Throw_AwayPower
Member
- Mar 23, 2022
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The one that sounds best to you.Is there a recommended start for a first time player?
The one that sounds best to you.Is there a recommended start for a first time player?
I see. I didn't know if this was like some other games where some starts are significantly more difficult than others.The one that sounds best to you.
I think the only start that has any pratical game based effect is the chosen one start. That's the only one that starts with some form of passive income. 200 gems a week is how much it give. That's nothing btw. Apart from that each start has their own unique dialogue at certain parts. I can vouch for Chosen and LaughingFox says Unlucky is great. I've yet to play Maid or Last of Line. But I'd assume they'd have something unique to them.I see. I didn't know if this was like some other games where some starts are significantly more difficult than others.
It's a matter of perspective.Is there a recommended start for a first time player?
Not yet.I have the wings from the succubus class, but I can't take the flight that the Flower Maiden talks about. Is this in development or am I missing something?
1. Cho's old circus is north or fort reach. Meaning go to fort reach and go north (the 500 gem way). Just keep heading north till you find the lucky lollipop.So I am stuck on a number of quests. I am unsure if it is due to a bug or due to my inability to find where I need to be.
1.
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I cannot quite find it, I suspect the quest is incomplete.
2.
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Not sure how to get to the deep ocean.
3.
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Not sure what I need to do. I think I spoke with Bede but not sure what further action I can take. This has been hanging there for about half a year now at least. Something is stuck.
4.
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I am unable to receive the item I think. I tried interacting with the king in the throne room.
5.
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I think this would require the sleep travel power. I am unsure what to do to trigger it as I was able to do on an earlier playthrough. This has been stuck for a very long time as well.
One other weirdness I observed is my inability to find extensions of the tentacle hive along the road. They are there but not always accessible from the road side. I think this applies to the own camp as well which can be hard to find.
And lastly the save file for your delightful bug busting. I was running it on 1.99.38_Patch_1_Fix
1. Added the mile/kilometer marker to the quest hint so its easier to know that you need to go further north.So I am stuck on a number of quests. I am unsure if it is due to a bug or due to my inability to find where I need to be.
1. I cannot quite find it, I suspect the quest is incomplete.
2. Not sure how to get to the deep ocean.
3. Not sure what I need to do. I think I spoke with Bede but not sure what further action I can take. This has been hanging there for about half a year now at least. Something is stuck.
4. I am unable to receive the item I think. I tried interacting with the king in the throne room.
5. I think this would require the sleep travel power. I am unsure what to do to trigger it as I was able to do on an earlier playthrough. This has been stuck for a very long time as well.
One other weirdness I observed is my inability to find extensions of the tentacle hive along the road. They are there but not always accessible from the road side. I think this applies to the own camp as well which can be hard to find.
And lastly the save file for your delightful bug busting. I was running it on 1.99.38_Patch_1_Fix
Oh. How odd.
1. Still working on that area.
There are 6 founding members if I'm not mistaken. William is..... well he's in a unique predicament. I can't say where for spoiler reasons. Vespera is also in a special place. Not the same as William but special none the less. Sal Pidgen I believe is the old man on top of Monduval's hotel. So he's known to be alive. Flur is at her flower shop in the slums. So she's known to be alive also. Amrel is the first sawmill foreman before he's replaced if I'm not mistaken. Ausra is the only location that I don't believe is openly shown or pointed out. So I'm not sure where she is.where are the 2 founding members of the apothecary?
a thanksThere are 6 founding members if I'm not mistaken. William is..... well he's in a unique predicament. I can't say where for spoiler reasons. Vespera is also in a special place. Not the same as William but special none the less. Sal Pidgen I believe is the old man on top of Monduval's hotel. So he's known to be alive. Flur is at her flower shop in the slums. So she's known to be alive also. Amrel is the first sawmill foreman before he's replaced if I'm not mistaken. Ausra is the only location that I don't believe is openly shown or pointed out. So I'm not sure where she is.
As for looking for the two as the quest suggests that's impossible. Sal has nothing to say and Flur has one date. The quest currently ends at that point if your wondering.
For #2 I do not think that would be sufficient for me. Per Throw_AwayPower's suggestion I had to talk to the sailor. I think the quest should guide you in acquiring the boat before guiding you to find them.1. Added the mile/kilometer marker to the quest hint so its easier to know that you need to go further north.
2. Reworded it to tell that you just need to get back into the water. They're mermaids, they zoom around the ocean at breakneck speed.
3. Added a few more checks and descriptions on where to go.
4. Removed the fact you need to have it equipped. Not sure why I had that in to be honest.
5. It does. It may actually softlock if you deny May until I add the other gates to hell and the powers that let you reseal the doors from the outside.
Oh. How odd.
I fixed it. For some reason she wasn't appearing in the main area.
An admin fix is that all movable NPC's appear in the cheat menu. Go to your ledger, hit the cheat button and then the Dev testing area button. From there you can find Prime and then move her somewhere else. Emergency escape to get out of there.
1. Still working on that area.
2. I'm redoing the school and fixed the gym class.
1. That's actually the end of the current quest there. So you won't be finishing that yet.For #2 I do not think that would be sufficient for me. Per Throw_AwayPower's suggestion I had to talk to the sailor. I think the quest should guide you in acquiring the boat before guiding you to find them.
1.
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View attachment 3826808 Stuck with this one. The maiden probably shouldn't be in both locations or at least the quest should update after speaking for the first time.
2.
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This still exists even though Bede is now alive per above discussion. I can travel to and through the white void. (A list of places where I can activate the bed transport thing would be helpful like the shrine gates, this could be displayed in the travel page)
3.
I remember Mont Creek having some sort of a quest with the thieves guild members. This does not seem to trigger. I cannot do much there. I mention this because I cannot find what to do with the two new quests I got.
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1. Yes that's a soft lock. The player should not be able to go back to sultanate. Using the players own boat is an oversight in the coding and was forgotten to be removed.1.
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Soft block?
2.
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I think I should be able to acquire it somehow?
3. Also, it seems like I should be able to cast spells while outside of combat. Not sure how to do this.
I'm kind of surprised you did it for this long. I'm not surprised that you are doing it like this though. I've been struggling to put out one quest in a monthYou must be registered to see the links
The latest version is up onYou must be registered to see the linksas well.
There was a lot of miscellaneous changes that I did, mostly to update the magic system. Some magics do more damage to enemies due to vulnerability while others do no damage. For example: Ice is powerful against demons but they're immune to fire.