But Animation makes a game more attractive
And Im not saying that a game without animation is not worthy, Even I played and jerked off on many games that's having no animation
I went to school for animation. So bad animation isn't attractive, it's just distracting. It doesn't add to the experience, rather it actively detracts from it. When I see still frames being presented in a VN, I can suspend my disbelief. The story being is being presented like a comic, panel by panel. It's simple, and it works. But when they try slap animation onto it? It shatters the suspension of disbelief, because now all I can see is
just how inhuman they move. The more cartoony a character looks, the easier it can be to animate without taking the audience out of the experience. Classic cartoons (e.g. Looney Tunes, Disney) don't need to move realistically. Indeed they work best with exaggerated animation. But when you're working with 3D models and ray-traced lighting that are striving for photorealism? Well, if you slap poor animation on top of that, that's a real quick way to end up at the floor of the
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. When you see realistic models moving in a very inhuman way, it is both very obvious and very distracting; and that is what I'd call a 'bad experience'. So, when given the option between well composed still shots or poor amateur animation, I always prefer the former over the later.