I'm trying to finish testing out the system where you could have a companion along the road. Once I get that done I'll get a release out.
Well, it's time to pay a visit and help with bugs and suggestions.
1. Done.
2. That's part of the game start error that is plaguing the current version. It is fixed in the upcoming version.
3. Fixed, I had the link wrong.
4. I've added green text if it is enabled and red if it is banned. I've also described each button a little more to help. Everything is disabled at the start of the game.
5. You get one named warhound companion and its strength is based on your number of wolves and training. This can scale infinitely. I did fix it, it was a bit bugged for the dog companion.
6. I'm trying to do that but I haven't figured it out.
7. Fixed the images for human enemies, but I am still trying to get all the sex images in. A lot of the female sex scenes don't have their enemies in yet.
8. Fixed.
In the HTML version, you can meet May again by exploring after already having met her.
Fixed.
Masculine Potion *might* be bugged in HTML/twine version 0.7.6.4. Feminine Potion seemed to work okay. (I tried save editing my female protag into a male and gave him a Feminine Potion to see if that was working.)
Fixed. Every new potion I formatted was wrong.
Bro, I tinkered a bit and fixed the "Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of null (reading 'enchantments') <<if $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Death Shroud")>> <p>You have nothing to fear in the Graveyard while wearing your shrouded clothing.</p> <</if>>" on line 5285, and a similar error on line 23028. Here, I had to add $equippedArmor at the beginning to change the condition, since $equippedArmor prevents the error if it’s null or undefined.
Now the line looks like this: <<if $equippedArmor && $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Death Shroud" )>>
There’s an extra space in the parentheses because the site inserts a smiley into the code...
I changed it to that. I think I've also fixed the clothing breaking as well.