Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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Androinz

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Jun 17, 2019
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Nice scene !! But i got a problem with it, the penis is out everytime i try , is there special settings to set ? (refresh rate or physics,...)
My physics refresh rate is set to Auto. Soft body physics is enabled, *High quality physics or something like that is disabled. Rest of everything is pretty much on Ultra settings, I change MSAA to 8x to Off sometimes to test the scene on high and low fps.

I get around 30-45 fps, I tested the scene on another computer and in a clean VaM and it worked fine. So I don't know why it would go out :/

If the same issue gets reported too much, I might slightly alter that animation.
 
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Striff

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Jul 2, 2020
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My physics refresh rate is set to Auto. Soft body physics is enabled, *High quality physics or something like that is disabled. Rest of everything is pretty much on Ultra settings, I change MSAA to 8x to Off sometimes to test the scene on high and low fps.

I get around 30-45 fps, I tested the scene on another computer and in a clean VaM and it worked fine. So I don't know why it would go out :/

If the same issue gets reported too much, I might slightly alter that animation.
It's working now, it was due to the fact that i was testing the scene on my rig and when turning the mouse to click to disable the POV it moved the dude a little bit and caused this problem.
 
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Piotrek

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Aug 19, 2018
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My physics refresh rate is set to Auto. Soft body physics is enabled, *High quality physics or something like that is disabled. Rest of everything is pretty much on Ultra settings, I change MSAA to 8x to Off sometimes to test the scene on high and low fps.

I get around 30-45 fps, I tested the scene on another computer and in a clean VaM and it worked fine. So I don't know why it would go out :/

If the same issue gets reported too much, I might slightly alter that animation.
Wish there was more documentation into workings of VaM and these settings. Does "Auto" mean VaM will detect what rate the Scene Animation will use, and adjust accordingly. Also there is Cap Rate related to physics which is another unknown variable o_O

I've just tried to wing-it, by using what little knowledge I have attained through gaming experience. And set certain settings to match my setup. 60Hz refresh rate physics (60fps) Vsync with Update Cap to compliment at 2.
 

Androinz

Member
Jun 17, 2019
178
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Wish there was more documentation into workings of VaM and these settings. Does "Auto" mean VaM will detect what rate the Scene Animation will use, and adjust accordingly. Also there is Cap Rate related to physics which is another unknown variable o_O

I've just tried to wing-it, by using what little knowledge I have attained through gaming experience. And set certain settings to match my setup. 60Hz refresh rate physics (60fps) Vsync with Update Cap to compliment at 2.
I think it's more like a "default" setting. I don't think it actually automatically detects a scene's refresh rate since some creators specifically tell you to switch your refresh rate for a particular scene etc.

The other reason why I think it's default is because no matter your rig, it chooses 72hz all the time if you switch to Auto... I believe? :D
 

Heatwave

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Jul 6, 2019
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j13031977

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May 15, 2017
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That's a DAZ/Poser resource, we only deal in VAM stuff in this thread.
yes ... I know ... but I found some characters converted from Blender here ... I was wondering if this was converted to VMA by someone else.... end Chloe from Uncharted converted from
 

dehipaf699

New Member
Dec 21, 2020
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who can tell which plugin is responsible for animations in scenes? foolishly deleted the addon packages folder and now animations do not work in any scene, although I created a folder with that name again. Does anyone have a basic version of the contents of this folder?
 
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