- Nov 10, 2018
- 223
- 169
I get all that and thanks for taking the time to go deeper into explaining what you meant, I just don't have super resources other than what I'm capable of making in UE but I also have this strange quirk that I just can't work on something small, when I make something I put all my energy into it, creating something small to just gather enough money to then move on to something else just doesn't give me the good vibes.Eh sure... let's go with that explanation then... Regardless, the point still stands it's a bit too soon for it and you're getting way ahead of yourself, since before that you should:
- Get your game and name know out there, by...
- Providing some more demos with more content.
Well that's one way to put it. If you can clearly understand what other developers do to attract more support, why not try to do that then? Just because you want to stick to doing things your own way? Sure it's your game after all so you're free to handle it however you wish... but if doing things your way means that your project may never get enough traction and end up failing, then I dunno what to tell you anymore, because I'll repeat that I want the game to be successful but from a player's perspective it's not appealing enough right now.
Oh yes I totally compared you to a bulding full of hundreds of professional game developers, yep absolutelly! </sarcarsm>
Damn, like do you really have to ask that my friend? The fact that you did makes me shiver a bit... Anyways, since you missed the point that I tried to make there, I'll try to explain it again but this time more simplified:
- You make a post in a adult game site, showing a game that you're working on.
- After a while of you continuing to work on said adult game, it still has zero content that would categorize it as an adult (porn) game being advertised/posted in a porn site.
- All that players currently have are your descriptions (in other words, promises) to go by, of what may or may not be in the game in the future, which doesn't give us any solid sample of how you'll implement said fetish into the game, so we don't even know if the potential foot fetish content will be any good or worthwhile.
- Currently there is only a short trample animation, so I said that this alone doesn't paint a good picture of this game having adult content for potential supporters, since other games that aren't even porn games have said type of animation, so I used the Tekken game as a comparative example of a game that has trample but you don't see anyone claiming that it is an adult game because of that.
- Thus the ultimate point was: I told you that what attracts people to your project (since you posted the game on this site) are porn content because that's what people are here to see, but since there is none because you want to focus on gameplay stuff first, then I proposed that your game might as well not be posted here, but instead on a normal game forum and be made as a sfw brawler, which would attract the normal players who do not care for porn content there.
It's good that you realize that, so then perhaps start smaller? Lower your ambitions a bit so that you can actually carry on forward with the development. This is my whole main point of these posts really: you're trying to make a whole huge game 1st thinking that it will attract fans on descriptions alone. Try to keep the scope small and perhaps change your focus a bit towards the proper foot fetish systems, at least having some basic implementation of it so that people can see not only how you'll depict foot fetish in your game, but also see that you're serious and someone worth supporting.
Thank you, mind control, not sure what that would look like in-game but it's definitely worth considering if I'm able to think of some great scenes. ))Excellent premise! Keep up with the good work
Just an idea but I think it would be awesome to see her genius friend produce a special potion that can enhance Ashley's foot pheromones. It could make her foot smell a really powerful weapon in corrupting/enslaving victims to her will, making them totally loyal to her feet. Mind control and feet are a really powerful combo c:
What's with the scam thing, just because I'm a bit of a noob when it comes to creating foot fetish games or games in general and how to make a proper budget for it to get help so as to improve on the game doesn't make it a scam lol. I think.Y'all really don't want this to be a scam, huh?
Correct. I really hope that this is not a scam because the concept of the game is really nice.Y'all really don't want this to be a scam, huh?
I'm on vacation, will be back to regular posting soon. ))Correct. I really hope that this is not a scam because the concept of the game is really nice.
But yes, currently the overall impression is not the best for this project. Maybe it is a scam, or maybe it is not a scam and the dev is just inexperienced? I dunno...
1 month since the last dev post tough...
Then congratulations are in order!just glad I got my diploma
Thank you for the congrats!!Then congratulations are in order!
I suppose I'll check your game when more ff content will be there, since right now I don't really feel it.
Well I plan sexual stuff but the main fetish is femdom foot domination.i read in https://f95zone.to/threads/virago-v0-1-demo-virago.54514/ that the game dont have sexula content, thats because its not include in the demo or the game will never have sexual content further than foot domination?
Hm, yes you're right, it's understandable.Viraginis Can you link to stuff you've made before this? I see drawings and animations on your patreon and I wanted to check your other stuff out but I don't see any links to anything like deviantart or itch.io (searched virago on the latter and didn't find anything) so it would be nice to get that, maybe you could even just add it to your signature so everyone can find it easily.
Oh and also people naturally think it's a scam because if you ever get into pretty much anything with a patreon etc. it will 9/10 times be a scam wether it was planned to be one or not. People have big ideas and get bored or break under the pressure and just retreat (or actually malicious people scamming on purpose of course). You can look up yandere dev on youtube and find many videos to have a good example for what happens most of the time, I personally watched the one from "The Right Opinion" but that is an unreasonably long video since it goes into ALL of the details.
So the ONLY thing you can do about this is to just make the game and at some point in development when there is enough content and you've done this for long enough people will believe you when you say you want to make the game.
Imagine it being like having lots of wolves as pets, while giving them attention (talking to people in forums and stuff) will keep them from attacking for a while, they will be ready to tear you to shreds at any point untill theres enough meat on the table.
Don't blame the cynics though they are all past scam victims.
Thank you so much for the kind words and advice this helps! Marketing is the way to go in the end and exactly, just need to keep posting. I'll start tomorrow with that on this website, but thanks so much, means lots to me that you've taken the time to write this all out here! <3Hi AshleyVirago,
I checked in to see about your game, I can only try and offer some basic advice from my limited experience. (I am pretty new too, but published a 0.1 in April) Even before 0.1, I was kind of active on this forum and trying to talk on forums that I thought might be catered towards my audience. Just to get some credibility on the site here so if I tried a game, maybe people would be less skeptical. I focused a lot on that in February 2020 or so onwards, as I started working on a 0.1. Later on, I started posting some teaser images and dev updates on a thread or two of my own, and then linked that preview thread on my account here as a signature. (so people could read my comments in other threads and then click on that thread to see my own updates, etc)
When I got really close, I posted more pics and then a little more about the story and genre, etc. (femdom/dystopian visual novel). At that point (knowing I was about 3 weeks away from publishing), I opened a Patreon on April 1 or so and linked that too on my sig and threads, etc. I then posted the same pics/updates from thread on Patreon. I announced an April 21ish release, and I was lucky that a few posters on here were encouraged by my presence on site and constant communication, and I managed 8 Patrons before I released 0.1 in late April.
The main thing also I did from Day One and always since to even right now, is no matter what, post some kind of update once a week (I do this on Sundays) even if I did nothing much. I usually just say I did x number of renders, or y number of words, and something about what I might be thinking about or planning, etc. I have had a week or two where I had to just say I didn't do so much because real life can often of course interfere, but that's still better than not saying anything. People I think understand that no one is perfect if you establish a pattern of communication. I just think being completely transparent and communicative is the biggest key to staving off scam skepticism, as it shows you are professional and disciplined to always stick to a set schedule of information/updates. It gives more confidence you can set project goals and stick to them too, etc.
So in your case, I would try and get more active on this site, link this thread to your sig, and try and be consistent in updating something every set period, even if it's just what you are thinking about/conceptual, as of course you are not going to update a new animation every week so easily, etc. Get your name known on this site as a quality poster/contributor and I do think some people will expand that to you as a game dev over time if you are consistent and through about it. It's a big difference releasing a 0.1 where literally almost no one knows you versus many posters recognizing your name from lots of good posts in femdom threads, and thinking it might be interesting to try a game from this person, etc. It's just hard to get people to commit to anything without seeing some kind of proof of concept so to speak. Without any game at first, your best proof of concept initially is your personality and drive, and on this site, the only real way to do that is update a lot, be very active, and get people to feel you are a quality poster (and by extension person and dev hopefully).
As for the game itself, just keep working on it, and it's a very ambitious idea, so I know it must be hard. I really hope you can get it going! If you need marketing advice when you get closer, I don't know a whole lot, but I found a few little things that helped with exposure, etc. Good luck!
Sorry for typos and being long winded, I'm just flowing stream of consciousness right now!!!
Thank you Furabia! ))Oh look who's back, Viraginis in the flesh.
And speaking of flesh, by god those are some high class soles and toes, so smooth... please don't tease us so, otherwise we might become some sort of zombies for them!
Well I'm glad that you're back to working on the game. Despite the minor earlier red flags that I've detailed out in my previous posts, it seems like you've now got a good and solid plan going forward.
As I said before, the concept of this project has all the hints to become one of the greats among the big porn games (I guess I can tell from experience of following all the big project for so long), but you know, for that to happen it first has to materialize into an actual game in order to attract more people to support it... and it seems that you've realized that and is working towards that goal, so I wish you the best!