- May 5, 2017
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Correct, she goes back to her continent which isn't in the game yet.You don't have permission to view the spoiler content. Log in or register now.
2. Regular events will happen as normal. This is just to give players a reason to visit all the little side jobs and also power level specific stats. A few dozen hours worked at the Port Bar and the player is gonna be pretty swift since they gotta run around a lot.1. Good to know my thief/wizard/bard/monk/fighter/succubus play style would be safe.
2. What do you mean by that? Do you mean like story events are hidden behind working at the shop similar to the thief and the bread shop? Or that it'd be better for the player to go and work at shops instead of just punching stuff to level up? More claarifacation on this would be nice.
3. As it is now when you level up you get a point to add to any stat. If working give stats does that mean leveling up would also change to fit this so leveling up won't give stats or would it still give stats?
4. Makes sense. Combat would need to be reworked due to those changes too. Can't have something doubling 5 now doubling 100. Wait you've figured out how to round numbers in QGen? Please tell me. I couldn't find it on the wiki.
5. I have questions but they'll wait for now. No point asking soemthing if it's going to change right?
6. If you do decide to make a new combat mechanic I'd still like to look through it. No harm in viewing someone else work right? Even if the community votes against it.
6a. It's funny. One of the main things I actually was going to test in my quest area was a new test fight mechaniconce I figure out one thing andafter I was finished the lore part. The other main one was crime, I was going to test out a few things regarding that. I have a few other smaller ideas like enchanting, new inventory system, necromancy/puppetry (summons) just to name a few. Most of the major ones would require a rework (obviously) but in a enclosed enviroment it would be fine to test those out without breaking the game. If they broke there then they can't break the game. Also better yet if people didn't like it then it wouldn't matter it's a single quest.
3. It could give unassigned stat points which you can put anywhere. I could also just do away with leveling up entirely as that does nothing for the player themselves anymore.
4. Divide by 10 and let it ignore the partial numbers. Base stats, so around 10 in everything, means that you would technically have a 100 in Strength. Do some heavy lifting for the bakery and you get 110, and you now have an 11 in Strength.
5. Mining, Smithing, Flying, Harvesting, Sex, ect. All the little unnamed skills that I've added over time that were not originally planned. Maybe I'll even add in some languages so the PC can understand goblin or Kitsune.
6. Looking at other QSP games on here I don't see many that are trying what I'm trying.
Rubedo, Zireal and Power are some of the few actual fantasy ones with a full combat system.
Power's combat is what I would like to have, but it is so janky that I don't really want to try to make my own version. A general number for how far away is fine.