Krosos

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Dec 1, 2018
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Asian Fuckdolls award of the month goes to XXXA Gina

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Krosos

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Dec 1, 2018
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Yeah trying myself on these Strange Belly Bulge Dreams

 
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skeptandre

New Member
Jun 18, 2021
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I haven't tried that one yet. Looking at the Steam page, it apparently doesn't support DLSS, only NVIDIA Image Scaling (NIS). Doesn't use the Tensor cores of the RTX cards basically.

I use . Completely free, super easy to setup and additionally to AMD FSR and NVidia Image Scaling, it also supports foveated rendering, which means only the center of the screen gets rendered at full resolution. In the MacGruber Benchmark I got about 15% more performance overall with next to zero image quality loss.

DLSS is natively supported in new Unity versions, MeshedVR is just a lazy fk and rather snorts coke on hookers asses than contracting a semi decent programmer who updates the game to the new Unity version in a week. The performance bottle neck will still be the wonky physics system, but you could at least brute force a couple more fps with it.
Did you do anything to get Vr Performance Toolkit working?

It's a known issue that the controllers don't work with it, and I tried it and controllers are not working.

I have HTC Vive w/ index controllers.
 
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Krosos

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sexidina

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Aug 4, 2018
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Did you do anything to get Vr Performance Toolkit working?

It's a known issue that the controllers don't work with it, and I tried it and controllers are not working.

I have HTC Vive w/ index controllers.
Same on Index HMD and controllers
 

Krosos

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When you adapting others Creator Static Cloth Meshes to your Character bases for optimal form and clipping results prefer Thickness correction over Surface Distance as much as possible.

In this example Jaxzoa base isn't as slim so first Surface in then Thickness out

Surface out is also always problematic with unwanted shadows and also highers the chance of more noise.
 
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Bob_Oblong

Member
Nov 28, 2020
190
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Who knows how can I get that type of render on VAM ?
Looks photoshopped. Model on right zoomed in can see brush strokes from mask around hair where and straight line tool selection with feather blur going on too. Source looks vam based on hair strands which would look more sophisticated in daz. I would totally love to see Krosos start photoshopping his masterpieces
 

Krosos

Engaged Member
Dec 1, 2018
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I never did and i never will do Post Photoshopping of anything i create it will be pure render only output post modified maybe directly in the framebuffer but not photoshopped externaly after render output "never".
Anything you see is rather my workflow or others creators mostly Substance workflow at the side of it an inbetween you will see mixes of my morphs mostly engine internal mixed as well, other creators work stability fixes of it.

And you will see many things where you often will say hmm that doesn't fit well together

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Molloke

Newbie
Jan 23, 2020
46
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So I was just wondering something recently as I have been looking at some MikuMikuDance stuff (which VAM does have, some MMD scenes exist with MMD dances). I'm not an expert for the MikuMiku software that the MMD creators use to make their dancing animation... BUT... I have seen some videos / video tutorials of the procedure (or the method) on YouTube and the like.

They're basically 'tracing' the movement of real dancers from dancing / music videos (say, something like the typical K-POP stuff they're using, they watch a real video of those girls / boys bands groups and do their tracing work from there). It's basically a software that makes it possible to 'track' (to some degree) body part movements, and from there you can create or literally just replicate body movements from videos (from the dancers, that is) and that eventually becomes the MMD dance / animation file.

Now of course this is a basic description based on how newb I am on this matter but I get the gist of it.

OK... so now...

I was wondering if this sort of software is available for use with VAM?

So let me be more specific. Let's say... a porn video. Anything from softcore, solo / masturbation / dancing, to hardcore stuff... is it possible right now to use an MMD-style method of tracking movements in a video to create an animation for use in VAM?

Because if it's NOT possible right now to do that for VAM then... I hope the devs at least thought about it, because that would open the doors for quite literally an infinite amount of content for this game (well, this simulator more like, but you get what I mean). If we 'run out' of creators or if authors of animations out there (manually-made, or motion-captured ones) stop making stuff or whatever happens, we could always go use that MMD-style stuff, go on Pornhub or some similar place, find ourselves our preferred stuff and track movements, make ourselves our animation and boom, we have a new scene.

But I'm not aware right now if it's already possible. All I do know is that I'm seeing two types of animations for VAM from the Resources Hub: 1) Manually-made animations (easy to see when you see it, it's sort of janky and unnatural, can still look 'good enough' but it's easy to see when it's not organic or natural-looking), and 2) Motion-captured animations (very rare to find, expensive to make, only a few select Patreons do those, most of them are paid-for, for good reasons too... the equipment required to do that is no joke).

So yeah, possible for VAM right now or not?
 
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