I do also need to add an option to disable that content entirely for those who don't want it.
I'm also working on getting better art.
It may not be to everybodies taste, but I've been working steadily on art for several of the characters for a while now. Persistent and such. Hoping to polish a fair few of them off along with the writing tweaks in the future.
Primarily the gobs, Percy, Satty, a bit of Bess, Meat, Unlucky and human Protagonist. Oh, and Loksi, but she's a ways off from joining in right now anyway, haha.
It's been tricky due to the loss of my PC, but I'm working on making a way to speed up the process in general. Cautiously optimistic.
Annette the succubus - Distraction, lust, but don't forget magic. She's an accomplished mage, so things should also go boom. If combat lust damage is a thing, maybe have the option to focus on it. If the PC has accepted 'working' with her, maybe she has a special ability that if the PC goes lust seduction, she pairs with them, adding to the effect. (Gobriella may do this to if the PC is actively learning 'Goblin Magic')
Bill the incubus - Bill is a big, low tech bruiser. Smash. If you want to get fancy, maybe a hidden rage mechanic where he can go wild, but his choice of targets also include the PC due to the beserk factor. A nod to the story beats you've written. Maybe you can cure him of this to a degree to make it a controlled rage, keeping the benefits. Also a big 'ol whack with stun (and cooldown so it's not spammed) could work.
Doktor the terrorist Plague Doctor - Name kind of sets it in place. Dots for days. Maybe some special toxin attacks that debuff. Also ew.
Prince/Princess Bornhorst the knight - Roll with the holy warrior schtick. We've got evil, may as well have good. Smites, shield bashes, chance to absorb a hit intended for you.
Unnamed Centaur Daughter(You name her) the archer - Kind of what it says on the tin. If movement in battle is a thing, that could be a big factor. Otherwise, maybe as others have said, a flurry of arrows style. High mobility, so she'd be hard to hit if she' s zipping around in the back lines.
Perhaps something like strike support - when you attack, she tends to follow up with an arrow for extra damage. Not as powerful as her own base attack or special abilities, but damage is damage.
If you want to go super silly at some point, maybe the ability to mount her (not like *that*, not here anyway), so long as the PC is using a spear or melee weapon with some heft, working as a melee combo. But that's kind of the opposite of an archer, soooo.
Tonya the zombie - Hm. Apologies to Tonya, but I never really saw her as a fully fleshed out companion. We haven't seen any martial or magical abilities from her so far in the story, so the best I can think of is tanking hits and a stupidly high recovery, meaning she can pick herself up after being downed in combat again.