braianb

New Member
May 3, 2022
3
0
Thanks glossywombat, I download the latest VaM_Updater and now is downloading other assets, hope this solve the problem.
 

Schulth

Member
Dec 22, 2021
276
244
So, I figure I've been around long enough to give my two cents to this question, too. Absolutely worth it, but I already had VR. When I'm creating a look, I use desktop to modify/morph-play my imports, but it's all so I can view them in VR. When you're face to face with a look you're familiar with and it's close enough that for a moment you get that chill from them looking back at you, that's why I do it. I wouldn't even bother with desktop mode if I wasn't going to eventually take it into VR. When your brain slips past uncanny valley into immersion in those moments, it's hard to forget. Whether you're taking pride in your creation or like what's looking back or whatever, it's just a different experience than just 3d-model playing in desktop. I learned to work the finer detailing and importing functions simply to improve my VR experience. That's my take. To each their own.
Good feedback to know. I suppose what I want to know (never having used VR) is how real does it feel. So if you stick the headset on and just walk/move around a look does it feel like theres an actual person in front of you? or is it obvious your playing a game.

My original plan for VR is beyond just a fap tool for VAM and for use in things like Flight Simulator. Having never tried it what I really want to know is how real or how "there"do you feel when using it. Its not a cheap thing to buy so want to make the right decision of course...
 

Schulth

Member
Dec 22, 2021
276
244
I have vr and tbh I use desktop mode 95% of the time. Vr is nice for a sense of presence but that's about it. interactions feel to clumsy as it is right now. (to be fair tho my gpu is not as good as it can be but I can play on high settings somewhat well provided there not really to many people and hair is int super high.)
I wonder if this will be improved in VAM 2.x? I have a pretty decent machine 5900x, 3080, 64gb ram etc but the other concern is VR kills performance. Again, thank you for your input its good to hear from as many as possible.

Mods: sorry for replying to two separate posts...
 

smittypunk

Newbie
Jun 30, 2020
49
57
Good feedback to know. I suppose what I want to know (never having used VR) is how real does it feel. So if you stick the headset on and just walk/move around a look does it feel like theres an actual person in front of you? or is it obvious your playing a game.

My original plan for VR is beyond just a fap tool for VAM and for use in things like Flight Simulator. Having never tried it what I really want to know is how real or how "there"do you feel when using it. Its not a cheap thing to buy so want to make the right decision of course...

If you're talking specifically VAM, you can find yourself staring at a face and have moments where your mind/body responds like an actual person is staring back at you (especially depending on what facial/gaze scripts are running). That said, the limitations of VAM and VR in general includes many things that are immersion breaking (you move with the thumbsticks, not your body; 'possessing' characters and lining up with others can be tedious during scenes; scenes with multiple setups have loading times between them and then you have to reposition yourself in the scene; interaction with characters is limited even with the most advanced of animated scenes at this point, etc.)

For VR in general. OOf. That's hard to say. It's a legitimately different experience from desktop gaming and applications. Many games don't even try for the 'life' realism in the first place, so it's more about forgetting you're not there as opposed to feeling like you are there, if that makes sense. For example, as good as The Climb 1 & 2 can look, you don't really believe you're climbing an actual cliffside, until the first time you slip up and fall, and your heart skips a beat, and you realize your brain was so focused on that task it forgot for a split moment there was no danger of actually falling. You can certainly get sucked into the world of games, but you're not going to forget that's all they are. I haven't used flight simulator so I cannot say how impressive it is for 'believing' one is in a plane after the novelty of crisp views from real images and a realistic cockpit wear off. That is also a beast of a system demand itself, if I recall.
The fears of being chased in horror VR generate true terror for many, but so too can simple desktop/console horror. Actual physical feedback of any kind is still in its infancy, as mainstream haptic options are beginning to come to significant commercial market. If I'm being honest, I have over 150 VR titles, and I mostly use mine for VR workouts (VR Fit & Les Mills) on non-lifting days and video playback. That said, I've had some truly enjoyable experiences in Red Matter, The Room VR, I Expect You to Die, and Crisis VRigade, and many other games that I get a kick out of jumping in for a brief bit of entertainment. I'm sure the experience in many games could be boosted by indulging in multiplayer aspects, but I personally seldom do that.

I think the value of VR increases when you're looking at it as serving more than one purpose (entertainment, connecting with people, exercise, relaxation, creating in a new digital medium, watching media, etc.). If you go into it with just one experience as your focus (VAM or Flight Simulator), I think you're more likely to be disappointed with the flaws/shortcomings you come across when it doesn't match your expectations. If possible, I would suggest trying it before buying it, particularly the experience you are most interested in (like Flight Simulator) before jumping in if the expense is even questionably prohibitive for you.

As for your reply to treekicker, I'm sure the intent is to make VAM 2.0 more processor friendly. My understanding has always been that it's actually the CPU processing that is the bottleneck for VAM performance, more so than the GPU, at this point. I'm sure Krosos will correct me if I have that wrong.
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Nope that is correct but overall it will solve some things and make some things better but it's still not a entire solution for the Problems we are facing with Multithreading efficiency in complex combined Realtime Simulations though with the Advances of Machine Learning we gonna make progress faster than we could on Local Hardware alone.

Especialy we smashed away a lot of old ideas in the past because we never found solutions for inherant problems to solve and changed to other solutions which brought up different problems, now we can also look back at those old ways and see how these ideas would function when we try to solve their specific problems with Machine Learning :)

VAM Currently looses round about 5-10 FPS due to this problems per on screen full sim char, lets put this into perspective 10 FPS is round about the Gain of 1 GPU SKU stepup

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Kniffo

Member
Jul 16, 2018
114
42
I've recently had a problem. With me, most of the scenes no longer start where you have to press a start button or something similar. Maybe there are even all of them. I can't say that right now. What can be the reason? I recently deleted a few vars because my hard drive was full. I thought I had only deleted looks that I no longer needed. But what else could it be?
 

smittypunk

Newbie
Jun 30, 2020
49
57
I've recently had a problem. With me, most of the scenes no longer start where you have to press a start button or something similar. Maybe there are even all of them. I can't say that right now. What can be the reason? I recently deleted a few vars because my hard drive was full. I thought I had only deleted looks that I no longer needed. But what else could it be?
For me, I ran into this in a way I've never seen anyone else mention, so I'm throwing it out there in case you are person #2. Sometime after 1.20, I found I could no longer activate scene UI buttons while my virtual hands were on (to be more accurate, I could very rarely activate them if I managed to get a sharp enough angle--the reason being my pointer laser line would fail to produce an end point on the button with hands showing). Whenever I use those kind of menus, I have to hide my hands momentarily to activate them. If that isn't it, I know others spoke about their own issues in the closed mod thread; you might try searching it using keywords of your problem.
 

Schulth

Member
Dec 22, 2021
276
244
Is the silence/lack of progress updates normal for the dev on this? Still find it odd how little updates and info there is for 2.x

I would have also assumed he/they would have released some set of tools to allow creators to start converting or creating content for the newer version...
 

Afran

Newbie
Feb 4, 2018
20
6
Good feedback to know. I suppose what I want to know (never having used VR) is how real does it feel. So if you stick the headset on and just walk/move around a look does it feel like theres an actual person in front of you? or is it obvious your playing a game.
The realism is unparalleled. Setting up a beautiful girl just standing there looking directly in to your eyes as you gently hold the back of their head is amazing.
 

Molloke

Newbie
Jan 23, 2020
46
27
Hey guys, not sure where to ask about this but I'll try to make it simple and short:

I need to find a 'working', non-broken version of the Widowmaker Hair by author NoOC (Patreon).

Here is what I know:

1) NoOC is the author, he has a Patreon (but seems rather inactive, or didn't update old links or old assets).

Link to his Patreon:

2) He did release a bunch of his works to the Public, for free. There's a specific post where he lists some of that Public work (Note, however, that some links I believe are long dead):

Link to the post:

3) Some links do still work though. One of them is the link to his OverwatchProject, the one that contains D.Va, Widowmaker and Mercy in one scene. I got that one.

Link to that OverwatchProject work:

Now, with this out of the way, here's the problem I have:

Everything works from that link (at least from what I've tried of it so far), BUT...

The Widowmaker's Hair has severe issues. The physics for it is broken, and the near complete pony tail 'meshes' are spread out, mixed up chaotically and aren't aligned properly. I tried to play around in Editor mode with the Hair's physics settings but it really doesn't help (actually makes things even worse).

SO...

What I'm asking here is simple:

If anyone out here actually made THAT specific Hair style actually work and look 'normal' as it should, please let me know and if it's available somewhere I'm not aware of, provide me the link please. Additionally, if there's another Widowmaker Hair style out there by another author perhaps that works just fine, I would also appreciate to be pointed in the right direction for it. Please.

Thank you very much.
 

pbam

Member
May 22, 2018
249
406
Hey guys, not sure where to ask about this but I'll try to make it simple and short:

I need to find a 'working', non-broken version of the Widowmaker Hair by author NoOC (Patreon).

Here is what I know:

1) NoOC is the author, he has a Patreon (but seems rather inactive, or didn't update old links or old assets).

Link to his Patreon:

2) He did release a bunch of his works to the Public, for free. There's a specific post where he lists some of that Public work (Note, however, that some links I believe are long dead):

Link to the post:

3) Some links do still work though. One of them is the link to his OverwatchProject, the one that contains D.Va, Widowmaker and Mercy in one scene. I got that one.

Link to that OverwatchProject work: Mega

Now, with this out of the way, here's the problem I have:

Everything works from that link (at least from what I've tried of it so far), BUT...

The Widowmaker's Hair has severe issues. The physics for it is broken, and the near complete pony tail 'meshes' are spread out, mixed up chaotically and aren't aligned properly. I tried to play around in Editor mode with the Hair's physics settings but it really doesn't help (actually makes things even worse).

SO...

What I'm asking here is simple:

If anyone out here actually made THAT specific Hair style actually work and look 'normal' as it should, please let me know and if it's available somewhere I'm not aware of, provide me the link please. Additionally, if there's another Widowmaker Hair style out there by another author perhaps that works just fine, I would also appreciate to be pointed in the right direction for it. Please.

Thank you very much.
just get xnpvv's updated widowmaker in the request/asset release section and I think Miki released a widowmaker hair. the old overwatch project is somewhat outdated and there are updated models available aside from tracer and sombra
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
These memory leaking becomes more and more interesting this is rock stable, even while browsing f95zone and pushing all these screenshots in and out of VRAM in the same instance.

But the Complexity of this is so much higher, so what is really causing these memory leaks.

I think i have to evaluate every Plugin for possible memory leak problems.
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
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But at least VAM survived (The Scene is still running in the Background correctly) and Firefox didn't entirely crashed (which is nice as well) :)

But the time it took to integrate (USB3) and the fact that content integration/registration caused the Firefox tab of F95zone to crash, that's not a good sign.

And it gives people like Recursed Studio a Job ;)

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Slowly Firefox entire Renderer is saying Goodbye in instability

And Finally crashed VAM and now itself :D


PS: Yeah I love to torture Firefoxs Render Architecture Stability Efficiency with VAM, F95Zone and Discord (Guilty), just so much FUN seeing that message when it's Render Core gives up under VAMs/F95Zones combined Resource Pressure ;)

The thing i love about Unreals Streaming Renderer it's hard to Crash (you can slow it down like crazy but crashing it is hard, you really have to fire a lot against it (sucking up it's resource space), to make it crash, really a good job compared to other things) :)

That's the nicest thing about Unreal it adapts itself great to shared resource loss :)

I really hope Unity made some progress with Standby of the Render Process and Mesh doesn't forget to Freeze resources this time more efficiently before executing the HUB. (Maybe there is a external solution even in 1.x possible to improve this i will try)

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Schulth

Member
Dec 22, 2021
276
244
Any updates for 2.0?
I can't access the discord for political reasons...
Aren't the pay pi.... patreons tired of paying for nothing?
Sadly not. I've checked their patreon page, looked for their twitter, searched reddit and their own forums.

At best they seem to provide an update every 6 months as to what is going on but there isnt a proper dev blog or anything for what they are working on, whats coming and even a time line for release.
 

tester32

New Member
Jan 16, 2018
8
15
Hi, I was in VAM F95 discord, but accidentally leave the server. Could someone pm me an invite ?
Thanks
 
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Bob_Oblong

Member
Nov 28, 2020
190
1,468
there is a discord ?? can you invite me aswell ?

Also, why is the torrent patreon paywall is not accessible anymore ?
summer 2021 pack @
dec 2020 torrent magnet @
Code:
magnet:?xt=urn:btih:4876796233b619db3403d6e78c185638d605b9f5&dn=Virt-A-Mate Patreon Paywall Pack&tr=udp://tracker.opentrackr.org:1337/announce&tr=udp://9.rarbg.com:2810/announce&tr=udp://tracker.openbittorrent.com:6969/announce&tr=http://tracker.openbittorrent.com:80/announce&tr=udp://opentracker.i2p.rocks:6969/announce&tr=https://opentracker.i2p.rocks:443/announce&tr=udp://www.torrent.eu.org:451/announce&tr=udp://tracker.torrent.eu.org:451/announce&tr=udp://open.stealth.si:80/announce&tr=udp://ipv4.tracker.harry.lu:80/announce&tr=udp://exodus.desync.com:6969/announce&tr=udp://tracker.tiny-vps.com:6969/announce&tr=udp://tracker.dler.org:6969/announce&tr=udp://opentor.org:2710/announce&tr=udp://explodie.org:6969/announce&tr=udp://vibe.sleepyinternetfun.xyz:1738/announce&tr=udp://tracker2.dler.org:80/announce&tr=udp://tracker1.bt.moack.co.kr:80/announce&tr=udp://tracker.zerobytes.xyz:1337/announce&tr=udp://tracker.theoks.net:6969/announce&tr=http://tracker.bt4g.com:2095/announce
 
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