- Apr 2, 2017
- 1,082
- 1,015
Whoops. Yeah, I messed up on the post.For clarification on most likely my post you were quoting. I didn't mean it was pointless over all through out the story. Having your actions and stuff have consequences is totally fine and not what I was getting at. What I mean with it was at the character creation point. If alignments are a thing, it mentally forces the player to play to their alignments. If they don't follow the alignment, then having it in the character creation is pointless because it does nothing. As for karma, again, during character creation it's pointless. You as the player don't start off as some massive big evil or holy knight of justice. No one knows who or what you are. Arguably your karma should start after you (plot spoiler for intro). Of course that is excluding different origins, as some might be more evil/good-leaning than others, but then your karma would be tied to your character's origin, not a stat that you can change.
You don't have permission to view the spoiler content. Log in or register now.
Some origins *do* start off more heroically inclined, though. I'm writing one right now. Just because you love sacrificing puppies and drinking the tears of orphans doesn't mean everybody does.
I'm kidding, but the more I've been working on a specific prologue, the more it's coming to light that it's just flavored a certain way. Rather than making an entire new section of alternate choices that don't fit the narrative, I'm just going to complete what I have so I can move on to assisting elsewhere. (Not that I won't fill it out later if I can find a way to do it that feels right.)
For reference, Ratmom Survivor is a struggling mother bringing up her two awesome kids in the bowels of the Undercity.
Unluckiest Goblin is a literal folk hero before things go pear shaped.
...Some others are likely darker or more middle of the road though. Last of the Line has been dealing with
You don't have permission to view the spoiler content.
Log in or register now.
It's never specified how Lost Magic tapped into their powers and built up their abilities in the past. A darker option could totally be a choice made, for sure.
Chosen One feel very much more of a clean slate as a 'nobody', as described, though. Worth noting, they do have a pretty hefty legacy behind them, though this is less hyper fixated on good and more just banging anything attractive with a pulse.
The currently unnamed Lizardkin start is an unknown.
Team Boys may be a bit more questionable depending on if they indulge in slaves and other similar things off in the Amazons.
And there is the hyper generic Shipwrecked start which has nothing special attached I'm almost sure is still going to be a thing.
Worth mentioning, every one of the origins are going to have a mention of particular themes that will be a big element of their narrative story, to hopefully avoid confusion and frustration.
(...Or maybe it should be a player based option for it to be revealed, for those that prefer to jump in blind. Unsure.)
---
Even in the case of more heroic types, after the game starts winding up there's no reason a noble start can't fall. Liches and evil bitches exist for a reason. I'm suggesting karma as something the player gains and loses, and in this case, they'd have a little bit of a positive or negative bump at the start. But nothing that should cripple their degree of choice.
That said, starting with a 'clean slate' is also a valid choice. In the current writeup, when the Chosen one meets their first nasty surprise they are absolved of their sins by a higher power, regardless if they chose or desire it.
So a similar concept could easily apply to the others at the start, possibly with the option of the player holding on to that karma boost or penalty with choices made in that pivotal moment.
...Hm. Yeah, that may be the better way to go.
And of course, Snekk holds the ultimate go / no go to any concept or suggestion either way, haha.