So since I just spent 20 minutes beating this whole game I'll do a quick write-up.
There are 8 "boss" girls who have all the "h-scenes". I put quotations because actually what happens is you beat them, there's a brief scene of the sprite getting raped (that DOESN'T loop entirely, so watch it the first time, "fortunately" only 1 of the sprite sex scenes had more than a single position that the girl was put in so even if it doesn't loop you won't miss much) followed by two H CGs of the girl that are overlayed with moans/"noooooo...." sounds. Also the CGs are zoomed in a tiny bit so that the screen can pan over them and give the impression that you're looking at something other than a static image.
In short, 16 CGs, 8 brief sprite animations, that's it.
For the gameplay... there are four attacks and all of them suck except the super move on the "c" key. All of the other attacks are both slower and shorter ranged than the enemy attacks so if you use them you'll get hit first and interrupted or at least take damage as you get a hit off. As far as I can tell there's no way to not take damage when you use the basic melee attacks... there is no crouch or jump so your only evasion option is strafing... BUT you're slower than all the enemies so you can't move out of their range before you get counter-attacked.
In short the gameplay is garbage, you hold down on the right arrow until a girl appears, try to time it to when she gets close and then hit "c" to knock her down and then hope you pumped enough STR to kick her to death before she gets back up. Oh yeah, as you progress you can add STR or HP and it quickly trivializes the shitty combat. With enough STR your 'c' key starts one shotting everything and it's clear the designer didn't put much thought into the system because after like the first level you become an unstoppable murderbot if you just pump your STR.
All in all it's very little H-content with a very shitty combat system stapled on top of it. The only redeeming feature was the sprite work was pretty OK and the boss sprites all had unique animations for their attacks, recoveries, and whatnot... (that's where that 700 image number comes from I guess)but since the combat is so busted the fights end almost instantly and you don't really get to see them. 2/10