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Aug 4, 2021
480
541
omg it took me 2 hours and I can't solve it, thank you so much
Importing just the look often broke the animations in earlier versions of my VaM. Save your look as an appearence preset and loading them instead is the way to go. You can also save hair and clothing presets and just load them onto your character. If you like the body of one character but the textures are crap, you can also safe a morph preset of your wanted character and import the body+face to a new character with for example 4k textures.

I was able to "create" an almost perfect version of Wildeer Studios Lara Croft with this.
I can share screenshots when Iam done polishing. I mean the look, not her :sneaky:
 
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Aziekil

Active Member
Jan 30, 2023
607
2,754
Importing just the look often broke the animations in earlier versions of my VaM. Safe your look as an appearence preset and loading them instead is the way to go. You can also safe hair and clothing presets and just load them onto your character. If you like the body of one character but the textures are crap, you can also safe a morph preset of your wanted character and import the body+face to a new character with for example 4k textures.

I was able to "create" an almost perfect version of Wildeer Studios Lara Croft with this.
I can share screenshots when Iam done polishing. I mean the look, not her :sneaky:
it seem u know everything can u help me this
how do you load oniekohvius looks all i can load are the hairs i have followed his steps of installing plugins saving it and then loading it
 
Aug 4, 2021
480
541
it seem u know everything can u help me this
The problem with alot of looks is, their hair is a custom unity asset. You can link them with CUA manager but I personally do not like that. For alot of his characters, there are real hair assets for example for kasumi from other creators. You can add these hair to the loaded look scene from oniekohvius. Then save your desired look from the root menu of the atom as an appearence preset. Tone down the hair physics hair multiplier before that down to 12-15 for both settings at the top of the physics tab from the hair asset (higher fps). Then you can import her look into any scene with selecting your desired person from the scene and just load it from appearence preset.
I recommend to add eyeliner and some decent eyeshadows to every character but maybe that's just my personal kink idk.
In a couple of scenes loading an appearence preset will alter the position where the original character was standing when soft body physics is on. This messes up animations in that scene. But I only encountered this on certain few scenes.
 
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Aziekil

Active Member
Jan 30, 2023
607
2,754
ok i am gonna try that but if u know why i can only load hair and not the whole appearance that would be really helpful. thx for replying thou
 

theMickey_

Engaged Member
Mar 19, 2020
2,267
2,975
...why i can only load hair and not the whole appearance that would be really helpful...
I've just checked -- most looks from that creator come with a scene only, so if you want to use that "look" in a different or custom scene, you will have to save the look/appearance first. And if you search this thread, there have been multiple instructions on how to save and load a look or appearance. I also agree with Tomboy Enjoyer -- a lot of those looks use a "CUA" (aka "Custom Unity Asset") as hair, which you need to handle differently (with the CUA Manager plugin), which I personally don't like at all, but it's of course up to you if you want to deal with those additional plugins/settings just to load a look.
 

theblackestguy

Active Member
Oct 29, 2020
633
535
I've just checked -- most looks from that creator come with a scene only, so if you want to use that "look" in a different or custom scene, you will have to save the look/appearance first. And if you search this thread, there have been multiple instructions on how to save and load a look or appearance. I also agree with Tomboy Enjoyer -- a lot of those looks use a "CUA" (aka "Custom Unity Asset") as hair, which you need to handle differently (with the CUA Manager plugin), which I personally don't like at all, but it's of course up to you if you want to deal with those additional plugins/settings just to load a look.
its easy to save and load CUA. Just like loading new appearance.
 

Aziekil

Active Member
Jan 30, 2023
607
2,754
I've just checked -- most looks from that creator come with a scene only, so if you want to use that "look" in a different or custom scene, you will have to save the look/appearance first. And if you search this thread, there have been multiple instructions on how to save and load a look or appearance. I also agree with Tomboy Enjoyer -- a lot of those looks use a "CUA" (aka "Custom Unity Asset") as hair, which you need to handle differently (with the CUA Manager plugin), which I personally don't like at all, but it's of course up to you if you want to deal with those additional plugins/settings just to load a look.
the + point is its not burning my pc thats why i am going for this bcz those realistic looks roast my pc
 

brasileirinho

Well-Known Member
Apr 28, 2021
1,004
1,278
Hi. iv got one problem and one question:
1: I ususaly save morphs as favorite to use them for others appearance in multiple scenes. but in time to time the morphs I save in favorite just disapear (they auto uncheck the favorite button). I clear cache after I reach over ~ 200gb. this could be the cause of this happening?


2:Iv got over 4k scenes. Idk how many custom things (form dowloanded scenes) Iv got but stiill there are alot (over 250GB) ...I will want to do a clean up without reistaling the game cuz I dont want to lose anything. I have appearance "1" saved from scene "X" with morphs and textures that are from there "A B C". If I delete scene "x" (just the scene) the appearance "1" after loaded in another scene will lose the textures and morph "A B C"? or the game save those separately?\

I rly need some help ty
1. Clearing cache shouldn't cause issues with favorite tags. But try and test it.

2. Organizing content in VAM is a mess. The best solution I found is to separate the bulk content from the VAM play folder in the PC. The 'play' copy goes in an SSD with minimal content, only the bestest things and the scenes I want to see in the near future.
The 'storage' goes in an HDD. This way you can have fast load times, save up SSD space and still keep your stuff.

Unfortunately, you will need to check each .var to see which one has the morphs you want. Generally, face/body morphs are inside the appearance .var; the expressions morphs inside their own .vars, but sometimes the scene .var. Textures are also generally stored in the appearance .var.

You can try to use pesadilla deduplicator, it can save a lot of space. Just be careful that if you use it and you have 2 looks that share the same dependencies, they will obviously break if you delete one of them, since it deduplicated the dependency. (I'm having a bad time thinking today, does this makes any sense?)
 

Rakot321

Member
Jun 10, 2021
310
327
My actual version is 1.21.1.0. If I want to update, will I have to use the key again? And will the creator key that I have now be valid?
 

theMickey_

Engaged Member
Mar 19, 2020
2,267
2,975
My actual version is 1.21.1.0. If I want to update, will I have to use the key again? And will the creator key that I have now be valid?
You could either have used the Search at the very top or have read the OP to find an answer to your question.
1691845049294.png
 

theMickey_

Engaged Member
Mar 19, 2020
2,267
2,975
guys keys are not working on 1.22.03 for some reason : ((
You are doing something wrong. Because it is working for the rest of us.
Can confirm, at least the "Creator" key (starting with a "C") from version 1.21 is working perfectly fine on 1.22.x. Will try the other keys now, but I'm pretty sure they'll work as well.

// EDIT: All keys listed in OP for "v1.21 and v1.22" do work:

1691955157306.png --> 1691955166827.png
1691955084069.png --> 1691955090658.png
1691955103301.png --> 1691955111776.png
 
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theMickey_

Engaged Member
Mar 19, 2020
2,267
2,975
2 questions ...
1: Yes. It lists all *.VAR packages you have installed. A single *.VAR package can contain multiple items. "Loose files" you might have installed in the "Custom" directory are not listed in the Add-On Package Manager

2: Yes. It will delete the selected *.VAR package immediately. It will not go into your Windows Recycle Bin. And each time you delete something through the Add-On Package Manager, it will automatically rescan all your remaining Add-Ons, therefore it's slow (the more packages you have installed, the worse). Also: the Add-On Package Manager does not show what other packages have dependencies to the package you're about to delete, so you might end up with missing dependencies. That's why I don't recommend using the Add-On Package Manager to delete stuff.
 
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