Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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Jul 19, 2017
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Is there a look out there for Blackadder's Miriam? I'm aware there's a thing where you add faces and it ports the look into VAM but it almost doesn't work for 3d rendered image.

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Kniffo

Member
Jul 16, 2018
111
36
Have you tried just going into the hair's physics and turning off the sim there? That's what I do with some of the shorter hairstyles that don't need to be as moveable.
I have already tried so much and slowly come to the result that there is no general setting that improves VAM in VR. In one scene it is the MSAA what make the different, in another scene the pixel count light ,in the next the shader quality or the Body physics. There are even scenes where the frames get better if you switch on body physics instead of switching them off. In others, it helps to change the hair. Actually the best is you would have to save a separate setting for almost every scene, but there is no function for save several customer settings.
But what also surprises me is that I sometimes have 90 fps and more but the picture is still shaky and stuttering when I get close to the scene of a person.
 

bellypunch3d

Member
May 23, 2019
129
105
I have already tried so much and slowly come to the result that there is no general setting that improves VAM in VR. In one scene it is the MSAA what make the different, in another scene the pixel count light ,in the next the shader quality or the Body physics. There are even scenes where the frames get better if you switch on body physics instead of switching them off. In others, it helps to change the hair. Actually the best is you would have to save a separate setting for almost every scene, but there is no function for save several customer settings.
But what also surprises me is that I sometimes have 90 fps and more but the picture is still shaky and stuttering when I get close to the scene of a person.
Welcome to the early days of the future of VR sex. It's bumpy.
 

luelinks

New Member
Dec 21, 2019
6
3
Anyone have these? Trying to clear up my error log :c
--Universens.SpaceOdd.latest
--miscreated.BodyHandling.28

Looks like you can clear the Universens.SpaceOdd.latest by just repacking the vac file
 
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WetZoner

Member
Jr. Uploader
Nov 3, 2019
417
977
Red rose and White rose :



It's not in Var format, but...


Btw, thank you to all the people here who've posted detailed instructions on how to convert content to .var, now I just need to put my dick away long enough to read them, and actually try it :whistle::coffee:
 

louis120789

Member
Jan 28, 2021
429
757
It's not in Var format, but...


Btw, thank you to all the people here who've posted detailed instructions on how to convert content to .var, now I just need to put my dick away long enough to read them, and actually try it :whistle::coffee:
Thanks mate, could you plz share those stuff :




Thanks a lot in advance :D
 

Succubustamer

Member
Aug 8, 2020
102
81
Electric Dreams: Random Stuff

Download Links:

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Great content! I put the folders to Saves, Scenes, Custom etc. - but I don't know where to put Import, since I have no such folder in my directories? Is it next Textures, aka in Custom?

EDIT: I've created a new Import folder in VaM base directory, and put Textures into Custom folder. What do I know, but this is my solution for now.

EDIT: Then VaM took my new Import folder and migrated it. I have no idea where the content went to, but I guess at the right place. Still couldn't find the new location. xD
 
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Galin

Active Member
May 5, 2017
679
765
Great content! I put the folders to Saves, Scenes, Custom etc. - but I don't know where to put Import, since I have no such folder in my directories? Is it next Textures, aka in Custom?

EDIT: I've created a new Import folder in VaM base directory, and put Textures into Custom folder. What do I know, but this is my solution for now.

EDIT: Then VaM took my new Import folder and migrated it. I have no idea where the content went to, but I guess at the right place. Still couldn't find the new location. xD
should be in custom\import
 
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