Nope they are basically my own Research ontop of VAM into the Topic of Digital Humans (Aging Process) Artificiality and Light Perception Space, basicly how to get efficient results under severe compute resource and engine complexity limits in a singlepass render scenario with the goal of a full complex simulation result.
Sorry to step in but i keep seeing that welcome screen in the wikis and in the videos, but mine looks like this. Do I have a wrong version or something?
i feel like just buying the damn software from the patreon would be more straightforward than sifting through this thread. is there a definitive "complete setup" post somewhere around here where i can just follow a checklist and walk away with the full "creator-tier" experience?
is following the setup on the game's upload post going to get me the most up-to-date experience?
i feel like just buying the damn software from the patreon would be more straightforward than sifting through this thread. is there a definitive "complete setup" post somewhere around here where i can just follow a checklist and walk away with the full "creator-tier" experience?
is following the setup on the game's upload post going to get me the most up-to-date experience?
Just do what Krosos posted 2 posts above yours. Then you have the full "creator-tier" experience. You have to add looks, scenes etc yourself anyway.
Download what you like from the VAM Assets Section, put the .var files you downloaded into the AddonPackages folder in your game directory and you're good to go. Everything else is learning by doing and watching the Youtube tutorials posted above.
Just do what Krosos posted 2 posts above yours. Then you have the full "creator-tier" experience. You have to add looks, scenes etc yourself anyway.
Download what you like from the VAM Assets Section, put the .var files you downloaded into the AddonPackages folder in your game directory and you're good to go. Everything else is learning by doing and watching the Youtube tutorials posted above.
Yes, just unpack .var/plugins files to AddonPackages folder and then load then in person/scene.
To load plugin to person, you need to select its Root (clicking green person icon) then go Plugins selection and add plugin, it now creates empty plugin section there.
Hmm, so I have been able to use facegen to create a good texture that looks like what I want to make. The issue I have is when I add it as a skin to a face it obviously looks wrong because the face its applied to wont take the nose/bone structure from the face map.
Is there something else I need to do to get the look (any that I use) to become like the look I want with the facegen layer applied?
Facegen is first Generation Machine Learning way before Machine Learning was in the Mass Media , you will need to find your way to improve it's results and adapt it's output efficiently for your specific workflow
There are many ways to Rome it's the search for the Path and going it that's the challenge.
I wanted to check, is there anywhere else apart from the VAM hub to get stuff? having spent time on google I cant seem to find it but apparently some BDSM stuff isnt allowed on VAM hub and people have referenced its else where?
The really crazy experiment here is how you percept the distortions in motion at this performance/speed of motion latency.
Sheila is the absolute facefuck lover casting statement of her "He can still go a bit deeper, if he wont do it i will do it"
Not only the tongue stability is different it's the whole soft body mouth simulation, without it the probability the upper lips will hit the nose and clip is very high.
The Entire Mouth area is much more Animation Stable with it much lower clipping probability.
Looks so much more stable with High Quality Physics enabled
It's another hurdle to keep especially Pigfuck needed motion latency alive
But for my Hyperrealism Results i cant leave it, im thinking about some dynamic solution solving.
Going to test a setup workaround for now first it creates a bit higher physic latency but seems viable on my specific system setup, need to test this with other creators scene setups.
Realy Crazy it gets when you slow motion the physic simulation, you never gonna see what you see here with your eyes also this part is pretty much impossible to screen capture at the right time the full impact force of the side twitch you gonna percept this only for a split of a second.