Krosos

Engaged Member
Dec 1, 2018
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I can understand you but for non Physical correct humanoid proportions the collisions are really not suited and you better turn them off

For extreme Fantasy Stuff you need to find some workarounds currently it was from the Ground up Designed as a Realistic Humanoid Simulation, Mesh never really took that Futa and Fantasy things into account.

The System though is flexible enough to realize it via workarrounds but it is much more work.
 
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Bob_Oblong

Member
Nov 28, 2020
190
1,468
I can understand you but for non Physical correct humanoid proportions the collisions are really not suited and you better turn them off

For extreme Fantasy Stuff you need to find some workarounds currently it was from the Ground up Designed as a Realistic Humanoid Simulation, Mesh never really took that Futa and Fantasy things into account.

The System though is flexible enough to realize it via workarrounds but it is much more work.
krosos did you experiment with those assets
 

Krosos

Engaged Member
Dec 1, 2018
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Not yet but it's nice to think about crowds even if they are only there as props to fill the scene with more moving life :)
Im not even sure how Unity handles crowds it's overall a complex instancing.

Think for example Jackarros Boxing Scenery with a Crowd of Visitors like you see in many sport Games these days everywhere in those Crowd Rendering (instancing) is used in some implementation form these days :)

One of the most important titles in Crowd Rendering was Hitman Absolution it was so efficient that Square Enix even bought IO Interactive because of it.
And later implemented it in all their most important Open World Games in their own Engine.

It was pretty much the first time Crowd Instancing got implemented into a Game Engine that efficient


But still a Crowd as efficient as it can be these days it is more overhead and you lose those resources for other things.
 
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Bob_Oblong

Member
Nov 28, 2020
190
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Not yet but it's nice to think about crowds even if they are only there as props to fill the scene with more moving life :)
Im not even sure how Unity handles crowds it's overall a complex instancing.

Think for example Jackarros Boxing Scenery with a Crowd of Visitors like you see in many sport Games these days everywhere in those Crowd Rendering (instancing) is used in some implementation form these days :)

But still a Crowd as efficient as it can be these days it is more overhead and you lose those resources for other things.
There really is no frame loss. You should totally try it. And your example of a boxing match is perfect example of where stuff like that could come in handy. Animated silhouettes. Shadows moving around. It claims 15 is no frame loss. Your art form has no boundaries. Looking forward to seeing what you come up with. A good artist gets forgotten a great artist gets shared! Don't forget to share your art krosos. You already upset people with your perverted scenes. Animation and the puppetmaster, thats you.
 

EmIarMitee

Member
Jan 21, 2021
183
191
I can understand you but for non Physical correct humanoid proportions the collisions are really not suited and you better turn them off

For extreme Fantasy Stuff you need to find some workarounds currently it was from the Ground up Designed as a Realistic Humanoid Simulation, Mesh never really took that Futa and Fantasy things into account.

The System though is flexible enough to realize it via workarrounds but it is much more work.
But if I turn off collission then the orfices will not be morphed right? I'd have to then animate them by hand which is not really doable if I want to interact with the scene and use automated insertions, or is there a way to still have the pussy, ass and mouth morph as usual, driven by the position of the penis and not the collissions? Same applies to rest of the interactions, by disabling collisions I can't no longer have the male model touch female model, there isn't any way to just disable collissions on the genitals or is there one?
 
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Emperor_Arcturus

Well-Known Member
Jul 18, 2017
1,473
1,268
Okay, VERY sorry if this is the wrong place to ask this, if it is feel free to tell me to fuck off, hopefully while also pointing the way to the right direction, but I cannot for the life of me find a working link to download the var package: Qing.alet01.latest Everywhere I look it just leads to dead ends so I'm hoping someone can get me a download link, or at least point the direction. Thanks!
 
Sep 11, 2018
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Okay, VERY sorry if this is the wrong place to ask this, if it is feel free to tell me to fuck off, hopefully while also pointing the way to the right direction, but I cannot for the life of me find a working link to download the var package: Qing.alet01.latest Everywhere I look it just leads to dead ends so I'm hoping someone can get me a download link, or at least point the direction. Thanks!
 

Zlaito

Well-Known Member
Jun 23, 2020
1,430
436
I've seen someone reworkedd ilovetaylorswift lady dimitrescu body on f95zone. but cannot find that post. I'm not sure if it was on this thread or not please help me find it.
 

smoothg

New Member
Jul 27, 2017
9
3
Most of my downloaded models have missing textures, which causes the clothing to be white.
Can someone help me figure out how to fix this?
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sogetthis

Member
Dec 8, 2018
338
801
Here's a Liara T'Soni appearance I've been fiddling with since forever. If anyone can improve on the texture it would be much appreciated.



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smoothg

New Member
Jul 27, 2017
9
3
Where you getting your files from ? Can you share the batman one and someone can take a look at the .json file.

Opening the /saved/scene/json file search for .jpg or something and see if its referencing external files like BLAHBLAH:/ or self:/
Getting my files from F95 mostly. Batman I got from here:

Here it is:


I can't find the /saved/scene/json directory in VAM folder.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
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When People reach nothing in their Lifes and become very sad individuals, this happens.



It is time to fight these Manipulative Assholes with Free solutions.
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
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While Stupid Bitch Crazy3d is on topic as their company burns to the ground.

THey so stupid to not pay for mega anymore and lie to clients while their archives are freely available @
Couldn't you consider the possibility that Crazy maybe sees no reason to fight anymore this way ?

Please stop calling her a Bitch

She has her values she follows her values all mistakes she should make doesn't make her a Bitch you don't have to like her or her decisions but please show at least some respect in your words.

I know sometimes it's hard "See above me doing it out of Anger as well" but overall it is lost Energy and you destroy bridges on all sides.
 
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kraoro

Active Member
Jul 9, 2017
900
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I'm having issues with performance in VR, which is nothing new, since this game actually tends to be pretty demanding on top of not being properly optimized. With the game being as old as it is, and people talking about their VR PCs using 1080ti or 2080ti GPUs, I thought my PC could just brute force its way through potential performance issues, since I'm running on a 3090. On average, though, the game is running at 35fps, according to the counter inside of VAM, which makes the game really choppy and almost "shimmery." The weird thing is, changing the quality presets within VAM has little to not effect at all on performance (going from lowest to highest settings only change ~2fps), changing the render resolution in SteamVR from my usual 200% SS to 150%SS and ultimately 100%/0%SS also had no changes; even weirder, lowering the render resolution within VAM actually made performance WORSE by about 4fps, while cranking the render resolution in VAM to 2.0 actually GAINED performance from 35fps to 46fps.

wtf is going on? I can only imagine it's user error, but what could actually be the problem? Turning off various options, lowering AA, turning off reflections, soft body physics, etc, doesn't seem to improve performance at all.
 
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