Before I start doing this on my own:
Is anyone aware of any tool that would allow me to extract all Texture files from my .vars?
I am planning to have one folder with subfolders for all makeup/eye/skin decals/etc instead of having to browse through individual packages and selecting the texture from there.
I am thinking about unzipping all my .vars and just dropping the texture files in the Custom/Textures/<megafolder> folder instead of repackaging everything as a .var.
Has anyone had any experience with anything similar before?
This plan will work if all you intend on doing is creating scenes using the assets that you unzip. However, what's your plan for the VAR files you plan on unzipping? Are you going to remove those? If so...any vars that depend on them (and they all depend on each other at some point) will have a missing dependency and will not load.
Plus, you will have ALL of your files out of your vars (unzipped they will take up more space as they are no longer compressed) and (assuming you're keeping the VARS) all the VARS that also house those same files. This will translate into taking up a ton of space but much more importantly...will slow your VAM install down quite considerably.
Your on the right track though. Go ahead and experiment if you're a fellow brave soul! I believe in the next VAM the VAR system will change drastically. Maybe something like...instead of us downloading VARS for everything, we will download the files that go into pre-determined VAR files in our install file. A VAR file for textures, clothes, morphs, etc. These are just thoughts im my head I actually have no idea what it will be like, but I know it will change...ALOT!