Member
- Apr 2, 2017
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3. That's right, I totally forgot that the PC was somehow oblivious to that.3. Succubus magic. A Chosen One character is completely in the dark about Annette's whoring in Britmor, only knowing that she has a lot of 'boyfriends' and dresses sluttily. I'll eventually add in sleeping with guards as a higher tier Succubus to forgive some/all of your crimes.
4. I can add that as a random event.
7. If you want to take Mitsu then by all means. I'll bump up the lewd combat system. She currently uses a random monk image but if you want to give her a specific character then I'll add it in.
7b. Avedon does crack down on their bimbo behavior, that's why there's only a handful of Kitsune in Avedon.
7c. Elected president. I plan on adding them but I don't know if I should.
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8a. Her dad is right there and he is a perverted old man. Having her be a bit of a repressed slut and none of the other monks having such a libido could be her main driving issues. Mastery of self has issues where certain needs are unfulfilled.
X. You have to turn things on in the ledger. I've tried really hard to make the experience customizable.
4. Cool. Mostly I'm kinda thinking ahead, as the PC isn't the only adventurer, then obviously getting shagged until one goes crosseyed isn't the rarest of occurrence. So finding other adventurers in compromising situations seems par for course.
If anything, that makes for a great idea of a group of bandits that work as fake adventurers, preying on other would be heroes or hired hands when they are vulnerable.
7. Hm. Can give it a go. I'll backtrack through some various posts and consolidate the stupidly long list of random ideas in a PM, maybe to narrow down the direction or scope, haha. I write a lot of crap.
7b. This is kind of tied to 7c, but my impression for Monduval was it was almost a more open, relaxed free spirit merchant city sort of vibe. For example, you have kitsune roaming freely in the park, if they have been freed from the mountains and the gate fixed. If anything the bandit presence seemed oddly removed.
It might be the collection of schools, parks, and three central hubs, I suppose.
8a. Hm. It's true. Dear 'ol Dad may have to go off on another mission, be entirely hands off / oblivious, or something else. Will ponder a bit.
X. I guess my point or quandary is I'm not sure taking stuff from bandits *is* stealing. Like, let's say a quest is to recover a jewel encrusted silver dong statue the bandits yoinked. Would reclaiming the statue after giving them a sound thrashing then be considered theft?
It's a silly nitpick, but it's also kind of odd that when accepting the idea of victory loot from baddies you also accept the broad blanket of You want to commit crimes, excluding big ticket items that also need toggles like kidnapping, murder and rape.
X1. I'm not sure how nicely grape is going to interact with concepts such as combat sex. Goblin logic is if your ass can fight, your ass can fuck. Clearly, your foes are often eager enough to take advantage. Then again, writing a post battle interaction like that for every encounter also seems absurd.
Though the toggle mostly seems to be used in regard to home invasions and such.
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