Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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Sgrodolo

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Sep 1, 2017
261
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No problem, also thank you for cleaning that VAR, the problem is... I already created a Megapack for splineVR, and doing that work for every scene would be too much for me.
I'm sharing it now BTW.

So this is a pack with all the scenes i could find from splineVR, a lot of them shares the same resources, so making one VAR for every one of them made the files go from more than 5GB to 2.8GB. Enjoy! ;)



:giggle:
Thanks man. Doesn't the bigger var mean it's gonna have to go through the whole thing every time while loading though?
 

JINBLADE

Member
May 14, 2020
164
463
No problem, also thank you for cleaning that VAR, the problem is... I already created a Megapack for splineVR, and doing that work for every scene would be too much for me.
I'm sharing it now BTW.

So this is a pack with all the scenes i could find from splineVR, a lot of them shares the same resources, so making one VAR for every one of them made the files go from more than 5GB to 2.8GB. Enjoy! ;)



:giggle:
INTRESTING! never new var can go so High. I was to learn max was only 700mb? ill now be doing this with all my stuff THANK YOU! for the info
 

rprick

New Member
Nov 3, 2019
7
3
Im looking for a red pussy texture, you know like really excited (or abused), its hard to make since the seams around the gens are quite strange. I see Zorns latest (monkey trouble) has something like it. But i would be grateful for anything, since i can use it as an outline in creating my own.
 
Oct 17, 2020
112
833
Im looking for a red pussy texture, you know like really excited (or abused), its hard to make since the seams around the gens are quite strange. I see Zorns latest (monkey trouble) has something like it. But i would be grateful for anything, since i can use it as an outline in creating my own.
Instead of directly modifying the GensD, you could use an overlay in the Gen decal slot to do the same thing without affecting the base texture.

Biggest issue will be with blending the skintone differences (but WITHOUT the seaming that happens when you play with the base texture); so you'd have to load your base GenD texture into photoshop/ gimp and your decal as a layer on top, and mess with the HSV values and mask/blur to get them to play nice.

Attached is a random pink vag example someone uploaded, maybe it's some help as a starting point

(If you're already using the gen decal slot, use chokaphi's Decal Maker to load multiple textures/ overlays on top of each other)
 
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