Solid Snekk

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May 5, 2017
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Are you going to have like a system between the race paperdolls? I can Imagine Kobolds, Goblins, and Lizardfolk would have to need different models. It's escaping me right now but transformations happen as a whole body thing on the QSP version? Can't think of like certain body parts like Goblin Legs on what is a normal human otherwise. Also is there going to be an option to disable the transformations? I don't mind as a classic CoC/Flexible Survival Enjoyer but I can't imagine people that went goblin and start turning into a wolf trying to get the breeder mutations.
I'm trying to keep the paperdoll thematic so you could be a goblin with wolf ears.

I honestly don't know. This is mostly a side project as I'm getting tired of not having art that fits a scene. Having full pixel sex scenes would solve a lot of my issues but I'm not quite sure if I want to devote my time to that.
 

Solid Snekk

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Game Developer
May 5, 2017
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I'm trying a few other things.

This little side track may just end up wasting time but since I'm redoing Vicindio I may as well do it right the first time.

I could always use actual drawn art like what LaughingFox has made for the game but the rest could be my quick(maybe not) and easy(yeah no) pixel art.
 
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Sep 28, 2018
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Are you porting this to twine sugarcube? Is that what I am seeing? Do you have a stable enough build to where it might actually be good to go? My apologies if someone else has already asked, I just haven't been keeping my eye on the game as much as I should.
 
Jul 31, 2018
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its been a very very long time since i played this game. If you allow i have 2 simple and stupid questions.
1) if i choose the shipwreck start and i save my dog, do i start with a dog already?
2) if not, i remember there was a dog in the clinic, is it still there?
 

linneylot

New Member
Nov 11, 2024
2
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its been a very very long time since i played this game. If you allow i have 2 simple and stupid questions.
1) if i choose the shipwreck start and i save my dog, do i start with a dog already?
2) if not, i remember there was a dog in the clinic, is it still there?
i started with two dogs on a shipwreck start, last i remember, so i think so
don't know about the dog in the clinic
 
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Lupiscanis

Member
Dec 24, 2016
249
546
oh, and how to get away from the slum at the start of the game? It says there is a lockdown and i really dont know what to do
The only way I know is to go through the sewers, keep using the explore option and you'll find more locations to exit into the city. The final thing in the sewers is unlocking Mu in the mushroom caves I believe - she gives you an option to exit the city entirely.
 

Tattletale21

Member
Jan 26, 2020
369
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I'm trying a few other things.

This little side track may just end up wasting time but since I'm redoing Vicindio I may as well do it right the first time.

I could always use actual drawn art like what LaughingFox has made for the game but the rest could be my quick(maybe not) and easy(yeah no) pixel art.
honestly i thought the idea of death being the plain doll from bloodborne suited it, but seeing that pixel art makes me think i was wrong. there's something about the white-haired refined image of death that's oddly appealing for some strange reason.

on a side note, the version you're making right now - is there an estimated timeframe until it has about the same amount of content that the QSP version has? i ask mostly because i really, really want to play around with it, but i dont want to have to call it a day after about ten or so minutes. the QSP version, despite its cut-off content and unfinished questlines, has genuinely given me almost 30 hours of gameplay across a few different characters and playstyles. i was just hoping that the version you're making now had about the same content.
 

Solid Snekk

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Game Developer
May 5, 2017
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Are you porting this to twine sugarcube? Is that what I am seeing? Do you have a stable enough build to where it might actually be good to go? My apologies if someone else has already asked, I just haven't been keeping my eye on the game as much as I should.
I'm trying to.

I should have a stable build of the city next week, there's still some stuff that's broken that I'm trying to fix.
 

kiba945

Member
Apr 20, 2018
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116
I'm trying a few other things.

This little side track may just end up wasting time but since I'm redoing Vicindio I may as well do it right the first time.

I could always use actual drawn art like what LaughingFox has made for the game but the rest could be my quick(maybe not) and easy(yeah no) pixel art.
Yooo! I love the pixel art design for death, it's so pretty and good!
 

Leon_Arkwing

Active Member
Sep 24, 2017
500
108
will the twine version get it's own page? or will this one just be updated to show the change?

Side note, i absolutely love this game snekk, and am very much looking forward to how you grow it in the future.
 

Solid Snekk

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Game Developer
May 5, 2017
1,190
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will the twine version get it's own page? or will this one just be updated to show the change?

Side note, i absolutely love this game snekk, and am very much looking forward to how you grow it in the future.
I'm still toying with the idea of trying to keep them parallel but yeah, probably. Everytime I open QGEN to work on the next part for Twine I'm reminded why I do this, something breaks or something corrupts and I have to fix it.

I may ask F95 to just nuke this thread and let me restart with the QSP version on the page as a bonus. 200+ pages of chat about the wrong version and all that.
 

Solid Snekk

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May 5, 2017
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If you need help let me know. Not the most technical, but I have learned a thing or two about sugarcube that I am willing to help with.
Once I get a few updates out we can see where I need help on. It isn't a difficult process, just time consuming trying to sort out all the quests.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,190
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I have two posts as I technically have two projects being worked on:

My update on the actual game are . Mostly the next three updates and what I'm working on now.

I have a vote on the paperdoll/pixel sex stuff I'm working on as well .
 

Tattletale21

Member
Jan 26, 2020
369
486
I prefer your game with all the anime photos tbh XD
honestly so do i, but you've got to admit the lack of consistency is jarring as hell. i think it should be a mix; the major characters get pixel art, the minor characters get anime images that suit what they look like, the rest get randomised anime pictures that only vaguely align with who or what they are.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,190
1,395
I prefer your game with all the anime photos tbh XD
honestly so do i, but you've got to admit the lack of consistency is jarring as hell. i think it should be a mix; the major characters get pixel art, the minor characters get anime images that suit what they look like, the rest get randomised anime pictures that only vaguely align with who or what they are.
Maybe the next project I do I'll make it full pixel art. I'm rather fond of Mona for Annette and the Plain Doll for Death.

It's a fun little side project to work on while I figure out how to code/brainstorm on something else.
 

Tattletale21

Member
Jan 26, 2020
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486
Maybe the next project I do I'll make it full pixel art. I'm rather fond of Mona for Annette and the Plain Doll for Death.

It's a fun little side project to work on while I figure out how to code/brainstorm on something else.
an idea for a new game could be something like vicindio but sci-fi? the only decent sci-fi sandbox game i can think of is Trials in Tainted Space, and calling it decent really is pushing the definition. instead of the typical fantasy classes like healer, warrior, and so on, you could make classes like combat medic, soldier, sniper, etcetera.

...i have no idea why i'm blathering to you about this.
 
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