Well, to be fair, you are trying to stuff a cock the size of a golf umbrella in her so you're going to butt up against some limitations
It's not too bad once you get a bit practice and know the morphs that control it, same as all the foreskin anims Weeb does, all manual. Acidbubbles Timeline plugin also has some decent copy, paste, import, export functionality. Deffo check that one out.
Not sure if I can link Redit, I'll try in post, but there is a bulger plugin that will automatically do a degree of morphing, but it's far more subtle than the effect you are after.
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I don't know why but absurdly huge insertions and that kind of thing turns me on. Being impossible in real life just makes it even more alluring to me, I don't know how to explain that.
I'm using the Acidbubbles Timeline Plugin, it's indeed way better than the stock animation tools. Took me like an hour or maybe a little more to make it work and understand it, at least the simple "put keyframe here, then here, and it'll tween" process. The stock tools seems, I don't know, convoluted and overly complex. Also really hard to control the movement recorded, there's no indicator or axis control, etc.
Must've been tailored 100% for VR and I'm just not smart enough to understand the problem is not the system, it's me using it the way it was not meant to be used.
Thanks for the Bulge Plugin link, I'll try it. The example gifs seem like it works flawlessly, for "standard sized" characters. Let's see what happens when one of my chars try it...
Cooool. And how much storage space does it take up? At least for how much stuff you've personally got installed?
Program folder is 19.2 GB big so far. I only have the WeebU futa chars (two of them, total of 800 MB or less maybe) and MacGruber Essentials from the VAM Hub. Maybe a couple other morphs and plugins, but they hardly contribute to size as most of them are less than 6 MB each.
But I'm not doing anything apart from animations so far, so I didn't need assets and such. The cock milking machine in the second video I posted, I made from scratch with the basic shapes that already come with the program. Downloading assets should make that folder size go up pretty fast I imagine.
Also, It's a nightmare to build anything inside the program, because there's no way to make the whole thing a single object when done, so making it and then aligning and such is just a really tedious one-by-one work.
There's also no way to select multiple objects and move them all at once and such, at least I didn't see how to do it, could be wrong.
Also, for the folder size part, the program seems to cache textures and such when running to load things faster, so the size keeps growing and growing the more things you load on any scene. You can thankfully disable it in the menu, and it shouldn't make a big difference if your PC is running with SSDs instead of mechanical drives. Can't say how much of a impact it is on HDDs though.