Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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The_Butcher

Newbie
Aug 28, 2018
70
165
Oh sh*t, might explain the few problems I get. Like I have sometimes 4 dupes. But no reflink error from what I opened.
Earlier I posted a small script I did in Python to process vars (sorting, checking deps, ..). But not any comparison with old style dirs cause.. it's such a mess in my Vam dirs :sick: I can't understand the logic if any. There's probably not much to do to compare both dirs, I'll have a look. Or reinstall and only download vars..
I have been using Clonespy for dupe check since it has a database to store the hashes so rechecking the same files is faster then rehashing all those 500k files every time. If you do pickup the torch and make an awesome “deduper var manager”, please make a database for hashes. I tried so many synchronize and compare progs that waste time not having a database for faster checks. I have to use many progs just to trim dupes. Even got a prog to remove empty directories vacuum + varbsorb sometimes leave behind. I had to use a stock VAM install to fix most issues. Last var I made had 1000 looks for vam legacy files and vacuum kept adding male textures to the girls. I temp removed all male assets then ran vacuum and it fixed all looks correctly since it had no males to pollute the girl’s ref links. Made it into a var and got nice tight small var file of 1000 looks.

Well I do know you can remove all custom folders from the Morph assets so you only need female, female gen, male and male gen folders and everything works. But the clothing and hair need the folders so I cannot remove the checksum dupes. I haven’t bother to find out why they need the folder structure to work. It seems vacuum and varbsorb only work with json files for updating not scripts. For regular maintenance I exclude all male asset folder from dupe checker when scanning for female files then swap for male scanning. They usually share dupe names both male and female assets but is needed unless changing all json ref links and assets by hand for one unique file target.
 
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Bfrop

Member
Dec 22, 2017
344
968
okay i'll guide how to use this.


VAM (root) /
VaM_Data /
Managed /
Mono.Cecil.bak <- rename from Mono.Cecil.dll
...
...
BepInEx /
plugins /
VAM_VMDPlayPlugin /
VaMVMDPlayPlugin.dll
MMD4URuntime.dll
FaceData_sample.txt
config /
VAM_VMDPlayPlugin.cfg (it created when first run)
...
Custom /
Scripts /
VAMVMDPlayPlugin /
VAMVMDPlayUI.cs
kke.jpg yh.jpg

No luck here.
 
Oct 17, 2020
112
833
I couldn't get it working following the guide, because CTRL+SHIFT+V won't work until the plugin is ACTUALLY run the first time (it generates it on first run). And then it's still irrelevant because the config it generates does not have that shortcut assigned.

Here's how I got it working (bear in mind I followed the guide initially):


Make sure you copy doorstop_config.ini AND winhttp.ini from the BepInex folder AS WELL.

These two files sit in your Vam root directory (the one with vam.exe), this is super important!

copy.PNG




Follow the rest of the instructions, like copying the VamVmd plugin and renaming mono.cecil.dll to whatever.

Fire up VaM and load Custom\Scripts\VAMVMDPlayPlugin\VAMVMDPlayUI.cs as a plugin on an atom.

If everything is done right, you should see this once you load the plugin (not the bald chick, she's just a test character for clothes porting, your character won't go bald):


success.PNG


Now, once this is done and working, it'll generate a config file under Vam\BepInex\Config\VAM\VAM_VMDPlayPlugin.cfg

Then you can manually edit it to change shortcut keys or whatever you want (I didn't bother, I just do everything from the plugin screen).

Animbros: I think a VMD (or just the 'Play' funtion) with this plugin can be triggered by selecting the 'Add VMDPlayScene Atom' option, which kinda does what it says but I haven't played with it at all. I only mention this because someone said they couldn't trigger a VMD to start with the plugin.


FYI this is done with the latest version of VaM: 1.20.1.4 Beta


AND BE AWARE: the plugin is buggy is fuck, you will have weird mesh, bone and other issues that even a hard reset wont solve. If you have weird shit happen just restart VaM
 

Bfrop

Member
Dec 22, 2017
344
968
AND BE AWARE: the plugin is buggy is fuck, you will have weird mesh, bone and other issues that even a hard reset wont solve. If you have weird shit happen just restart VaM
Ok got it, i was using Bepis 5.1.
And about some bearable vmd repository?
 
Oct 17, 2020
112
833
And about some bearable vmd repository?
I can't guide you with that unfortunately, VMD seems to be like hens teeth in the west (or maybe I just don't know where to look, most likely).

But I did get a decent Chika Fujiwara dance from Some uploads have a link to the vmd, some do not. But it's somewhere to start I guess.

If you find a good repository let me know
 

lilt09

New Member
Apr 13, 2019
11
21
AND BE AWARE: the plugin is buggy is fuck, you will have weird mesh, bone and other issues that even a hard reset wont solve. If you have weird shit happen just restart VaM
I had this problem before too, if you click VMDEnabled off in the plugin it tends to fix it then just turn it back on.

There's a bunch of VMD motions with audio that come with Waifu Sex Simulator if you want a big pack. Free at vrporn.com
 
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tarlity

Newbie
Dec 9, 2017
37
202
VAMVMDPlayPlugin Guide

Installation
Get a copy of the VMDPlay plugin and a copy of BepInEx 5.1:

software versions.PNG

Unzip and copy the contents of each folder into the root of VAM.

bepinex all.PNG

vmpplay folders.PNG


Backup
/VaM_Data/Managed/Mono.Cecil.dll
and overwrite it with the one from /BepInEx/core/Mono.Cecil.dll

Model Prep

Setup joint control to maximums:

control2.PNG

controll all joints.PNG

all joints max spring.PNG

all joints max velocity.PNG

Release nipple control so physics will work instead of being controlled by MMD nipple bone animations:

select nipple controls.PNG

nipple control off.PNG

Turn elbow physics back to defaults:

elbow defaults.PNG

Enable VMDPlay

Turn on VMDPlay for the person.
Open the VMDPlay control bar with ctrl+shift+v
Then click on "Show Config" and click "Off" for the person you want to animate (you can load animations for multiple persons). It will switch to "On" and reveal controls:
turn on for person.PNG

Set the move y scale to a sensible default. I have found 0.85 works well with 99% of animations. You can adjust this later.

move y scale.PNG

Turn on Physics

The only way to turn on physics is via the VAM plugin UI. The VAM plugin is automatically added to the person when you turn on VMDPlay for that person. To turn on physics, disable VMDPlay, then select physics, then enable VMDPlay again:

vam plugin ui.PNG

enable physics.gif

Setup Camera Defaults

Set the camera to the appropriate person scale and adjust the default y height. I find it starts too high and start with -0.2:

camera scale + y adjust.PNG

Have Fun

At this point you just need to load animation for the character in the VMDPlay UI (click show config), load a sound, and camera animation. Not going to walk through this :)

If you got this far, click play and enjoy the show!



p.s. if you found this guide helpful, find sexy VMD animations and send them to me via PM as a thank you :D
 

kezien

Newbie
Jan 29, 2020
50
118
Hi ! I'm looking for this game character
It seems it's the only post of this creator.
Also, Anyone got Kitty Pride from Testitou ? The link has been removed and he's not on Yiff :'(
 
Oct 17, 2020
112
833
Anyone gotten a hold of this one yet?
If only, that would make a great red oni base. Pity VariousScientists immediately went paywall after their first look.
IntoTheTrashItGoes.jpg

can I save 2 poses in one
If you mean 2 people atoms saved into one pose, not as far I'm aware. You'll need to save each person into their own pose
 

brah222

Newbie
Apr 20, 2019
52
22
VAMVMDPlayPlugin Guide

Installation

Get a copy of the VMDPlay plugin and a copy of BepInEx 5.1:

View attachment 887760

Unzip and copy the contents of each folder into the root of VAM.

View attachment 887761

View attachment 887762


Backup
/VaM_Data/Managed/Mono.Cecil.dll
and overwrite it with the one from /BepInEx/core/Mono.Cecil.dll

Model Prep

Setup joint control to maximums:

View attachment 887767

View attachment 887768

View attachment 887769

View attachment 887770

Release nipple control so physics will work instead of being controlled by MMD nipple bone animations:

View attachment 887771

View attachment 887773

Turn elbow physics back to defaults:

View attachment 887774

Enable VMDPlay

Turn on VMDPlay for the person.
Open the VMDPlay control bar with ctrl+shift+v
Then click on "Show Config" and click "Off" for the person you want to animate (you can load animations for multiple persons). It will switch to "On" and reveal controls:
View attachment 887780

Set the move y scale to a sensible default. I have found 0.85 works well with 99% of animations. You can adjust this later.

View attachment 887781

Turn on Physics

The only way to turn on physics is via the VAM plugin UI. The VAM plugin is automatically added to the person when you turn on VMDPlay for that person. To turn on physics, disable VMDPlay, then select physics, then enable VMDPlay again:

View attachment 887783

View attachment 887784

Setup Camera Defaults

Set the camera to the appropriate person scale and adjust the default y height. I find it starts too high and start with -0.2:

View attachment 887785

Have Fun

At this point you just need to load animation for the character in the VMDPlay UI (click show config), load a sound, and camera animation. Not going to walk through this :)

If you got this far, click play and enjoy the show!



p.s. if you found this guide helpful, find sexy VMD animations and send them to me via PM as a thank you :D


U FOKEN AMAZING
 
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