Solid Snekk

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Game Developer
May 5, 2017
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Will there be male pregnancy? especially for male players to give birth?
Working on anal pregnancy at the moment, just need to balance the player going down from being too big. I do want to get a general 1st/2nd/3rd trimester system in with pros and cons.

So is the QSP version gonna stop getting updates? and the new HTML gonna be the main version
I may keep them both up to date when I get the HTML version up to around where they're the same.
 

CaptainBipto

Active Member
Sep 20, 2018
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I have 0.2 up on .

Keep in mind that this is nowhere near an actual release for the game, just a test build as I said I would get one out.

The game assumes you're a woman, I'll add male scenes in the next few updates and write the gangbang scene as I seem to have forgotten about it.
I got to try out the HTML version of this and here are a few bugs/personal suggestions. Not sure if any of this has been mentioned before or not, but can't hurt to repeat it again if it has been.
I couldn't find much to do, but since it is a testing build, I wasn't expecting much.

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Solid Snekk

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May 5, 2017
1,190
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I got to try out the HTML version of this and here are a few bugs/personal suggestions. Not sure if any of this has been mentioned before or not, but can't hurt to repeat it again if it has been.
I couldn't find much to do, but since it is a testing build, I wasn't expecting much.

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A few answers:
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Solid Snekk

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Game Developer
May 5, 2017
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The NPC code is going pretty well.

The reason I'm focusing so much on this is because I needed to generate people to flirt with the player in bars.

This same system is also going to be used for slavery so I am trying to balance there possibly being a dozen npcs as I don't want the game to crash due to high load.

This pic is a goblin propositioning the player in town as they have the "Lustful" quirk which has them be hornier than usual.

Working on this in a side project because of how broken it is but I might be close to it working exactly how I want.
 

Vombatidi

Newbie
Jul 19, 2021
61
26
The NPC code is going pretty well.

The reason I'm focusing so much on this is because I needed to generate people to flirt with the player in bars.

This same system is also going to be used for slavery so I am trying to balance there possibly being a dozen npcs as I don't want the game to crash due to high load.

This pic is a goblin propositioning the player in town as they have the "Lustful" quirk which has them be hornier than usual.

Working on this in a side project because of how broken it is but I might be close to it working exactly how I want.
Course of Temptation has a great trait system for npcs. It could be useful for inspiration and interactions. I have no idea how, but on CoT, there is also the option to start dialogue with the NPCs in the area (many of them have their own daily routine).
 

Solid Snekk

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May 5, 2017
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Course of Temptation has a great trait system for npcs. It could be useful for inspiration and interactions. I have no idea how, but on CoT, there is also the option to start dialogue with the NPCs in the area (many of them have their own daily routine).
I've looked at it before and the backend of that is something else. I think they have every character in the game generated so that they can have daily schedules but there's 3k passages as most paragraphs are their own thing.

I don't really want to do that or I'll hit the problem that Free Cities has where after a certain point the game is unplayable due to the amount of npc stats it has to remember.

Still working on it though, maybe I'll figure out a way to not crash the game with too many npcs.
 

Solid Snekk

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Game Developer
May 5, 2017
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I'll get 0.3 out for testing this weekend once I fix a few things related to random npcs.

The default I'm testing for npcs in a location is around as this would allow the player to have a few randomized friends/clients.

The current quirks for npcs are:

Lustful - Tracker for people who would be random customers

Sterile - Can't get or make others pregnant

Rapist - They try to rape you or others, self explanatory. The prison will have a higher chance of this.

Shy - Will take SO MUCH longer to unlock the option for sex

Anal Lover - Will prefer anal sex over others

Oral Lover - Will prefer oral sex over others

Creampie Lover - Only wants to give or receive creampies

Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare

There are also racial preferences.

Don't have futanari in the game yet but that would be an easy fix, it just involves some math I don't really wanna do.

Sex scenes are also [Add sex scene here] as I need to get the art settled.

----

That leaves me with two questions:

1. How many randomized npcs should be in a location?

2. What other quirks should I give npcs? Keep in mind that a npc could theoretically have every quirk.
 

Serpream

Newbie
Jun 7, 2018
31
3
I'll get 0.3 out for testing this weekend once I fix a few things related to random npcs.

The default I'm testing for npcs in a location is around as this would allow the player to have a few randomized friends/clients.

The current quirks for npcs are:

Lustful - Tracker for people who would be random customers

Sterile - Can't get or make others pregnant

Rapist - They try to rape you or others, self explanatory. The prison will have a higher chance of this.

Shy - Will take SO MUCH longer to unlock the option for sex

Anal Lover - Will prefer anal sex over others

Oral Lover - Will prefer oral sex over others

Creampie Lover - Only wants to give or receive creampies

Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare

There are also racial preferences.

Don't have futanari in the game yet but that would be an easy fix, it just involves some math I don't really wanna do.

Sex scenes are also [Add sex scene here] as I need to get the art settled.

----

That leaves me with two questions:

1. How many randomized npcs should be in a location?

2. What other quirks should I give npcs? Keep in mind that a npc could theoretically have every quirk.
Can we add stuff like:
Milk Lover - Loves lactation and lactating Players
Monster Lover - Loves more non human parts/forms.

Maybe a NPC or two might want to force this onto players if they are not careful.
 

CaptainBipto

Active Member
Sep 20, 2018
944
927
I'll get 0.3 out for testing this weekend once I fix a few things related to random npcs.

The default I'm testing for npcs in a location is around as this would allow the player to have a few randomized friends/clients.

The current quirks for npcs are:

Lustful - Tracker for people who would be random customers
Sterile - Can't get or make others pregnant
Rapist - They try to rape you or others, self explanatory. The prison will have a higher chance of this.
Shy - Will take SO MUCH longer to unlock the option for sex
Anal Lover - Will prefer anal sex over others
Oral Lover - Will prefer oral sex over others
Creampie Lover - Only wants to give or receive creampies
Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare
There are also racial preferences.

Don't have futanari in the game yet but that would be an easy fix, it just involves some math I don't really wanna do.
Sex scenes are also [Add sex scene here] as I need to get the art settled.

----

That leaves me with two questions:

1. How many randomized npcs should be in a location?
2. What other quirks should I give npcs? Keep in mind that a npc could theoretically have every quirk.
1. 2 or 3 would be my answer.
More options are always nice, but having too many options can just clutter things up, plus I thought that the player would have the option to remember NPCs, so if they run into some rare random NPC they like, they can remember them and that NPC feels a bit more unique, if there are only a few random NPCs at a time.

2.
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- Akin to a suggestion Serpream made: Xenophile
Someone that just likes that strange 'something' that isn't 'the norm', so bee/spider/mermaid/'SCP anomaly' characters.

Maybe make some quirks mutually exclusive to others, such as Shy and Rapist. I guess it could work, but it would leave me (the player) just shaking their head at the idea of a shy rapist.
 

Vombatidi

Newbie
Jul 19, 2021
61
26
I'll get 0.3 out for testing this weekend once I fix a few things related to random npcs.

The default I'm testing for npcs in a location is around as this would allow the player to have a few randomized friends/clients.

The current quirks for npcs are:

Lustful - Tracker for people who would be random customers

Sterile - Can't get or make others pregnant

Rapist - They try to rape you or others, self explanatory. The prison will have a higher chance of this.

Shy - Will take SO MUCH longer to unlock the option for sex

Anal Lover - Will prefer anal sex over others

Oral Lover - Will prefer oral sex over others

Creampie Lover - Only wants to give or receive creampies

Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare

There are also racial preferences.

Don't have futanari in the game yet but that would be an easy fix, it just involves some math I don't really wanna do.

Sex scenes are also [Add sex scene here] as I need to get the art settled.

----

That leaves me with two questions:

1. How many randomized npcs should be in a location?

2. What other quirks should I give npcs? Keep in mind that a npc could theoretically have every quirk.
Do you imagine that NPCs will spawn based on the ethnic composition of the area? like, in the human town is going to be more hard to find a lizardman/woman?
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,190
1,395
Do you imagine that NPCs will spawn based on the ethnic composition of the area? like, in the human town is going to be more hard to find a lizardman/woman?
They do.

NPCS will have "areas" and from there I can determine what races show up. The slums has Humans, Goblins, Orcs, Ratfolk and Dwarves. Their jobs are various levels of unemployed or thief. The town center will be various humans and merchants, with half elves showing up. The port will have lizardfolk and sailors, ect.

I'll get a release out in a few hours once I nail down some bugs.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,190
1,395
The 0.3 test is up on .

It's mostly just the test for npcs. I'm going to implement the quests back in one at a time so the Mariko questlines will probably be first after the quest to escape the slums.
 
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xeivous

Member
Mar 16, 2018
341
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Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare
I think that you could split this into two quirks, one that has them only interested in their exact same gender and one that includes futanari as long as they're masculine/feminine enough. Though you'd have to add maleherms and I don't remember if the qsp version had them or not. Also bisexual are a thing.

As for quirks in general, making opposite quirks to existing ones is always a decent route. So anal hater would be an example. Also I think that being able to manipulate quirks of npcs is a design space you should keep in mind. As both individuals being manipulated, be they generic npcs or notable ones with substance to said manipulations, and the npc generation system as a whole being manipulated would be great. Though if this would be something like DoL where you can just fuck with it in a setting or if you do something in game to fuck with npcs is up to your vision.
 
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Solid Snekk

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Game Developer
May 5, 2017
1,190
1,395
I've gotten a basic reputation system down. For some reason it gave me a lot of trouble. I'll add trackers to know which ways the player sells themselves.

Not much more than that, working on the various other sex scenes.

Also working on racial/job unlocks. For example, befriending a thief will eventually have them tell you about the Thieves Guild and unlock the sewers. Talking to a goblin may unlock the Goblin Den and they'll give you a talisman that you gotta wear to goblin areas now.

After that I'll add in the player being assaulted by rapists and thieves and the slums will generally be at where it was before. This was a pretty convoluted way to overhaul the player randomly being propositioned by girls at the slum bar.

I did fix the bug where a female could fuck the player with their cock. I don't have the scenes for a female npc yet but I'll get there. Lesbian scenes are my weakest ones so far.
 

Solid Snekk

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Game Developer
May 5, 2017
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Small update:

I'm slowly getting more of the sex scenes back into the game.

My current project is still the npc system. You can get a randomized npc girlfriend/boyfriend and they do random things. I always mentioned gangs in Avedon and never really did anything with that.

You can now go out drinking with goblins which ends the evening with you waking up drunk in an alley with newspaper covering you or get invited to a gangbang in the flophouse.

Once I get being able to have npcs pop out kids left and right I'll allow the player to start kidnapping people and making them into breeding slaves.

Ignore the 0/90, pregnancies last 90 days so I can have trimesters and such. The Broodmaster Perk which accelerates pregnancies is going to work on npcs so you just cumflate your girlfriend and she'll have faster kids. Eventually they'll develop a quirk for faster birth as well.
 
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