Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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rickyabp

Newbie
Aug 1, 2017
51
235
(thanks to KKNewB being a snitch. dirty videos not allowed)
I thought streamable was tied to twitch, and was just a site to cut good clips of your stream without making people view the whole thing. I've seen only seen twitch clips from there. Looked at site, upload limit is 250mb for free account which is half of vimeo. You gotta post only good, wholesome videos there then, but I don't see the point. Upload limit kinda low for non porn site.

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Bob_Oblong

Member
Nov 28, 2020
190
1,467
Its been a little bit, so I ask.. Does anyone have animal assets that does not have a "Red Rocket", I would like to place some animals around to flesh out some scenes and don't want beastiality. I have not seen any besides a crow and a cat. I would also like to have an animated aquarium. it would look nice in bedroom and living room scenes. the various animals I'd like to see without the "Red Rocket" are dogs, wolves, deer, horses, just various animals for different scenarios. also though not required I would like the animals to be posable if possible.. if not just having the animals in various static poses could also work.
Someone also asked earlier today about Minotaur models. Might experiment with it has like 30+ pages of fantasy creatures and beast daz3d morphs. Wouldn't suggest keeping it in your addon folders for that reason of morph spam.
 
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piper84

Newbie
May 25, 2020
89
193
Yes I extracted the whole archive in the root folder and confirmed the overwrite for I think 2 files.
View attachment 1292430

Log is not saying much - even when set to log level=all:
[Message: Preloader] BepInEx 5.0.1.0 - VaM
[Info : Preloader] Running under Unity v2018.1.9.2407384
[Info : Preloader] CLR runtime version: 2.0.50727.1433
[Info : Preloader] Supports SRE: True
[Message: Preloader] Preloader started
[Info : Preloader] 1 patcher plugin(s) loaded
[Info : Preloader] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: Preloader] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 4 plugins to load
[Warning: BepInEx] Plugin [UnityConsole] targets a wrong version of BepInEx (3.2.0.0) and might not work until you update
[Warning: BepInEx] Plugin [ZHFX.VManager] targets a wrong version of BepInEx (5.1.0.0) and might not work until you update
[Warning: BepInEx] Plugin [Unicode] targets a wrong version of BepInEx (5.1.0.0) and might not work until you update
[Warning: BepInEx] Plugin [Unity.Tools.Module] targets a wrong version of BepInEx (5.1.0.0) and might not work until you update
[Info : BepInEx] Loading [UnityConsole 0.1.0.0]
[Info : BepInEx] Loading [Unicode 1.0]
[Info : BepInEx] Loading [Unity.Tools.Module 1.7.2]
[Info : BepInEx] Loading [ZHFX.VManager 1.1]
[Message: BepInEx] Chainloader startup complete
I'm having this same problem. Activate Fastervam & now I dont see my Vars, just my saves/scene folder
 
Apr 14, 2019
135
574
I'm having this same problem. Activate Fastervam & now I dont see my Vars, just my saves/scene folder
i had the same problem just play a scene and let it sit for a min a bunch of errors will popup in log once done then check your scene/var are there worked for me.. u have to do it everytime u start vam at least for me i do
 
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Dec 15, 2020
94
492
Past few days i'm seeing discussions over and over about faster vam plugin and how much faster vam starts with that. But does it make open scene browse menu faster too? I don't care if my Vam loads up in 20sec or 2 mins, the real issue is browsing stuff inside when Vam is already launched.
 
Apr 14, 2019
135
574
Past few days i'm seeing discussions over and over about faster vam plugin and how much faster vam starts with that. But does it make open scene browse menu faster too? I don't care if my Vam loads up in 20sec or 2 mins, the real issue is browsing stuff inside when Vam is already launched.
you could always try it and see?
 

Pesadilla

Are you sure this isn't a nightmare?
Donor
Sep 28, 2018
442
2,142
If you got problems with GoldenPack send me the DEBUG log, I will try to help you, remember Im not the author so my help will be limited but theres a chance i can do something for you.

Be sure to first open VAM_Updater.exe and press: "Options"

1626035746338.png

Then "Sync Repair Core"

1626035826404.png

Then extract ALL the files from the GoldenPack inside your main VAM FOLDER overwriting when asked, if you dont overwrite it wont work (Specially for the Mono Cecil DLL)


1626035681994.png

Then test again to see if you got it working repeat all the steps once from the previous tutorial, and restart VAM, if you still have problems then I will need you to send me the DEBUG LOG.

Im attaching (1314544_diag.zip) the config files to enable the DEBUG

Put the console.ini in \BepInEx\plugins\Console
Put the BepInEx.cfg in \BepInEx\config

Just place them in the correct path, run your VAM (close it before pasting the files), and recreate the error that is happening to you, then close VAM.

Send me via PM the client.txt and the key.pfx and the "\BepInEx\LogOutput.log" (debug file) inside a ZIP file, also a screenshot that shows you have all the requiered files, some people are just placing the DLLs inside Custom/Scripts but thats not enough. You should have all this files inside your VAM directory.

You can do a backup of this files before overwriting to disable the debug. If the VAM crashes (sometimes happens in debug, just try again).

This will enable the Console so you will see an additional black screen with the diagnostic info, the same info will be in the file im requesting you send me.

Remember i do this in my free time, but i will gladly try to help you.
 

ItsMrFoxToYou

Member
Jan 20, 2021
144
214
Is it possible to rip assets from a Unity game and port them into VaM?
Yes and no.
Ripping Unity assets is in theory easy. Converting them back into an assetbundle you can open in VaM should be easy.
However, if you want people, that's a different story.
Furniture, objects, scenery? Should be easy.
 
Jul 19, 2017
227
556
Yes and no.
Ripping Unity assets is in theory easy. Converting them back into an assetbundle you can open in VaM should be easy.
However, if you want people, that's a different story.
Furniture, objects, scenery? Should be easy.
Ok, so long story short. I really, really hate 3dgspot. I hate them. I have one of their Unity games and I want to rip their characters.
 
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5.00 star(s) 5 Votes