- Mar 13, 2020
- 305
- 241
who is the green character?View attachment 2287134 Tinkering with the ColliderEditor now, object still won't go inside the depths
What does the green bar mean?
Use the morph merger plugin.Guys, Hi all! Tell me, I can not figure it out. How can I change my head from one person to another.
That one's a futa orc. Look up Damarmau on the hub. Models and scenes are topnotch (and free).who is the green character?
More important than a GPU, is using proper settings.Please tell me which Gpu card is good, I use Asus Gtx 1070 but the temperature is up to 75-80c
Mocaps are just the shittiest and useless thing i have seen in this software.Are mocaps worse than timeline plugin? I always notice the performance in those scenes are much worse and sometimes glitchy
Not just this game but in everything else too. From what I heard it's all just worthless garbage data but the executives will freak out if there isn't someone in the pingpong ball suit.Mocaps are just the shittiest and useless thing i have seen in this software.
Mocaps are just the shittiest and useless thing i have seen in this software.
What? I thought it was an easy way to make animations. It's much easier to attach some trackers and move around than animating every limb individually. I kind of use it when playing in VR. It detects the controllers (or my hands if using ALVR hand tracking) it's much easier to move the male's hands with this 'mocap'.Not just this game but in everything else too. From what I heard it's all just worthless garbage data but the executives will freak out if there isn't someone in the pingpong ball suit.
Id guess its because the info saved and used for MOCAP probably takes alot of space and isn't as flexable or customized as animated poses. Mocap is acting after all.. a set pattern someone performed for the work. So it probably takes up alot more memory and isn't as manipulatable as the rest of the animation.What? I thought it was an easy way to make animations. It's much easier to attach some trackers and move around than animating every limb individually. I kind of use it when playing in VR. It detects the controllers (or my hands if using ALVR hand tracking) it's much easier to move the male's hands with this 'mocap'.
I just don't get it why those mocap scenes are so laggy and buggy.
I don't know how mocaps are created and imported into VAM. But I guess the laggy part is because of much more data needed to store the animations and creators don't care to adjust basic physics and hair settings to make it performant. You don't need high quality physics enabled to create realistic animations. The buggy part is, because the creators don't really understand the physics system in this software and don't care to use plugins to combat the problems the jankyness of the physics system brings with it.I just don't get it why those mocap scenes are so laggy and buggy.
Check out the scenes from RYMG, SlamT and KittyMocapGuys, I have lik 600 looks, but few good scenes. Does anyone here have a good scene to indicate?![]()
já vi os do Slamt e da KittyMocap. Vou olhar sobre esse RYMG. Obrigado.Check out the scenes from RYMG, SlamT and KittyMocap
If you get them into DAZ Studio, genesis 2 is printable. Hair won't work except if they're in the form of clothes, way simpler in form than hairHi! Is there a way to export a model from VAM for 3D printing with hair and clothes ?