Krosos

Engaged Member
Dec 1, 2018
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If you go out into extremes you always will have to adapt there is no easy solution for this, facing the complexity

High Quality Physics can help additionally on many problems but they are costly and not guaranteed to not as well fire back on other parts

It is a simulation and overall in real life you will need to adapt as well pushing something bellow her to adjust the height difference and make the entry point more comfortable ect ;)

And the more you devise from Physical Reality the more problems you gonna face as well, especially as the state of the current physics is hardly deterministic.

And every small system fluctuation can change things and system fluctuations happen all the time more so if you run the system out of it's expected boundaries overclocking the wrong way can cause complex physic simulations to havoc for example.
 
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Molloke

Newbie
Jan 23, 2020
46
27
Yeah, for now I decided to mostly just use generic looking girls (although some of them do look good, but they're rare).

However, another problem I had using video game girl Looks was the hair. For most of them, the hair never loads, they're always bald. I did some research on that, the hairs are "separated" into another sort of Asset Bundle thing (another type of file, I think). But I have zero idea how to make them work, they never appear in the Hair category (or heck I checked into Clothing, still nothing there). When I load a scene WITH the hair (by the author), it's there, it loads just fine. But those scenes are never animated so I have no way to know if the hair would also animate (well, I mean would have physics). If the hair is "separate" from the character, then I assume if I moved the character in the scene, the hair wouldn't follow the head and would stay where it was.

So even when I did use my video game girls I wanted, I usually had to give them a completely new hairstyle that happens to be found in my Hair category. But of course almost none of them ever fit the original style. Things like this is a turn off enough for using game girls in general. Now I say this as if it was the end of the world but... SOME characters I downloaded do work fine (with the hair, I mean), but most of them don't, for some reason. There's also one particular Zelda version I found, from Skyward Sword (my personal favorite Zelda version). NONE of the ones I found can be fully naked, even though when I load the character in the scene I can see her naked before the whole textures stuff loads. Then some bra covers the breasts but that bra is nowhere to be found in my Clothing category (and her hair doesn't work, either, she's bald).

So yeah, with all the scaling / height / penis sizes issues, along with physics problems, or bald characters or clothing that can't be found... too much trouble to deal with. So for now... I focus on just using generic girls and I call it a night. It's a disappointment since I'm paying for a good bunch of the assets I'm using (Patreon stuff) but heh, whatever. Can't have everything. Besides, I read on some forums that VAM was actually updated LONG ago the last time, it didn't receive any major new features or quality of life improvements in many months apparently. Maybe there's still a long way to go before this program has more automatic stuff to help newcomers, because right now the learning curve is brutal, with way too many 'little things' to adjust left and right before a scene works fine.
 

Krosos

Engaged Member
Dec 1, 2018
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Yes it made no sense to continue VAM 1.x on the old Unity Core with it's many fundamental performance restrictions at it's core evolving the simulation is hardly possible.

Those Game Character issues are solely problems that need to be searched on the individual creators side in your Zelda example he just converted the characters original state without adapting it for VAMs usage purpose.
The Hair problem is a conversion thing many prefer to use CUA external model hair mostly mesh hair to keep the illusion and performance at the same time.
For this the community developed special helper plugins who keep the CUA integrity old conversions didn't made use of this autoload/adapt procedure and you have to load the assets manualy.

Though most new Age Game Charcters should have fewer problems as you correctly realized they're mostly Human Clones (with very precise unique data captures of each individual person, with the difference of most Games that allow deep character customization take Cyberpunk 2077 for example) ;)
Though these characters will be transfered into a different context and most of their unique data structure capture is going to get lost and it needs to be reconstructed (Machine Learning) or imitated (Artist).
Something like Tracer and Co are Artistic Hybrids and there it can become more problematic.

Absolute essential tools for such Hybrids and any complex Model adaption, to work more efficient and stable in VAM context.


 
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Aug 21, 2018
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How usable/enjoyable is this game if I don't have a VR headset? Thanks.

EDIT: From searching around in the thread, it looks like while the game works without VR, you cannot use virtual hands without it. However, there exist plugins which allow you interact with clothes in desktop mode. An example is DesktopClothGrab. Not sure about other plugins.
 
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Schulth

Member
Dec 22, 2021
275
237
How usable/enjoyable is this game if I don't have a VR headset? Thanks.

EDIT: From searching around in the thread, it looks like while the game works without VR, you cannot use virtual hands without it. However, there exist plugins which allow you interact with clothes in desktop mode. An example is DesktopClothGrab. Not sure about other plugins.
Its pretty good in desktop mode. Of course there are certain things that would probably be better in VR but alot depends on the scene creators with what interactivity there is etc
 

Molloke

Newbie
Jan 23, 2020
46
27
How usable/enjoyable is this game if I don't have a VR headset? Thanks.

EDIT: From searching around in the thread, it looks like while the game works without VR, you cannot use virtual hands without it. However, there exist plugins which allow you interact with clothes in desktop mode. An example is DesktopClothGrab. Not sure about other plugins.
As a pure non-VR user of VAM I can say that it works fine in Desktop mode. I mean I did post questions, and some complaints; but that's not related to the 'general' / typical usage. I'm trying to use VAM with very specific types of characters and that's why I'm running into problems. But if people want to use VAM in Desktop mode and are content with the "default" / "generic" human-shaped / regular-looking girls and males available then the majority of Scenes and Looks, Animations and Poses, etc, most of it works fine.

The only exceptions I ran into in Desktop mode for 'usability' (or compatibility) is when a Scene was clearly made for use in VR only but is launchable in Desktop mode (most Authors do mention that it's made for VR when it's the case though). A situation like... say... a VR scene where indeed you're supposed to have those virtual hands to undress a girl then of course if you don't do that (because you can't by default) in Desktop mode then... yeah... the girl is just going to wait there awkwardly and nothing else will happen (or it might still trigger, the rest of the scene will play, but the girl will still be clothed).

But generally-speaking it's fine in Desktop mode.
 

Krosos

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Dec 1, 2018
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And he plays the Game pretty dedicated and she's a not easy to fight Boss, her health and stamina bar is still full and soon her belly will be full too =)

I don't experience any stutter fighting her


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Daikaioth

Newbie
Jan 31, 2019
46
24
I'm always surprised how cool poses you can get after you suffer through 2 hours of physics hell. :HideThePain:
LMAO where'd u get the enormous penis asset xD? is it like a cocksize sliders thing in one of those bundles
 
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Krosos

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Dec 1, 2018
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Xspada starts to create some real Asian Teen Porn Dream Models :D

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get her she's ready for her introduction Casting :)



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Go on your knees ASH
 
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Krosos

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Dec 1, 2018
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The Amount of Asians becomes a bit scary tough so many data problems with to many Asian data corrupting other looks in the end not so optimal.

When we see how many use asian bases to iterate on jesus we gonna have a million of Asian Skull iterations soon and even creepier when people start to iterate more on those hyperfical anime skulls.

We already start to see Asian Susanne, Ash and many more and it surely goes to grow :(

Not to count all those bad Patreon results growing too

We can just hope for the big VAM 2.0 Reset

Hello maybe new patrons! My whole page is me recreating fan requested models. Ive bought all the software needed to make high quality models. i'll hold a poll once a week so we can narrow down who you want to do. Ill also have commisions just PM me.
These Patreons make me mad no knowledge of nothing (I have software to make good results bullshit bla)

Vam 2.0 will show them how much knowledge they miss

So many of them feel like "Survival Sex" starting to prostitute themselves for the first time seeing no other way to survive it's crazy, scary too.

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You have no idea this is dedicated research of this Topic it's not just fire up a program and get some Result it's creating the Result.
 
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Krosos

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I miss honesty that's my problem in most of them bragging isn't the path to enlightenment.

Being happy with Nvidia products is a 2 sided sword, but a tip do not judge products just by their Performance results and Benchmark wins.

And so yeah im happy but im used to Nvidia i wouldn't say you make a bad decision going AMD the Hardware is overall superior if you use it right since they moved to the same Nvidia Architecture they pressuring them Hard and Nvidia is trying to compensate old deficiencies with new Research but AMD has already started closing that Gap as well.

Just think about it there is 0 Game 3D Engineer today not working and Optimizing on AMD Hardware ;)

So the only people that currently hold Nvidia up are the Software Engineers and Nvidias Core R&D and their little tricks also to not let AMD overpressure them on some APIs.

But don't neither think Nvidia is dumb they will try to compensate and they will win in Benchmarks again.

If you have no preference (knowledge of the Hardware) go AMD see how it works out for you.

It doesn't matter really the game is your envy get a product in the middle range and be happy the rest is just making money of your envy no one of us optimizes beyond certain goals the scaling comes naturally but we all try to guarantee base excitement for everyone at a certain point the rest is just calculated envy.
 
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Krosos

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Dec 1, 2018
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Asian Fuckdolls award of the month goes to XXXA Gina

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