Fixed. Vanilla issue that I fixed in the Forest, but didn't catch in Hell itselfPlaying on the modded version and any time i get attacked by an imp in hell an error pops up you can just click ok to close it then finish the fight
Fixed. Vanilla issue where instead of it being "faith gte", it was instead "faithgte", which causes some issues. The second issue is the issue that made me stop work on the bugfixes until snekk updates. They changed the pregnancy code for npcs and it's a horrid mess to work withJust got this error while working at the bakery in the modded version and it keeps reseting the robbery event theres also an error that pops up when you cum in one of the kobold merchants to get an egg
Just opened the ledger and got this oneFixed. Vanilla issue that I fixed in the Forest, but didn't catch in Hell itself
Fixed. Vanilla issue where instead of it being "faith gte", it was instead "faithgte", which causes some issues. The second issue is the issue that made me stop work on the bugfixes until snekk updates. They changed the pregnancy code for npcs and it's a horrid mess to work with
Fixed. Several other items in the ledger were missing the closing tags too, so thank you for bringing this to my attention so I could clear them all out at onceJust opened the ledger and got this one
Fixed. Changed gte to lteBug?
Version: Twine 0.8.6
Location: Under the Hamlet
Event: zomescape
code: if $rand gte $sublibknow
The higher the $sublibknow, the harder it is to escape.
If you [Look around] over 100%, it means you have no way to escape except teleporting.
Huh. I could've sworn I fixed this issue. Are you playing the latest modded version in the Google Drive?Playing the modded version, if I head into the Avedon suburbs from the Avedon slums, I get this error:
Error: <<favoritenpcs>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.favoriteNPCs is undefined)<<favoritenpcs>>
Version 0.8.6 Modded.
Fixed. Changed to "Leave the well". And not really. Snekk has sworn off of checking this thread since they updated it without his say so and you can only talk to them on Subscribestar if you pay. I check the thread whenever I get a message and fix what I can, but otherwise it's hoping snekk catches the bug on their own. So hoping I or someone else in the thread fixes it is actually the best shot.0.8.6 Modded, if you go to the well in the community yard, it says "Leave the flophouse" as the leave button. Is there a better place to post issues/bugs?
unfortunate. I'll keep posting anything I notice here. and maybe I wasn't on the most up to date version, because I downloaded the most recent and the favorite npc thing seems to have been fixed.Snekk has sworn off of checking this thread since they updated it without his say so and you can only talk to them on Subscribestar if you pay.
Fixed. The destruction of $equippedArmor was put before before the text that tells you the wolves destroyed it. So since $equippedArmor was null, it had nothing to show there. Just trading places fixed the issuelosing to wolves on the path north of Avedon can cause this
" The hounds bite at your $equippedArmor.name, ripping it to shreds. "
I was wearing the rags from the shore I believe
TL;DR-What's the difference between twine and qsp?
I know you'll need some time to look the new code over but when you do get a chance I've found a few bugs so far.New version up on Snekk's subscribestar. Snekk had to update some code in a major way, so some things may be a bit iffy until that's sorted. The centerpieces of this update are the ability to buy/sell slaves (taking a non-Goblin slave to a guard will have them arrest you and taking any slave to the Goblin Caves will have them steal the slave), the forest robot questline has been added, and you can meet Two again if you spared Circe/revived her after killing her (Not sure reviving is in the game yet).
Next update will be more to do with enslaving people and possibly adding in the sewer murderer questline. Bugfix and such will be a minute. I need to study how the code has changed and then figure out what bugs Snekk has sorted and which fixes I need to redo/reapply since Snekk may not have gotten to them yet.
Time being broken is not why Percy never comes back from the demon cell. They never come back because Snekk didn't make it so Percy goes back to the farm after everything is said and done in most instances. It happens if you yourself get captured by Meat and then break his collar, but nowhere else. In the bugfixed version, this has been fixed. In the version I just uploaded to the google drive, there's also a failsafe for older saves if you've already beaten Meat. Go back to the cell and it should appear.hey does anyone know if Snekk fixed the whole broken time thing yet? cause I'm 90% certain that's why Percy won't come back even though I beat Meat a while ago. Percy is kind of necessary imo so I don't really think I can play if time is still broken...
(that or I'll have to start a new save and avoid triggering meats plotline, but I don't know how possible that actually is at this point?)