Krosos

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Dec 1, 2018
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Everything is collision simulation enabled fully interactive except hair on table surface yet

Dynamic Pose Changes,Progression, Light presets will be Speech Recognition Controllable as well as Emotional states (On Set Director Mode) and yes Lick her Feet will be one option Cum/Spit in her Mouth as well ;)
 
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smittypunk

Newbie
Jun 30, 2020
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Hey everyone, i hope im not being a pain. but i really need help with this. I have no idea whats going on and i want to do more with the program.
So, without much to go on, as you say it doesn't happen with every loaded hair, the first thing I would do is go to the active hair style, select customize and check what's going on under 'look' because it looks like the length, of whatever hairstyle that is, is being reduced and left on a high curl to make it short and wispy looking. As to the cause of it displaying with such settings, it might have to do with what scene you're loading the look and subsequent hair into. Perhaps it has a preset script that is affecting the hair presentation or collision which is glitching it out. It's best to try to find common denominators when these things happen. Is it the scene? Is it the look, the hair var? Is it hair only by a certain creator? Does it do the same thing on the particular look no matter what hair you select? Do the look, physics, and style settings seem appropriately matched for the desired selected hair result? Am I missing a dependency for the look or the scene? Does the hair reappear properly when I turn body collision off? Those are just some things to consider.
 
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smittypunk

Newbie
Jun 30, 2020
49
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Someone recently asked some questions. (I refuse to reply directly because their username disturbs me):
It's not a game. It's more like a sandbox 3dmodeler/importer focused on bodies and their interactions.
Your question about space suggests you do not understand how to perform simple functions in your file explorer.
Anything downloaded from the Hub saves wherever your browser is currently set to save files at the time of download. If that's not your VAM addonpackages directory, then they won't show up in VAM. In the closed Mod asset thread there were people who explained how to redirect VAM to look to different directories or even external drives, but that doesn't seem to be a concern of yours at the moment.

VAM looks for certain file types only in certain specific folders within the VAM parent directory. Vars in the addonpackages folder, vacs in the saves/scene folder, look jsons in the saves/person/appearance folder, vam/vab/vaj/vap in their relevant clothing/hair/morph, etc under the custom/atom/person subfolders. So when you download files for VAM, you have to make sure to either save them where they go or move them to where they go. Also, your VAM folder will grow in size not just from adding files but also from VAM unpacking Vars (they are archived files, after all) in order to make use of the content and produce the scene or look or other content in the program. It makes future loading of those files faster once they're unpacked. However, should it ever seem to be taking too much space, you can always go to the main ui menu in VAM and clear cache; it will however require you to unpack any vars previously loaded again the next time used, reusing the space you just reclaimed. You can also go in and delete and scenes/looks/clothing/hair/ you've added along the way that you don't care for to regain space. People like to warn there's a steep learning curve to using this, and it seems you might be starting from a less than ideal computing beginning point (unless the misunderstanding is just a language communication barrier); you're gonna have to have some patience and study up if you want to get anything out of it.
 

Krosos

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Dec 1, 2018
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Am i the only one who is having trouble with fps ?
No the Realtime Complexity on the Physic Side is extremely high and their are several boundaries to overcome the scope of this for 1 GUY alone was so massive the Unity Engine back then could never successful deliver it on Performance without a massive rewrite which was impossible.

It's Optimized for the maximum Character quality with 2 Chars on Screen more Chars you need a pretty decent machine as most of the highest Physic complexity is solved on the CPU Single Threaded.
The Engine efficiency for the Complexity Scope was never sufficient enough.

You shouldn't make the mistake to compare it with a normal Game a normal Game doesn't try to simulate collisions this complex in Realtime between Character (Cloth,Hair,Soft Body Physics) and Enviroment Interactions at the same time.
And ontop of that you have a Realtime Light Model and since VR you are bound to Single Pass Forward Rendering.

But for that we achieve a pretty decent Character Interaction and believable Space in Realtime based on Genesis 2, if you count all the issues/limits on the Curent Engine side it is pretty amazing how such a artificial Realtime Simulated character can feel when he tries to become human in front of you ;)

Also heavy is how many pretty semi realistic Hair Styles we can simulate on the Face Head Perception now and how fast new fully simulated Strand based hairstyle results get created daily by now.

So much Data on the Hair Face Perception jesus :)

And using this also on other Artist Game Characters can be amazing, envisioning it in a new way just with the hair change :)

It really can showcase how powerful hair is in the perception of someone thousands of simulated complex wig results you can instantly decide for a new look it's amazing.
Neither Pearl Abbys had such a powerful Realtime Hair Design System in Black Desert what we have here even in it's early state the amount of results we have by now showcase this.
All the Hair results are entirely in Engine Created this is Amazing and we see daily new results of layering and meshing up new hairstyles from different layer parts to entire 1 pieces and mixed results.
Either full simulated flying lose hair semi simulated boob hair (hairspray style few motion) the craziest color combinations.
And on top of that you can touch and interact with it to some never before seen degree ;)

Try some Futa scenes first they are not as heavy as they are missing the entire glute physic part which when animated is massive overhead, depending on the breast complexity it can get heavy as well but not as heavy as the bottom (fat simulation) part ;)
 
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smittypunk

Newbie
Jun 30, 2020
49
57
Am i the only one who is having trouble with fps ?
That's far too vague a question. In desktop mode? In VR? new problem or just starting out with VAM? A particular scene? Too many assets loaded? Have you tried redeyes 'givemefps' script as a session plugin? The short answer is, with proper settings and decent hardware, most of the scenes you'll download will run just fine and you'll never look at fps.
 
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Krosos

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Dec 1, 2018
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This will be a awesome experience being the Virtual Porn Director On Set and have multiple choices to direct the scene into with your Voice :)

And at any time you can take control of anyone if you doesn't like his/her Performance you gonna be the Performance.

"Position Change"
"Tell him to fuck you harder"
"Moan Please"
"Harder"
"Slower"
"Pigfuck her"
"Look at him/me"
"Spit in her Mouth"
"Spit in her Face"
"Hold her leg higher"
"Touch her Breast"
"Look cute"
"Look disturbed"
"Look horny"
"Look painal"
"Kiss (Bodypart)"
"Fuck her Pussy"
"Fuck her Ass"
"Lick her Ass"
"Lick her Pussy"
"Lick her Tits"
"Finger her Pussy"
"Finger her Ass"
"Finger her Mouth"
"Slap her"
"Slap her harder"
"Cum in her Mouth"
"Piss in her Mouth"
"Cum on her Face Soft"
"Cum on her Face Hard"
"Cum"
 
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Furbots

Member
Jan 9, 2022
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That's far too vague a question. In desktop mode? In VR? new problem or just starting out with VAM? A particular scene? Too many assets loaded? Have you tried redeyes 'givemefps' script as a session plugin? The short answer is, with proper settings and decent hardware, most of the scenes you'll download will run just fine and you'll never look at fps.
Yes I just started with VAM. But I think I found the problem. I tried to load several high quality looks. Had another session yesterday with a smaller room and other looks and I had no problems!
 

Krosos

Engaged Member
Dec 1, 2018
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you can see above the difference on the glute result in the simulation and framerate impact -10 FPS

Penetrations behave much more realistic with it without you have to fake it manually either using keyframe animation or physic based morph adaption via animation patterns.
And everything surrounding the Penetration is simulated like the fat waves on the ass checks on impact (bouncy fucks) you can simulate different masses :)
You can simulate twerking ;)

You can simulate this

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Slowly closing the Render Gap and Stability towards Beyond Two Souls Result Space

Just turned 18 (aka It's my Birthday) was never feeling better before than with Anna, instant hard on playing around with her :)

If you interested in more of my results look from time to time into the VAM Showcase thread i post my different paths,progress, experimental results their.

just updated these new scene results
https://f95zone.to/threads/virt-a-mate-art-show-us-your-vamskill.90273/post-7846299
 
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fiyad75972

Newbie
Nov 29, 2020
44
32
Hi all,

Is there any way to use the camera feed from the HP Reverb G2 to see the surroundings instead of the skybox while in VR?
Like the "Stationary Boundry: Passthrough" for the Quest 2:
 

Krosos

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Dec 1, 2018
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Yes AR is doable and has been done before as experiments, but it is not part yet of the main integration
Though for successful AR you need much more there would be no light reaction to the changing environment this is future stuff, also no target of VAM.

Most Scene would just look so odd in AR depending on the Environment you blend it in, especially a lot of the cartoon like characters.

The current light model is not stable in any way for AR and there are not many who Design with this in Goal at all

AR in this complexity as VR in VAM will take still years to be efficient enough compared to a simulated environment.

There is a reason why most VAM scene are inside the lower Luminance Perception field.

VAM is buildup entirely on keeping resources low by cheating your feelings, and it works, it shows that we don't care so much what we see but more how it feels. :)

But of course the more we bring both together the even more immersive it becomes, and we are going straight into the experiences you know from SCIFI like the absolute masterful TEKWAR with it.

But VAM concentrates first and foremost on the Simulation part of complexity in its entire spectrum.

It's already complex adding the complexity of blending efficiently into AR in Realtime is so heavy look how far we are with Raytracing we are slowly getting there but bringing it all into AR this is so far away, especially for end consumer.

Though with advances in Machine Learning we got so much faster solving complex things, I'm not sure if it's really that far away anymore.

But overall we have much bigger problems to solve in our society and the future looks very dim again, and who knows if there will be a future anymore if we don't gather resources for more important problem solving fast.

The Current Generation was feelings wise, never closer to extinction than ever before.
 
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Bob_Oblong

Member
Nov 28, 2020
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1,467
But overall we have much bigger problems to solve in our society and the future looks very dim again
krosos you alright? all those photogalleries of anna she doesn't seem very christian like. she's gonna end up hooked on meth and she'll look like a granny in no time and find herself up in some republican jesus boot camp to save metheads and she'll be tweaking away doing factory work. thats whats gonna happen if anna doesn't get her shit together alright.
 

Krosos

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Dec 1, 2018
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It's her Porn Story Anna aka Virginia Love
 
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fiyad75972

Newbie
Nov 29, 2020
44
32
Thanks Krosos. So disregarding the ability for models to blend well into the environment, and just using the camera feed instead of the skybox, do you have any example I can follow to test this?
 

Krosos

Engaged Member
Dec 1, 2018
2,169
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There is a plugin somewhere on Vamscenes which uses the webcam passthrough interface of unity

Bob_Oblong

Anna in that Pure innocent early teen appearance with the best foundation on

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This is how Morgan Layne would have wished like to look in total perfection without flaws ;)

Started to test Light and Model stability in other Scenes and some look variation result based on other creators assets (interoperability)

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Can adapt any scenes very fast now to my base (no external shading, stability improvements yet) results

We are superseeding

3dx already and partly any Illusion based results soon we gonna superseed Pearl Abbys results entirely

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We can simulate any of those Results but no one of them can Simulate ours ;)


With VAM 2.0 we will fly everyone of them away in no time in so many directions, none of them will understand what hit them :D
 
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