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I see. I didn't know if this was like some other games where some starts are significantly more difficult than others.
I think the only start that has any pratical game based effect is the chosen one start. That's the only one that starts with some form of passive income. 200 gems a week is how much it give. That's nothing btw. Apart from that each start has their own unique dialogue at certain parts. I can vouch for Chosen and LaughingFox says Unlucky is great. I've yet to play Maid or Last of Line. But I'd assume they'd have something unique to them.
 
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Potatogod08

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Nov 13, 2017
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I have the wings from the succubus class, but I can't take the flight that the Flower Maiden talks about. Is this in development or am I missing something?
 

Solid Snekk

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May 5, 2017
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Is there a recommended start for a first time player?
It's a matter of perspective.

If you're a Human/Elf and choose Wizard you can be the Lost Wizard start and you get lightning powers at the start of the game.

Chosen One can get a pretty powerful spell quite early on by fucking your sister/brother and dealing with the implications of that.

Unlucky has the most weapon skill of any start and, if the math actually works out, does about 10 extra damage with spears at game start.

I have the wings from the succubus class, but I can't take the flight that the Flower Maiden talks about. Is this in development or am I missing something?
Not yet.

I've bitten off too many sidequests at the moment. I am actively trying to finish the quests in Avedon that have been left pending for months at this point.
 
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shiroineko

Member
Jun 15, 2018
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So I am stuck on a number of quests. I am unsure if it is due to a bug or due to my inability to find where I need to be.

1720771221502.png

I cannot quite find it, I suspect the quest is incomplete.

1720771081300.png

Not sure how to get to the deep ocean.

1720771299905.png

Not sure what I need to do. I think I spoke with Bede but not sure what further action I can take. This has been hanging there for about half a year now at least. Something is stuck.


1720771385055.png

I am unable to receive the item I think. I tried interacting with the king in the throne room.

1720771470051.png

I think this would require the sleep travel power. I am unsure what to do to trigger it as I was able to do on an earlier playthrough. This has been stuck for a very long time as well.

One other weirdness I observed is my inability to find extensions of the tentacle hive along the road. They are there but not always accessible from the road side. I think this applies to the own camp as well which can be hard to find.

And lastly the save file for your delightful bug busting. I was running it on 1.99.38_Patch_1_Fix
 
Mar 23, 2022
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So I am stuck on a number of quests. I am unsure if it is due to a bug or due to my inability to find where I need to be.

1.

View attachment 3823653

I cannot quite find it, I suspect the quest is incomplete.

2.

View attachment 3823645

Not sure how to get to the deep ocean.

3.

View attachment 3823659

Not sure what I need to do. I think I spoke with Bede but not sure what further action I can take. This has been hanging there for about half a year now at least. Something is stuck.

4.

View attachment 3823661

I am unable to receive the item I think. I tried interacting with the king in the throne room.

5.

View attachment 3823666

I think this would require the sleep travel power. I am unsure what to do to trigger it as I was able to do on an earlier playthrough. This has been stuck for a very long time as well.

One other weirdness I observed is my inability to find extensions of the tentacle hive along the road. They are there but not always accessible from the road side. I think this applies to the own camp as well which can be hard to find.

And lastly the save file for your delightful bug busting. I was running it on 1.99.38_Patch_1_Fix
1. Cho's old circus is north or fort reach. Meaning go to fort reach and go north (the 500 gem way). Just keep heading north till you find the lucky lollipop.

2. Go to mont creek and go to the docks. Talk to the lady there about getting a boat. Go back to Avedon and pick it up from the dock yard. Then hire the sailor in the pub there.

3 & 5. Both of those are broken due to a bug. I've patched it previosly but the changes didn't make it to Snekk's version. You could fix both of those by going into cheat then reset bede's death. To be fair I can't actually patch it either. Not short of adding in a bunch of stuff. But basically Bede died so white space is inaccessable. But the game doesn't recognise that she's dead so you can still talk to her.

4. Give her the eye when she's at the forest portal.





This parts for Snekk because I'm too lazy to write a second message.


In plaguemeet line 49 Change 'Bede was killed by the Horseman Plague attacked you' to something like 'BedeHorsemanPlague' or something similar. I personally use BedePlauge but that's me.

In dreams line 123 change 'Bede was killed by the Horseman Plauge when he attacked you' to something like
'BedeHorsemanPlague' or something similar. I personally use 'BedePlauge' but that's me.

in resetquests line 8 change the second one to the same thing.


Basically the idea here is to change the long sting of Bede's death to something simpler and less prone to messing up. If you'd prefer to keep it long then ignore me and just change the second or first one so they are the same.
 
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Solid Snekk

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May 5, 2017
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So I am stuck on a number of quests. I am unsure if it is due to a bug or due to my inability to find where I need to be.

1. I cannot quite find it, I suspect the quest is incomplete.

2. Not sure how to get to the deep ocean.

3. Not sure what I need to do. I think I spoke with Bede but not sure what further action I can take. This has been hanging there for about half a year now at least. Something is stuck.

4. I am unable to receive the item I think. I tried interacting with the king in the throne room.


5. I think this would require the sleep travel power. I am unsure what to do to trigger it as I was able to do on an earlier playthrough. This has been stuck for a very long time as well.

One other weirdness I observed is my inability to find extensions of the tentacle hive along the road. They are there but not always accessible from the road side. I think this applies to the own camp as well which can be hard to find.

And lastly the save file for your delightful bug busting. I was running it on 1.99.38_Patch_1_Fix
1. Added the mile/kilometer marker to the quest hint so its easier to know that you need to go further north.

2. Reworded it to tell that you just need to get back into the water. They're mermaids, they zoom around the ocean at breakneck speed.

3. Added a few more checks and descriptions on where to go.

4. Removed the fact you need to have it equipped. Not sure why I had that in to be honest.

5. It does. It may actually softlock if you deny May until I add the other gates to hell and the powers that let you reseal the doors from the outside.

Oh. How odd.

I fixed it. For some reason she wasn't appearing in the main area.

An admin fix is that all movable NPC's appear in the cheat menu. Go to your ledger, hit the cheat button and then the Dev testing area button. From there you can find Prime and then move her somewhere else. Emergency escape to get out of there.

1. Still working on that area.

2. I'm redoing the school and fixed the gym class.
 
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Mar 23, 2022
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where are the 2 founding members of the apothecary?
There are 6 founding members if I'm not mistaken. William is..... well he's in a unique predicament. I can't say where for spoiler reasons. Vespera is also in a special place. Not the same as William but special none the less. Sal Pidgen I believe is the old man on top of Monduval's hotel. So he's known to be alive. Flur is at her flower shop in the slums. So she's known to be alive also. Amrel is the first sawmill foreman before he's replaced if I'm not mistaken. Ausra is the only location that I don't believe is openly shown or pointed out. So I'm not sure where she is.

As for looking for the two as the quest suggests that's impossible. Sal has nothing to say and Flur has one date. The quest currently ends at that point if your wondering.
 

neolancer

Newbie
Jan 6, 2021
42
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131
There are 6 founding members if I'm not mistaken. William is..... well he's in a unique predicament. I can't say where for spoiler reasons. Vespera is also in a special place. Not the same as William but special none the less. Sal Pidgen I believe is the old man on top of Monduval's hotel. So he's known to be alive. Flur is at her flower shop in the slums. So she's known to be alive also. Amrel is the first sawmill foreman before he's replaced if I'm not mistaken. Ausra is the only location that I don't believe is openly shown or pointed out. So I'm not sure where she is.

As for looking for the two as the quest suggests that's impossible. Sal has nothing to say and Flur has one date. The quest currently ends at that point if your wondering.
a thanks
 

shiroineko

Member
Jun 15, 2018
166
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1. Added the mile/kilometer marker to the quest hint so its easier to know that you need to go further north.

2. Reworded it to tell that you just need to get back into the water. They're mermaids, they zoom around the ocean at breakneck speed.

3. Added a few more checks and descriptions on where to go.

4. Removed the fact you need to have it equipped. Not sure why I had that in to be honest.

5. It does. It may actually softlock if you deny May until I add the other gates to hell and the powers that let you reseal the doors from the outside.



Oh. How odd.

I fixed it. For some reason she wasn't appearing in the main area.

An admin fix is that all movable NPC's appear in the cheat menu. Go to your ledger, hit the cheat button and then the Dev testing area button. From there you can find Prime and then move her somewhere else. Emergency escape to get out of there.



1. Still working on that area.

2. I'm redoing the school and fixed the gym class.
For #2 I do not think that would be sufficient for me. Per Throw_AwayPower's suggestion I had to talk to the sailor. I think the quest should guide you in acquiring the boat before guiding you to find them.

1720855991056.png
1720856165768.png Stuck with this one. The maiden probably shouldn't be in both locations or at least the quest should update after speaking for the first time.

1720856375675.png
This still exists even though Bede is now alive per above discussion. I can travel to and through the white void. (A list of places where I can activate the bed transport thing would be helpful like the shrine gates, this could be displayed in the travel page)

I remember Mont Creek having some sort of a quest with the thieves guild members. This does not seem to trigger. I cannot do much there. I mention this because I cannot find what to do with the two new quests I got.

1720857437539.png
 
Last edited:
Mar 23, 2022
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For #2 I do not think that would be sufficient for me. Per Throw_AwayPower's suggestion I had to talk to the sailor. I think the quest should guide you in acquiring the boat before guiding you to find them.

1.

View attachment 3826802
View attachment 3826808 Stuck with this one. The maiden probably shouldn't be in both locations or at least the quest should update after speaking for the first time.

2.

View attachment 3826816
This still exists even though Bede is now alive per above discussion. I can travel to and through the white void. (A list of places where I can activate the bed transport thing would be helpful like the shrine gates, this could be displayed in the travel page)

3.

I remember Mont Creek having some sort of a quest with the thieves guild members. This does not seem to trigger. I cannot do much there. I mention this because I cannot find what to do with the two new quests I got.

View attachment 3826867
1. That's actually the end of the current quest there. So you won't be finishing that yet.



2. Oh yeah. That bug was several bugs in one. All of which caused me to lose hair and bash my face on my keyboard. I'll list them in alphabetical order.

a. There is an issue with the string for bede's death during red herring quest. The quest going to solomon or where ever it's called. Snekk decided to do two things here, give bede a dead variable and a death string. Which is usually fine if used correctly, they were not.

b. The death string is very long and twice miswritten. I listed them before I think, I'm not checking.

c. The dead variable can only be fixed if the player has access to the white void before she dies. However the player can have her killed before getting access to the white void. Meaning she's still dead.

d. A lot of her talk/quest don't account for her being dead when she's talking to you. For example

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None of that takes into account if she's dead or not. So the player can easily confuse her being alive when she's dead.



Now onto how I fixed it last time.

Last time I fixed it by making her string much shorter and less confusing. This unfortunatly means that anyone who played my version (a long time ago) had to cheat the fix which I also changed to the shorter string. I listed those fixes in my last post about it. The second fix I did was moved her revive to sleeping in the bed instead of whitespace. This way the player could revive her without having access to white space.



Sorry for the rambling I could just patch it but I feel like if I don't point it out I'll forever keep patching it. It's a bitch to figure out in the first place because it's two bugs in one.



3. I think I see the issue. Upon entering the crypt under the church the player should have Basket show up. This doesn't happen due to capitalization issues. Or she does and it creates the wrong variable, again capatlization. MCreekHouse and mcreekhouse are different things from the codes perspective. At least some times QSP is weird like that.

For Snekk

location 'templecrypt' line '27 & 53' solution 'mcreekhouse'




tldr; My old fix for problem 2 was (one) make the string shorter so it's easier to remember (or just fix the really long string you shouldn't have long strings anyway) (two) move Bede's revive to sleeping in the bed instead of whitespace. This fixes her variable without accessing whitespace.

$bededeath is the variable. "Bede was killed by the Horseman Plague attacked you." is the string.


Fuck that was a lot of typing. I don't think I'll be getting a patch out today. I've typed way too much today to be wanting to dig through the code and do more. I'll just go cry under my staircase like a good lore imp, until tomorrow where I might get a patch out. I've got a lot of patching to do it would seem.

P.s sorry to who ever reads all that.
 
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shiroineko

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Jun 15, 2018
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1720862212592.png

Soft block?

1720862310897.png

I think I should be able to acquire it somehow?

Also, it seems like I should be able to cast spells while outside of combat. Not sure how to do this.
 
Mar 23, 2022
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1.

View attachment 3827057

Soft block?

2.

View attachment 3827058

I think I should be able to acquire it somehow?

3. Also, it seems like I should be able to cast spells while outside of combat. Not sure how to do this.
1. Yes that's a soft lock. The player should not be able to go back to sultanate. Using the players own boat is an oversight in the coding and was forgotten to be removed.

2. If you're asking how to aquire the slum clinic then there are two ways. After taking Percy to the apothacary just bring the ticket to "Det" and claim the slum clinic or buy it from the councel for I think 100-150k gems.

3. No spells currently can be used out of combat. If you're specifically looking at necromancy then that's something that needs work to be done on it. Those spell don't work.
 

nekolilly

Newbie
Aug 1, 2017
36
2
132
Solid Snekk
1.About Quest "Mont Creek Depths" what I should do next it keep repeat fighting even fight all still nothing happen.
2.About Quest "Elven Nightmare" where I should go next I don't have guide ;w;.
3.How I can meet Zombie babies I don't see them anywhere.
4.When Slut Nun and Demonic Nun Quest will continue?
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
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The latest version is up on as well.

There was a lot of miscellaneous changes that I did, mostly to update the magic system. Some magics do more damage to enemies due to vulnerability while others do no damage. For example: Ice is powerful against demons but they're immune to fire.
 
Mar 23, 2022
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The latest version is up on as well.

There was a lot of miscellaneous changes that I did, mostly to update the magic system. Some magics do more damage to enemies due to vulnerability while others do no damage. For example: Ice is powerful against demons but they're immune to fire.
I'm kind of surprised you did it for this long. I'm not surprised that you are doing it like this though. I've been struggling to put out one quest in a month:ROFLMAO:. Take as long as you need to do what ever it is you need to do. You sure as heck deserve it. If anyone has any complaints about the new schedule point them to me. I'll bonk them on the head.
 
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