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MiscChaos

Member
Oct 23, 2017
133
75
100
Sure. I do not mind.

So that made the error disappear but places I could previously access are also lost. Cannot reach Det nor can I reach my farm again.
Huh... that is extremely strange. Det nor the farm has anything to do with the npc system, so I haven't the foggiest idea how creating npcs in your save could have affected either. I'll look into it and see what I can find
 

Lafuelle

Newbie
Jan 7, 2019
36
65
51
Wouldn't it be prudent for shiroi_neko to just upload the saves before and after the fix to see what went wrong?
 

D3athe

Newbie
Jun 30, 2017
27
6
217
Playing on the modded version and any time i get attacked by an imp in hell an error pops up you can just click ok to close it then finish the fight
 
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D3athe

Newbie
Jun 30, 2017
27
6
217
Just got this error while working at the bakery in the modded version and it keeps reseting the robbery event theres also an error that pops up when you cum in one of the kobold merchants to get an egg
 
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MiscChaos

Member
Oct 23, 2017
133
75
100
Playing on the modded version and any time i get attacked by an imp in hell an error pops up you can just click ok to close it then finish the fight
Fixed. Vanilla issue that I fixed in the Forest, but didn't catch in Hell itself
Just got this error while working at the bakery in the modded version and it keeps reseting the robbery event theres also an error that pops up when you cum in one of the kobold merchants to get an egg
Fixed. Vanilla issue where instead of it being "faith gte", it was instead "faithgte", which causes some issues. The second issue is the issue that made me stop work on the bugfixes until snekk updates. They changed the pregnancy code for npcs and it's a horrid mess to work with
 
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D3athe

Newbie
Jun 30, 2017
27
6
217
Fixed. Vanilla issue that I fixed in the Forest, but didn't catch in Hell itself

Fixed. Vanilla issue where instead of it being "faith gte", it was instead "faithgte", which causes some issues. The second issue is the issue that made me stop work on the bugfixes until snekk updates. They changed the pregnancy code for npcs and it's a horrid mess to work with
Just opened the ledger and got this one
 

carrot_cube

New Member
Feb 16, 2021
1
0
44
Bug?
Version: Twine 0.8.6
Location: Under the Hamlet
Event: zomescape
code: if $rand gte $sublibknow
The higher the $sublibknow, the harder it is to escape.
If you [Look around] over 100%, it means you have no way to escape except teleporting.
 

bicbu3grip

New Member
Jan 29, 2021
5
0
60
Playing the modded version, if I head into the Avedon suburbs from the Avedon slums, I get this error:

Error: <<favoritenpcs>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.favoriteNPCs is undefined)<<favoritenpcs>>

Version 0.8.6 Modded.
 

bicbu3grip

New Member
Jan 29, 2021
5
0
60
0.8.6 Modded, if you go to the well in the community yard, it says "Leave the flophouse" as the leave button. Is there a better place to post issues/bugs?
 

MiscChaos

Member
Oct 23, 2017
133
75
100
Bug?
Version: Twine 0.8.6
Location: Under the Hamlet
Event: zomescape
code: if $rand gte $sublibknow
The higher the $sublibknow, the harder it is to escape.
If you [Look around] over 100%, it means you have no way to escape except teleporting.
Fixed. Changed gte to lte
Playing the modded version, if I head into the Avedon suburbs from the Avedon slums, I get this error:

Error: <<favoritenpcs>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.favoriteNPCs is undefined)<<favoritenpcs>>

Version 0.8.6 Modded.
Huh. I could've sworn I fixed this issue. Are you playing the latest modded version in the Google Drive?
0.8.6 Modded, if you go to the well in the community yard, it says "Leave the flophouse" as the leave button. Is there a better place to post issues/bugs?
Fixed. Changed to "Leave the well". And not really. Snekk has sworn off of checking this thread since they updated it without his say so and you can only talk to them on Subscribestar if you pay. I check the thread whenever I get a message and fix what I can, but otherwise it's hoping snekk catches the bug on their own. So hoping I or someone else in the thread fixes it is actually the best shot.
 
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bicbu3grip

New Member
Jan 29, 2021
5
0
60
Snekk has sworn off of checking this thread since they updated it without his say so and you can only talk to them on Subscribestar if you pay.
unfortunate. I'll keep posting anything I notice here. and maybe I wasn't on the most up to date version, because I downloaded the most recent and the favorite npc thing seems to have been fixed.

the first(?) scene with Flur in the graveyard, Osirus says "zombeis". and I know this is still there because I popped open the game with vscode
 

bicbu3grip

New Member
Jan 29, 2021
5
0
60
losing to wolves on the path north of Avedon can cause this
" The hounds bite at your $equippedArmor.name, ripping it to shreds. "
I was wearing the rags from the shore I believe
 

MiscChaos

Member
Oct 23, 2017
133
75
100
losing to wolves on the path north of Avedon can cause this
" The hounds bite at your $equippedArmor.name, ripping it to shreds. "
I was wearing the rags from the shore I believe
Fixed. The destruction of $equippedArmor was put before before the text that tells you the wolves destroyed it. So since $equippedArmor was null, it had nothing to show there. Just trading places fixed the issue
 

MiscChaos

Member
Oct 23, 2017
133
75
100
What's the difference between twine and qsp?
TL;DR-
QSP is it's own app and more story complete, but has been abandoned so any bugs you find are there to stay
Twine goes into your browser and has more QoL features, but hasn't caught up to QSP just yet. It's also more customizable since you can replace images.
You can basically play QSP to get an idea of where Twine will be going
 

MiscChaos

Member
Oct 23, 2017
133
75
100
New version up on Snekk's subscribestar. Snekk had to update some code in a major way, so some things may be a bit iffy until that's sorted. The centerpieces of this update are the ability to buy/sell slaves (taking a non-Goblin slave to a guard will have them arrest you and taking any slave to the Goblin Caves will have them steal the slave), the forest robot questline has been added, and you can meet Two again if you spared Circe/revived her after killing her (Not sure reviving is in the game yet).

Next update will be more to do with enslaving people and possibly adding in the sewer murderer questline. Bugfix and such will be a minute. I need to study how the code has changed and then figure out what bugs Snekk has sorted and which fixes I need to redo/reapply since Snekk may not have gotten to them yet.
 

domeycabeza

New Member
Mar 14, 2018
5
0
44
New version up on Snekk's subscribestar. Snekk had to update some code in a major way, so some things may be a bit iffy until that's sorted. The centerpieces of this update are the ability to buy/sell slaves (taking a non-Goblin slave to a guard will have them arrest you and taking any slave to the Goblin Caves will have them steal the slave), the forest robot questline has been added, and you can meet Two again if you spared Circe/revived her after killing her (Not sure reviving is in the game yet).

Next update will be more to do with enslaving people and possibly adding in the sewer murderer questline. Bugfix and such will be a minute. I need to study how the code has changed and then figure out what bugs Snekk has sorted and which fixes I need to redo/reapply since Snekk may not have gotten to them yet.
I know you'll need some time to look the new code over but when you do get a chance I've found a few bugs so far.

When you visit two's nest you can choose to visit her sisters and her mom. Clicking on the mom just send you back to the mountains.

Talking with the gatekeeper puts you in a soft lock again. I think you had fixed it in the modded file before but it looks like it's broken in the new update.

Idk if it's just a joiplay issue but after opening the save tab I can't create a new save unless I save to disk and even then I can't exit the save menu at all. I have to close out of the game completely.

The last major one i noticed is when you talk to the statues at the arena. I think it's the circe statue that if you talk to it it soft locks too.

If I notice anything else I'll let you know.
 

MiscChaos

Member
Oct 23, 2017
133
75
100
This is gonna be longer than anticipated. Snekk hasn't gotten to the mass majority of the bugs that I'd already fixed. As in I'm not done yet, but with only fixing the "Talking to the Witch Statue softlocks the game" new bug fixed, I'm already at 218 bugs. There's still over 100 left from the old version I need to compare to the new version to see if they've been fixed.

315 bugs. I'll start on the new stuff later because holy crap
 
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oofbot997

New Member
Feb 14, 2022
5
3
22
hey does anyone know if Snekk fixed the whole broken time thing yet? cause I'm 90% certain that's why Percy won't come back even though I beat Meat a while ago. Percy is kind of necessary imo so I don't really think I can play if time is still broken...

(that or I'll have to start a new save and avoid triggering meats plotline, but I don't know how possible that actually is at this point?)
 
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