1. Sort of. There's a lot to it that I want to work.
2. I need to enable movesets for male, female and futanari versions of most enemies. Some enemies, like bee girls, only have female versions.
3. I need to add percentages to enemies to determine gender. Male bandits are more common than futanari and female. Futanari bandits are rare until the PC has Percy make the futanari cloud a problem for the world.
4. I need to add sexual preferences. Most male bandits are not gay and strictly male players may still get attacked as male slaves are less valuable than female ones. Orc and goblin males, however, would happily enslave a male as a show of their masculinity.
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5.
Currently:
Each enemy type has an equal chance at their gender. - Still working on fixing that
Each enemy has health and stamina values along with an assigned weapon the player gets if they win the combat.
The enemy that captures the player is randomly selected from available enemies if the player fights multiple types of enemies (bandits and goblins together for example).
6. It is going, but slowly.
1. From the sounds of it, it seems like it will use a singular combat instance. It sounds interesting but not impossible.
2. Wouldn't a reverse system if players abilities be enough? I surpose it probably wouldn't if you wanted to have cooldowns on enemies but not players. I'll wait and see how you handle combat before I chime in more about stuff like that.
3. I can think fo two ways I'd handle that. Both with pros and cons. But I'm excited to see how you handle it, see if you do something similar or different.
4. Same as above really but that makes me wonder how you'll handle body modifications down the line too.
5. That all looks great. I'll temper my expectations though, the first release of any game is always rough. Not to mention it's in a new engine which handles things differently.
6. Tell me about it, engine transfers always take a while. Not to mention sugarcube has a lot more functionality then QSP did.
7. Sorry about any spelling or grammatical errors. I'm currently on my phone as my PC is being looked at. I'm not use to the keyboard on phones.
As always keep up the good work and I'll have your back in development.
frog coffee shop has a bug where if u purchase the coffee shop before finishing red quest, you going to lose it ownership and income after you finish the quest, and u can't repurchase it either.
Unfortunatly there is a lot of bugs in the QSP version. I've been rather slack in patch 1.99.40, sorry about that. But at least that is a new bug that I wasn't aware of. I'll add it to the list of todo when I stop being a slouch.