isskini

Member
Mar 8, 2021
103
393


it doesn't look corrupted on the first view in any way thus while i gonna retest first to make sure the parser really crashes on it
This fails for me too. There is some odd about that var file, trips the exception handler with "End of Central Directory record could not be found."

EDIT: I figured out why, that's a RAR file, not a ZIP file. Are RAR files valid in Virt-a-mate or is it just zip?

EDIT2: Looks like they're aware of it on the hub. I just need to figure out how to log the exception and continue.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,090
Here one of the corrupted downloads just rename .var.zip back
you can also see what it actually is a .html response for the hub no idea why he downloaded this as the package maybe he took it off or in private when it was in the queue or he got deleted ;)

I think it was a dependency for someone else but it isn't reachable without login so the hub browser catched the login page

so yeah it can happen so better watch out for disguised .htm(l) ;)
 
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Heatwave

Active Member
Jul 6, 2019
914
2,029
Guys, how can I get rid of ugly clothing clipping when the character walks? Is there at least a way to reduce it?
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,090
yes Physics setup but getting it perfect pretty impossible, especially when you combine so many different creators work you have to adapt each to a given setup of things, you have to know how he tests his creations with which specific VAM setup then you can do different things to fake the almost perfect illusion but it will brake somewhere it is due to the complexity unavoidable and to get it near to work amazingly you test yourself dead.
And this even doesn't count the shear unpredictability of the current physics where anytime something can go wrong if your system just has a minimal timing glitch second for example the GC sets in.
Also the overall cloth is per see in physics mode a very thin object it's so often missing collision the faster the simulation speed.

Test the Hardcore situation Dancing with complex cloth Simulation at really fast speed ;)

So you see 1 Key is SPEED and ColiderEditor and really good timing but the other side has to run the exact same setup or he wont see what you see ;)
 
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isskini

Member
Mar 8, 2021
103
393
I've released an update for my Dependency Viewer (v1.1)

As mentioned before this app will attempt to determine if any var files depend on a var file that the user selects. This is intended to allow a user to check to see if a var is depended on by other files prior to removing it.
  • Better support ignoring VAR files with issues without stopping processing.
  • Added a some metrics, including number of failed files and failed file names.
  • Fixed a bug where vars in the root directory were not scanned.
  • Added a page where the user can browse their installed vars and see their dependencies outside of VaM.
  • Fixed a bunch of spelling errors.
As usual source code is included, feel free to build yourself, scan for viruses or do whatever.

1618198013577.png

Just hold off for a bit, I've found a bug.

All good now.

Get it here:
 
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OmmaDon126

Newbie
Dec 18, 2018
18
6
Guys, and how to animate fingers without using morphs, is it possible to control the bones of the fingers, to more accurately adjust their position. And another question, during the animation, is it possible to move an object to another one without selecting it on the stage, but for example using a list. Thank you in advance!
 

PlayRich76

Member
Oct 9, 2019
158
42
dumb question maybe but how do i get the pov possess camera to angle down past the maximum?

in a pov missioanry situation i can't keep aiming down beyond the axis limit without turning around which is disorienting
 

FartingRainbows

Active Member
Oct 14, 2019
628
761
After reading all the hassles potential players are getting in the last 2 pages of this thread, I think it's best I give this a miss. I've had this game bookmarked for many months hoping it'll get better - instead it's gotten worse :c and now at 13+GB and has to be DL in 4 parts!? .. It's another Willy D.
 
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JimmyAjja

Member
Dec 1, 2017
153
38
sry for bad eng.
Why are the scenes I set up not working completely? (does not load characters and clothes) what am I doing wrong? Please, help
 

PlayRich76

Member
Oct 9, 2019
158
42
sry for bad eng.
Why are the scenes I set up not working completely? (does not load characters and clothes) what am I doing wrong? Please, help
if clothes and characters are missing then you are missing dependencie vars

look at where you downloaded it

see what it needs to work

download and install those thingss
 

Astcit

Member
Jan 14, 2021
444
852
Sorry if it was already asked, but: how can I make big insertions without the thing clipping back outside? I saw it's possible on videos like the ones from ClassSweeb and such, where sometimes the body deforms/bulge to adapt to the size of the thing, or it just vanishes into nothingness from the point of colision (which is also acceptable). But have no idea where to start (I'm betting it's some paid content like plugins or whatever...).

Also, I just started using this, less than a day messing around, so I attached a girl being meatslapped in the face because it didn't went inside her as another "sorry for my dumb question".
 

Astcit

Member
Jan 14, 2021
444
852
Progress, at least on audio and animation aspects.
 

TellyV

Member
Jun 11, 2020
146
399
Sorry if it was already asked, but: how can I make big insertions without the thing clipping back outside? I saw it's possible on videos like the ones from ClassSweeb and such, where sometimes the body deforms/bulge to adapt to the size of the thing, or it just vanishes into nothingness from the point of colision (which is also acceptable). But have no idea where to start (I'm betting it's some paid content like plugins or whatever...).

Also, I just started using this, less than a day messing around, so I attached a girl being meatslapped in the face because it didn't went inside her as another "sorry for my dumb question".
Short answer, cheat.

Long answer:
You don't have permission to view the spoiler content. Log in or register now.
 

Astcit

Member
Jan 14, 2021
444
852
Short answer, cheat.

Long answer:
You don't have permission to view the spoiler content. Log in or register now.
As someone who's just 2 days into this program: damn that's a ton of work. Kinda sad there's no "automation" to make it happen like pretty much everything else in the program.

Question; how easy or otherwise difficult is it to play this without V.R or do you really need it?
I have no VR and it works quite well so far. Hope they don't turn it into a VR only bullshit in the future.
 
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TellyV

Member
Jun 11, 2020
146
399
As someone who's just 2 days into this program: damn that's a ton of work. Kinda sad there's no "automation" to make it happen like pretty much everything else in the program.
Well, to be fair, you are trying to stuff a cock the size of a golf umbrella in her so you're going to butt up against some limitations :D It's not too bad once you get a bit practice and know the morphs that control it, same as all the foreskin anims Weeb does, all manual. Acidbubbles Timeline plugin also has some decent copy, paste, import, export functionality. Deffo check that one out.

Not sure if I can link Redit, I'll try in post, but there is a bulger plugin that will automatically do a degree of morphing, but it's far more subtle than the effect you are after.

 

Smithe

Member
Aug 23, 2017
491
297
As someone who's just 2 days into this program: damn that's a ton of work. Kinda sad there's no "automation" to make it happen like pretty much everything else in the program.


I have no VR and it works quite well so far. Hope they don't turn it into a VR only bullshit in the future.
Cooool. And how much storage space does it take up? At least for how much stuff you've personally got installed?
 

Astcit

Member
Jan 14, 2021
444
852
Well, to be fair, you are trying to stuff a cock the size of a golf umbrella in her so you're going to butt up against some limitations :D It's not too bad once you get a bit practice and know the morphs that control it, same as all the foreskin anims Weeb does, all manual. Acidbubbles Timeline plugin also has some decent copy, paste, import, export functionality. Deffo check that one out.

Not sure if I can link Redit, I'll try in post, but there is a bulger plugin that will automatically do a degree of morphing, but it's far more subtle than the effect you are after.

I don't know why but absurdly huge insertions and that kind of thing turns me on. Being impossible in real life just makes it even more alluring to me, I don't know how to explain that.
I'm using the Acidbubbles Timeline Plugin, it's indeed way better than the stock animation tools. Took me like an hour or maybe a little more to make it work and understand it, at least the simple "put keyframe here, then here, and it'll tween" process. The stock tools seems, I don't know, convoluted and overly complex. Also really hard to control the movement recorded, there's no indicator or axis control, etc.
Must've been tailored 100% for VR and I'm just not smart enough to understand the problem is not the system, it's me using it the way it was not meant to be used.
Thanks for the Bulge Plugin link, I'll try it. The example gifs seem like it works flawlessly, for "standard sized" characters. Let's see what happens when one of my chars try it...
Cooool. And how much storage space does it take up? At least for how much stuff you've personally got installed?
Program folder is 19.2 GB big so far. I only have the WeebU futa chars (two of them, total of 800 MB or less maybe) and MacGruber Essentials from the VAM Hub. Maybe a couple other morphs and plugins, but they hardly contribute to size as most of them are less than 6 MB each.
But I'm not doing anything apart from animations so far, so I didn't need assets and such. The cock milking machine in the second video I posted, I made from scratch with the basic shapes that already come with the program. Downloading assets should make that folder size go up pretty fast I imagine.
Also, It's a nightmare to build anything inside the program, because there's no way to make the whole thing a single object when done, so making it and then aligning and such is just a really tedious one-by-one work.
There's also no way to select multiple objects and move them all at once and such, at least I didn't see how to do it, could be wrong.

Also, for the folder size part, the program seems to cache textures and such when running to load things faster, so the size keeps growing and growing the more things you load on any scene. You can thankfully disable it in the menu, and it shouldn't make a big difference if your PC is running with SSDs instead of mechanical drives. Can't say how much of a impact it is on HDDs though.
 
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TellyV

Member
Jun 11, 2020
146
399
I don't know why but absurdly huge insertions and that kind of thing turns me on. Being impossible in real life just makes it even more alluring to me, I don't know how to explain that.

Also, It's a nightmare to build anything inside the program, because there's no way to make the whole thing a single object when done, so making it and then aligning and such is just a really tedious one-by-one work.
There's also no way to select multiple objects and move them all at once and such, at least I didn't see how to do it, could be wrong.
Not kink shaming, obviously, as I'm explaining how to do it and how it gets easier with practice. Never tried anything quite that extreme though. ;)

OK, making a single object out of shapes is actually super easy. Use the select parent atom (the top one, where you don't specify a part) , you don't even need to mess with the parenting checkboxes. Then to keep things tidy, deselect the allow possess grabs and hide the object. Rinse and repeat for all child objects.

The next problem you are going to hit is moving that object about, as the basic shapes always rotate around their centre point. So looking at your machine, you might want the tube to be able to rotate and tilt up and down as if its attached to the base pole. To do this you would parent everything to a new 'Empty' atom and use that as your hinge point. Oh and incase you hadn't realized, Timeline can be added to these shapes and used to move/rotate/scale and even modify the textures on them.

If you want a good example of linked atoms controlled by timeline check out space machine.
 
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