CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,165
1,326
Will there be male pregnancy? especially for male players to give birth?
Working on anal pregnancy at the moment, just need to balance the player going down from being too big. I do want to get a general 1st/2nd/3rd trimester system in with pros and cons.

So is the QSP version gonna stop getting updates? and the new HTML gonna be the main version
I may keep them both up to date when I get the HTML version up to around where they're the same.
 

CaptainBipto

Active Member
Sep 20, 2018
830
796
I have 0.2 up on .

Keep in mind that this is nowhere near an actual release for the game, just a test build as I said I would get one out.

The game assumes you're a woman, I'll add male scenes in the next few updates and write the gangbang scene as I seem to have forgotten about it.
I got to try out the HTML version of this and here are a few bugs/personal suggestions. Not sure if any of this has been mentioned before or not, but can't hurt to repeat it again if it has been.
I couldn't find much to do, but since it is a testing build, I wasn't expecting much.

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Solid Snekk

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Game Developer
May 5, 2017
1,165
1,326
I got to try out the HTML version of this and here are a few bugs/personal suggestions. Not sure if any of this has been mentioned before or not, but can't hurt to repeat it again if it has been.
I couldn't find much to do, but since it is a testing build, I wasn't expecting much.

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A few answers:
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Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,165
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The NPC code is going pretty well.

The reason I'm focusing so much on this is because I needed to generate people to flirt with the player in bars.

This same system is also going to be used for slavery so I am trying to balance there possibly being a dozen npcs as I don't want the game to crash due to high load.

This pic is a goblin propositioning the player in town as they have the "Lustful" quirk which has them be hornier than usual.

Working on this in a side project because of how broken it is but I might be close to it working exactly how I want.
 

Vombatidi

Newbie
Jul 19, 2021
58
26
The NPC code is going pretty well.

The reason I'm focusing so much on this is because I needed to generate people to flirt with the player in bars.

This same system is also going to be used for slavery so I am trying to balance there possibly being a dozen npcs as I don't want the game to crash due to high load.

This pic is a goblin propositioning the player in town as they have the "Lustful" quirk which has them be hornier than usual.

Working on this in a side project because of how broken it is but I might be close to it working exactly how I want.
Course of Temptation has a great trait system for npcs. It could be useful for inspiration and interactions. I have no idea how, but on CoT, there is also the option to start dialogue with the NPCs in the area (many of them have their own daily routine).
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,165
1,326
Course of Temptation has a great trait system for npcs. It could be useful for inspiration and interactions. I have no idea how, but on CoT, there is also the option to start dialogue with the NPCs in the area (many of them have their own daily routine).
I've looked at it before and the backend of that is something else. I think they have every character in the game generated so that they can have daily schedules but there's 3k passages as most paragraphs are their own thing.

I don't really want to do that or I'll hit the problem that Free Cities has where after a certain point the game is unplayable due to the amount of npc stats it has to remember.

Still working on it though, maybe I'll figure out a way to not crash the game with too many npcs.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,165
1,326
I'll get 0.3 out for testing this weekend once I fix a few things related to random npcs.

The default I'm testing for npcs in a location is around as this would allow the player to have a few randomized friends/clients.

The current quirks for npcs are:

Lustful - Tracker for people who would be random customers

Sterile - Can't get or make others pregnant

Rapist - They try to rape you or others, self explanatory. The prison will have a higher chance of this.

Shy - Will take SO MUCH longer to unlock the option for sex

Anal Lover - Will prefer anal sex over others

Oral Lover - Will prefer oral sex over others

Creampie Lover - Only wants to give or receive creampies

Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare

There are also racial preferences.

Don't have futanari in the game yet but that would be an easy fix, it just involves some math I don't really wanna do.

Sex scenes are also [Add sex scene here] as I need to get the art settled.

----

That leaves me with two questions:

1. How many randomized npcs should be in a location?

2. What other quirks should I give npcs? Keep in mind that a npc could theoretically have every quirk.
 

Serpream

Newbie
Jun 7, 2018
29
2
I'll get 0.3 out for testing this weekend once I fix a few things related to random npcs.

The default I'm testing for npcs in a location is around as this would allow the player to have a few randomized friends/clients.

The current quirks for npcs are:

Lustful - Tracker for people who would be random customers

Sterile - Can't get or make others pregnant

Rapist - They try to rape you or others, self explanatory. The prison will have a higher chance of this.

Shy - Will take SO MUCH longer to unlock the option for sex

Anal Lover - Will prefer anal sex over others

Oral Lover - Will prefer oral sex over others

Creampie Lover - Only wants to give or receive creampies

Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare

There are also racial preferences.

Don't have futanari in the game yet but that would be an easy fix, it just involves some math I don't really wanna do.

Sex scenes are also [Add sex scene here] as I need to get the art settled.

----

That leaves me with two questions:

1. How many randomized npcs should be in a location?

2. What other quirks should I give npcs? Keep in mind that a npc could theoretically have every quirk.
Can we add stuff like:
Milk Lover - Loves lactation and lactating Players
Monster Lover - Loves more non human parts/forms.

Maybe a NPC or two might want to force this onto players if they are not careful.
 

CaptainBipto

Active Member
Sep 20, 2018
830
796
I'll get 0.3 out for testing this weekend once I fix a few things related to random npcs.

The default I'm testing for npcs in a location is around as this would allow the player to have a few randomized friends/clients.

The current quirks for npcs are:

Lustful - Tracker for people who would be random customers
Sterile - Can't get or make others pregnant
Rapist - They try to rape you or others, self explanatory. The prison will have a higher chance of this.
Shy - Will take SO MUCH longer to unlock the option for sex
Anal Lover - Will prefer anal sex over others
Oral Lover - Will prefer oral sex over others
Creampie Lover - Only wants to give or receive creampies
Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare
There are also racial preferences.

Don't have futanari in the game yet but that would be an easy fix, it just involves some math I don't really wanna do.
Sex scenes are also [Add sex scene here] as I need to get the art settled.

----

That leaves me with two questions:

1. How many randomized npcs should be in a location?
2. What other quirks should I give npcs? Keep in mind that a npc could theoretically have every quirk.
1. 2 or 3 would be my answer.
More options are always nice, but having too many options can just clutter things up, plus I thought that the player would have the option to remember NPCs, so if they run into some rare random NPC they like, they can remember them and that NPC feels a bit more unique, if there are only a few random NPCs at a time.

2.
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- Akin to a suggestion Serpream made: Xenophile
Someone that just likes that strange 'something' that isn't 'the norm', so bee/spider/mermaid/'SCP anomaly' characters.

Maybe make some quirks mutually exclusive to others, such as Shy and Rapist. I guess it could work, but it would leave me (the player) just shaking their head at the idea of a shy rapist.
 

Vombatidi

Newbie
Jul 19, 2021
58
26
I'll get 0.3 out for testing this weekend once I fix a few things related to random npcs.

The default I'm testing for npcs in a location is around as this would allow the player to have a few randomized friends/clients.

The current quirks for npcs are:

Lustful - Tracker for people who would be random customers

Sterile - Can't get or make others pregnant

Rapist - They try to rape you or others, self explanatory. The prison will have a higher chance of this.

Shy - Will take SO MUCH longer to unlock the option for sex

Anal Lover - Will prefer anal sex over others

Oral Lover - Will prefer oral sex over others

Creampie Lover - Only wants to give or receive creampies

Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare

There are also racial preferences.

Don't have futanari in the game yet but that would be an easy fix, it just involves some math I don't really wanna do.

Sex scenes are also [Add sex scene here] as I need to get the art settled.

----

That leaves me with two questions:

1. How many randomized npcs should be in a location?

2. What other quirks should I give npcs? Keep in mind that a npc could theoretically have every quirk.
Do you imagine that NPCs will spawn based on the ethnic composition of the area? like, in the human town is going to be more hard to find a lizardman/woman?
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,165
1,326
Do you imagine that NPCs will spawn based on the ethnic composition of the area? like, in the human town is going to be more hard to find a lizardman/woman?
They do.

NPCS will have "areas" and from there I can determine what races show up. The slums has Humans, Goblins, Orcs, Ratfolk and Dwarves. Their jobs are various levels of unemployed or thief. The town center will be various humans and merchants, with half elves showing up. The port will have lizardfolk and sailors, ect.

I'll get a release out in a few hours once I nail down some bugs.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,165
1,326
The 0.3 test is up on .

It's mostly just the test for npcs. I'm going to implement the quests back in one at a time so the Mariko questlines will probably be first after the quest to escape the slums.
 
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xeivous

Member
Mar 16, 2018
321
194
Gay - Likes their same gender. Real rough if their gender is futanari as that is going to be mildly rare
I think that you could split this into two quirks, one that has them only interested in their exact same gender and one that includes futanari as long as they're masculine/feminine enough. Though you'd have to add maleherms and I don't remember if the qsp version had them or not. Also bisexual are a thing.

As for quirks in general, making opposite quirks to existing ones is always a decent route. So anal hater would be an example. Also I think that being able to manipulate quirks of npcs is a design space you should keep in mind. As both individuals being manipulated, be they generic npcs or notable ones with substance to said manipulations, and the npc generation system as a whole being manipulated would be great. Though if this would be something like DoL where you can just fuck with it in a setting or if you do something in game to fuck with npcs is up to your vision.
 
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