Laughingfox
Well-Known Member
- Apr 2, 2017
- 1,123
- 1,097
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The concept of side content and quests that further reward and empower your character is a good one, I think. Maybe to a cap, depending on the content, but that's a balance thing.
This gives even more reason to explore and just do side quests and jobs, which often yield sexy time events, but this is extra (and welcome) incentive.
It could easily extend to stuff you do on the farm, or at other locations.
Such as:
Working on the farm, with or without your trusty gobs. The farm muscles are real.
Training with your waifus/ gobs / fam at said farm.
Working on as a lumberjack could also yield some sweet gains, but all that sweat and toil probably makes for some super randy coworkers.
If you are celebrated
, after uniting the Foxgods, working with the Kitsune / Avee / helping with their rituals in could be interesting. Basically being a part-time Shinto priestess.
Working as a deckhand on the Femme Fatalis, even if it's just traveling to the island. Yes, the Captain can do most of the things with her powers, but then the crew doesn't learn necessary skills either, which is pretty essential for a pirate / privateer ship.
Let's say the Sphinx creature encounter hypothetically is a thing: Answering the once a day riddle could be int or knowledge gain.
And of course, the obvious elephant cock in the room: Sex. There's no way getting plowed by Meat, or satisfying a threesome with wives and lovers handily, or Mariko, Avee, (or both) jumping your bones wouldn't be Endurance training. Maybe make those events hit a bit harder in regard to vigor cost /temporary loss so they are slightly less spammable, depending on the intensity.
Doing the deed kind of is the PC's bread and butter, after all.
...Although, with that logic, wouldn't a PC stuck in captivity eventually grow strong enough to solo the camp they are enslaved in, given enough time? ...Meh.
A further suggestion for those of us that enjoy hunting down lore or achievements: Make them worth a stat point on nabbing 'em as a reward. Stats are sexy. Shiny number go up.
This gives even more reason to explore and just do side quests and jobs, which often yield sexy time events, but this is extra (and welcome) incentive.
It could easily extend to stuff you do on the farm, or at other locations.
Such as:
Working on the farm, with or without your trusty gobs. The farm muscles are real.
Training with your waifus/ gobs / fam at said farm.
Working on as a lumberjack could also yield some sweet gains, but all that sweat and toil probably makes for some super randy coworkers.
If you are celebrated
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Working as a deckhand on the Femme Fatalis, even if it's just traveling to the island. Yes, the Captain can do most of the things with her powers, but then the crew doesn't learn necessary skills either, which is pretty essential for a pirate / privateer ship.
Let's say the Sphinx creature encounter hypothetically is a thing: Answering the once a day riddle could be int or knowledge gain.
And of course, the obvious elephant cock in the room: Sex. There's no way getting plowed by Meat, or satisfying a threesome with wives and lovers handily, or Mariko, Avee, (or both) jumping your bones wouldn't be Endurance training. Maybe make those events hit a bit harder in regard to vigor cost /temporary loss so they are slightly less spammable, depending on the intensity.
Doing the deed kind of is the PC's bread and butter, after all.
...Although, with that logic, wouldn't a PC stuck in captivity eventually grow strong enough to solo the camp they are enslaved in, given enough time? ...Meh.
A further suggestion for those of us that enjoy hunting down lore or achievements: Make them worth a stat point on nabbing 'em as a reward. Stats are sexy. Shiny number go up.