boeinosilva

New Member
Sep 3, 2021
2
0
I extracted correctly the game folder and now I copy and paste the updater .exe file in the root folder but its showing this error. How can I fix it? vrevg3q5gtebwds.png
 

Molloke

Newbie
Jan 23, 2020
46
27
Guys, curious about DLSS / FSR.

I know it's not supported officially (inside VAM itself) yet.

However, there's that neat program on Steam called Lossless Scaling.

It can basically allow the use of AMD's FSR or NVIDIA's DLSS in pretty much any games out there. As long as it doesn't run in fullscreen, it should work (from what I know). As far as I know, at least for me, VAM runs in borderless windowed mode. And it's possible to make VAM run at lower resolutions than the monitor's native resolution simply by running the VAM Config bat file (root directory).

I don't have that program yet on Steam but I was curious if anyone actually did try to use it for VAM, and if so, did it work? Did it actually help with performance?

Thanks.
 

Bob_Oblong

Member
Nov 28, 2020
190
1,467
Krosos, your buddy crazy flagged posts again as off topic. and it's absolutely on topic as that user is blacklisted from vamhub and those images are current events warning people about his patreon scam he has going on defrauding end users. Still on topic as the on topic events unfolding this week are also involving a user who is banned from this forum and has repeatedly created numerous new accounts here trying to jump start a new store as they have no means for advertisement like Makkan and those other puppet accounts.

In december after they were blacklisted by vam creator Meshed himself, they introduced that Monthly Lifetime Membership of $300. This post being on topic has been charging people again without doing a refund as he posted on his patreon what would happen. This user ended up in the hospital and unaware of these charges ended up with a huge loss with patreon unable to intervene.

As this post is slim, includes relevant images, it's on topic dude. Krosos spills their posts all the time only reason it was removed because Crazy3d doesn't want people to be aware of their current shady vam practices. Their Kemono page is current and crazy's response?



crazy3d.jpg SPOILER_unknown.png crazylies.jpg
 
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Boolsen

Newbie
Dec 1, 2020
73
70
However, there's that neat program on Steam called Lossless Scaling.
I haven't tried that one yet. Looking at the Steam page, it apparently doesn't support DLSS, only NVIDIA Image Scaling (NIS). Doesn't use the Tensor cores of the RTX cards basically.

I use . Completely free, super easy to setup and additionally to AMD FSR and NVidia Image Scaling, it also supports foveated rendering, which means only the center of the screen gets rendered at full resolution. In the MacGruber Benchmark I got about 15% more performance overall with next to zero image quality loss.

DLSS is natively supported in new Unity versions, MeshedVR is just a lazy fk and rather snorts coke on hookers asses than contracting a semi decent programmer who updates the game to the new Unity version in a week. The performance bottle neck will still be the wonky physics system, but you could at least brute force a couple more fps with it.
 
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Isowiha

Newbie
Dec 29, 2021
42
14
VR is big! its like beeing inside the software, this is one of the mst have applications to have if you own VR its immersive as hell :D thou you need quite decent PC to run it in VR, my Specs: 4700G, 16gb DDR4 3200mhz, 6600XT 8gb, i have like +-140 fps on High settings in Desktop mode, BUT in VR im Med and its 50-60fps. HP Reverb G2 V2 is amazing hmd and its clear as hell! packing quite large 2160 x 2160 PER EYE! its so CLEAR.. just need more POWER so i can enjoy it at fullest :D
BIG UPDATE on hardware! Got recently SUPER good deal!

So as i sayed my previous PC wasnt powerfull enough for clears and nice looking VR playing, so i updated my rig a little...

CPU: 3700X @4.4ghz - Arctic Liquid Freezer II 280 AiO
GPU: Radeon RX 6800 16gb @2240mhz
MOB: Asus Strix b 550-i ITX, Wi-Fi 6 BT
RAM: 16gb Kingston Fury @3444mhz
SSD: WesternDigital 1000GB NVME M.2
PSU: Corsair CX750F RGB White edition 750W
CSE: NZXT H510 Elite
HMD: HP Reverb G2 V2 - 2160 x 2160 per eye

Now im getting in VR FULL resolution all on high stable +90fps oh man this is so crisp and clear, IMMERSION IS REAL!
Details on Persons are insane... im staggered. I WANT MORE! this is insane.
 
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Molloke

Newbie
Jan 23, 2020
46
27
I haven't tried that one yet. Looking at the Steam page, it apparently doesn't support DLSS, only NVIDIA Image Scaling (NIS). Doesn't use the Tensor cores of the RTX cards basically.

I use . Completely free, super easy to setup and additionally to AMD FSR and NVidia Image Scaling, it also supports foveated rendering, which means only the center of the screen gets rendered at full resolution. In the MacGruber Benchmark I got about 15% more performance overall with next to zero image quality loss.

DLSS is natively supported in new Unity versions, MeshedVR is just a lazy fk and rather snorts coke on hookers asses than contracting a semi decent programmer who updates the game to the new Unity version in a week.
Ok that's an interesting program too! Wasn't aware of it at all.

I'll definitely give it a try, however, I think it would conflict with ReShade. Because of the dxgi.dll file. I'm not using ReShade yet myself with VAM since I'm still trying to establish what mods I want to use, etc. I also know that some actual Plugins for VAM offer post-processing effects (some of which would come from ReShade, so there's a 'workaround' ReShade in that way for extra visual shenanigans). But in the event that I do want to use ReShade then I doubt this VR Performance Toolkit would work.

But I'll try it to see if the extra performance gain is worth it for me (separated from ReShade that is).
 

Zlaito

Well-Known Member
Jun 23, 2020
1,427
435
I haven't tried that one yet. Looking at the Steam page, it apparently doesn't support DLSS, only NVIDIA Image Scaling (NIS). Doesn't use the Tensor cores of the RTX cards basically.

I use . Completely free, super easy to setup and additionally to AMD FSR and NVidia Image Scaling, it also supports foveated rendering, which means only the center of the screen gets rendered at full resolution. In the MacGruber Benchmark I got about 15% more performance overall with next to zero image quality loss.

DLSS is natively supported in new Unity versions, MeshedVR is just a lazy fk and rather snorts coke on hookers asses than contracting a semi decent programmer who updates the game to the new Unity version in a week.

I installed that and my vam just doesn't start. How did you make it work?

I've installed reshade and just overwritten dxgi.dll. Do i have to completely uninstall reshade? My gpu is rtx 2080ti.

Also i'm using this: . Before someone all knowing says it's only for amd, it does work on nvidia card too.

Should i remove it too? Is it same? or is it better? Which one should i use?
 
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Boolsen

Newbie
Dec 1, 2020
73
70
I installed that and my vam just doesn't start. How did you make it work?
It's probably best to not install Reshade or any other upscaling tool. Just drop dxgi.dll and vrperfkit.yml into the main folder of the game, adjust settings in vrperfkit.yml and start the game with VAM.exe.

If you want to use FSR you can still set it in vrperfkit.yml, but with a Nvidia card NIS will probably run better. NIS is generally a bit more performant than FSR, because it does upscaling and sharpening in one draw call and FSR does in two draw calls.
 
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Zlaito

Well-Known Member
Jun 23, 2020
1,427
435
It's probably best to not install Reshade or any other upscaling tool. Just drop dxgi.dll and vrperfkit.yml into the main folder of the game, adjust settings in vrperfkit.yml and start the game with VAM.exe.

If you want to use FSR you can still set it in vrperfkit.yml, but with a Nvidia card NIS will probably run better. NIS is generally a bit more performant than FSR, because it does upscaling and sharpening in one draw call and FSR does in two draw calls.
Should you open VaM.exe or VaM (OpenVR).bat?

Alright it just crashes. I installed it on clean vam. When i load scene vam just crashes. WTF
 

Boolsen

Newbie
Dec 1, 2020
73
70
Should you open VaM.exe or VaM (OpenVR).bat?

Alright it just crashes. I installed it on clean vam. When i load scene vam just crashes. WTF
Don't use OpenVR.bat, you don't need it anymore. It's completely replaced by the VR Performance toolkit. Just use the normal VAM.exe. You can check if it's working by pressing F1 and enable the fov rendering debug mode.
 

Schulth

Member
Dec 22, 2021
274
237
Kemono is working again
What does this mean? I dont fully get Kemono....

does it automatically add posts from people or does someone have to manually add posts to Kemono for us to see?

I see a few VAM artists not updated for a very long time on Kemono but they have actual content out on Patreon...
 

Boriz67

Newbie
May 15, 2020
44
13
What does this mean? I dont fully get Kemono....

does it automatically add posts from people or does someone have to manually add posts to Kemono for us to see?

I see a few VAM artists not updated for a very long time on Kemono but they have actual content out on Patreon...
I think that he means that they are updating some content
At least is what i saw a few days ago. A kind of green message "The Patreon importer is working, give it a shot."
But honestly i don't know what it means o_O :ROFLMAO:
 
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Boriz67

Newbie
May 15, 2020
44
13
I'm reading a few suggestions about improving the vr experience.
I'm starting to think that i'm more dumb of what i thought. I never cared about.
I start Vam (OpenVR).bat because i have a G2 and i read somewhere that it's better, and there is steamvr in background.
Do you know where i can find a guide or something about what i have to config to exploit my hw at best?
Thanks
 

Afran

Newbie
Feb 4, 2018
20
6
I'm reading a few suggestions about improving the vr experience.
I'm starting to think that i'm more dumb of what i thought. I never cared about.
I start Vam (OpenVR).bat because i have a G2 and i read somewhere that it's better, and there is steamvr in background.
Do you know where i can find a guide or something about what i have to config to exploit my hw at best?
Thanks
Where did you see anything about needing to run a specific .bat file to run VAM? I've been on for a couple of years and never heard of that. Anything to improve my G2 would be appreciated.
 

Boriz67

Newbie
May 15, 2020
44
13
Where did you see anything about needing to run a specific .bat file to run VAM? I've been on for a couple of years and never heard of that. Anything to improve my G2 would be appreciated.
No sorry, you're right, i explained my situation in a bad way.
i read that G2 is not friend to steam that use openvr for "not valve vr systems"
so i guessed that "Vam (OpenVR).bat" was the best choice.
Is there any setup to make in steamVR and wmr to see vam better?
 

Molloke

Newbie
Jan 23, 2020
46
27
Some more questions guys (sorry the learning curve for this isn't easy on me).

This is mostly about character scaling in pre-existing scenes.

So, short and simple:

1) I go to VAM's Resources Hub.
2) I find a free scene I like going by preview pictures, I download it, place it where it needs to go, it works.
3) In VAM, Desktop mode (I don't use VR-only scenes, I use VAM in Desktop mode only), I find the scene I downloaded and start it up, as mentioned above sure, it does work.

Now... the part that starts to get tough:

4) So in the scene, typical generic example would be there's a Male, and a Female (just an example).
5) Alright, now, everything works for THOSE two characters specifically.

BUT...

As soon as I want to change characters, even though I can do it, technically-speaking, it screws up essentially everything.

Now, I do understand the ' Why ' behind it. It's about a lot of variables... but the most important ones are: A) Character scaling and B) Character positioning / coordinates of the Root node in the scene.

Ok, so by changing the original, intended characters that the author of the scene used to create the scene to start with, it means that the NEW characters (well, the LOOKS, to be more specific) that I upload to REPLACE the existing ones will have different body scaling, or rather body SIZES on. The actual scaling number, per se, is usually on default 1.000. But the number means nothing, because "1.000" on character 'X' doesn't mean that 1.000 will mean that character 'Z' will be of identical height, or width, etc.

Not to mention that changing existing characters of a scene doesn't just mean that the scaling of said characters change, but also that BECAUSE the scaling changes - sometimes - the actual Root node coordinates in the scene for the new uploaded character will change.

SO...

The end result of changing existing characters in a pre-made scene = wrong body sizes for sexual acts between characters / collision of body parts AND wrong positioning (too far, or too close, or too much to the left, or too much to the right, etc).

So.... wrong sizes (because scaling differences) and wrong positioning means that your Female / Male character in said scene will now completely miss intended body parts. Example, Female does a handjob in thin air, the dick isn't anywhere close anymore (I didn't even talk about dick size differences as well on Male / Futa characters, Vs the original size from the original Male character, that's a completely different issue altogether that could have is entire thread). Another example (classic one I think by now) is the dick not entering the vagina, or completely missing it, or the dick isn't big or lengthy enough anymore; or on the contrary, it's too big and creates Physics explosion issues where both characters literally disintegrate into another dimension.

Ok...

So with ALL this said, here are my questions lol...

1) Is there ANY Plugin / Mod / Tool that actually ensures that uploading a 'Look' (new character) in a pre-existing scene will KEEP THE ORIGINAL SCALING / SIZES of the original characters intact?
2) Similar to the above, but for character Positioning (it really does go hand-in-hand, sync, with each other; character Root node positioning WILL ALWAYS vary a little bit or a lot if the new characters aren't completely 100% identical in sizes than the original ones)?

Reason why I ask this, and talk about this in the first place is because - obviously - I assume that most people using VAM do NOT only use VAM without the desire to use community character creations. Most of us don't know how to create a scene from scratch (or don't have time to dedicate to that). So we're using VAM as 'consumers' of what is being produced by the community modders. Which means that - of course - using NON-original, NON-intended characters is COMMON, I'm pretty sure. At least we WANT to.

But the difficulty in VAM is that - basically and very simply put - if you change ANYTHING in a pre-made scene, forget about it: something, somewhere, is not going to work.

There's essentially no "automation" process or mechanisms in this simulation to ensure a minimal amount of compatibility between modders' works and existing scenes that were not originally made with OTHER characters in mind. Which means the whole 'Modders Looks' category in the VAM Hub nearly a moot point and close to useless.

Basically, we "should" have to create our own scenes with those Looks we download. That's the message I get out of it. If I want to use Jill Valentine, forget it; unless I create my own scene with her, or by some miracle I happen to find a pre-made scene where the author - probably by chance - inadvertently provided some 'leeway' enough for Jill Valentine to 'fit' with the original scene setting and the other character she's going to interact with. This goes for ANY other characters I could think of.

So yeah, I'm looking for maybe some Plugins or other types of Mods I might not be aware of that could at least help a little bit in that whole process of basically 'changing something in pre-existing scenes without screwing up the whole scene'.
 

Boolsen

Newbie
Dec 1, 2020
73
70
As soon as I want to change characters, even though I can do it, technically-speaking, it screws up essentially everything.
Except for very weird proportioned phantasy characters or super fatty looks, switching looks shouldn't be that of a problem.

How do you change the characters? With the appearance presets? When you save an appearance preset of a look you want to use later, I recommend always set character size to 1.0 before saving. There's always some little differences, set the size of the model after you loaded the appearance accordingly. When in a penetration scene the penis completely misses the vagina, then most likely it's just a matter of adjusting the general model size, if it's still not perfect you can use , also good for aligning to hand jobs.

I change looks all the time this way, even mid animation sometimes, and rarely have an issue. Most scenes luckily are made for scale 1.0 models.
 
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Afran

Newbie
Feb 4, 2018
20
6
No sorry, you're right, i explained my situation in a bad way.
i read that G2 is not friend to steam that use openvr for "not valve vr systems"
so i guessed that "Vam (OpenVR).bat" was the best choice.
Is there any setup to make in steamVR and wmr to see vam better?
Not really sure what you mean. It kind of just works for me...

I turn on the G2 (plug the power in the little box), open VaM shortcut "VaM.exe" and it fires everything up. Sorry, can't help more than that.
 
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