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Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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Bfrop

Member
Dec 22, 2017
355
1,019
Guys.
I can't remember all the var i have in my folder by name but i would remember the look of it, be it a scene, character, cloth etc.
Because the only way to know is to download it first, and considering the download speed it would be wise to be able chose.
So we have to take advantage of the image viewing capability of and any similar service like google drive or mega folders.
Listen up, It's easy as f***:

Load your var
Hit "print screen"
Open "Paint" (tm)
Hit "ctrl v"
Hit "ctrl s"
Rename the image to the var name then upload it with your var, done.
Come on now, it won't hurt i swear.
 
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brenry

New Member
Apr 13, 2020
11
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if you're looking for A3 content, might refer back to page 127 of this thread, Karl VAMarx references the mega that A3 himself maintains for his free collection in var where the bulk of that free material can be found. There was only a couple of the .vars I could tell on that russian site that weren't in the free collection like Dana, Odette, and something about a showcase scene.
 
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kezien

Newbie
Jan 29, 2020
52
119
re A3's that kezien mirrored and ones listed on that slow russian site.
Back on page #127 of this thread Karl VAMarx references the mega that A3 himself maintains for his free collection in var format. The ones in the russian collection or the anon links are not paid premium content, and if you get them through A3's mega free it is ordered in directory structure ready to put into the asset directly complete with .jpg sample.
Yea it's possible it's free stuff, hard to differentiate with everything on the addonpack folder. pretty sure I got them from yiff. Still I love those looks :p
 
Oct 17, 2020
112
833
Why are clothes so heavy btw?
If you're asking in general:
Probably because a lot of creators/ porters don't change the physics weight value, and leave it at a default value of 1 (or very close to 1).
Maybe they even turn up 'Iterations' while porting and turn it off before they save the item. Iterations can produe the same effect at high GPU usage cost

If you're asking how to change the weight:
Click the small 'customize' button on the clothing item -> Physics tab -> adjust weight slider to what you prefer
Works best in tandem with turning up the 'Iterations' slider, but this is very performance heavy.

If you're asking philosophically:
Clothes are witness to the sins of the wearer, thus they share their burden.
 

Sgrodolo

Member
Sep 1, 2017
253
384
If you're asking in general:
Probably because a lot of creators/ porters don't change the physics weight value, and leave it at a default value of 1 (or very close to 1).
Maybe they even turn up 'Iterations' while porting and turn it off before they save the item. Iterations can produe the same effect at high GPU usage cost

If you're asking how to change the weight:
Click the small 'customize' button on the clothing item -> Physics tab -> adjust weight slider to what you prefer
Works best in tandem with turning up the 'Iterations' slider, but this is very performance heavy.

If you're asking philosophically:
Clothes are witness to the sins of the wearer, thus they share their burden.
I meant in file size, HA
 
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