- Apr 28, 2021
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How do I unlock/unpin limbs in downloaded scenes? Sometimes I want to put the male hand elsewhere, but it snaps back to the original position
That worked! Thank you so much for your help!try copy clean instal like D:VAM or C:vam just put it on Root drive. than again its will work. i have this problem too. CLEAN INStal after the game works quit than copy ur addonspackage.
u welcome dude ..That worked! Thank you so much for your help!
I tried all of them, it still snaps back to the initial positionSelect the bodypart you want to move, and check the "Control" tab to see if Position/Rotation is set to "Lock" or "Parent Link"/"Physical Link" or so.
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What scene are we talking about, and what do you want to change? I might have a look at that scene then...I tried all of them, it still snaps back to the initial position
be spesific wht u ask. attach screenshoot !I tried all of them, it still snaps back to the initial position
click on the required node, select "animation" in the control menu, delete all animation.I tried all of them, it still snaps back to the initial position
The scene "grinding" from "metaloid" everything is locked in place, so if I try to incline the torso, it goes back to default, if I try to move the hand, it resets back to the default position, etc. Even if I select the Hold checkbox in the position/rotation tabWhat scene are we talking about, and what do you want to change? I might have a look at that scene then...
I just want to freely control the hands, torso, head position etc and make them stay in the position I set them. Like this:be spesific wht u ask. attach screenshoot !
Oh, so this is a bit more complicated. because it's a fully animated scene. If you click on "Alex" for example, and then on the "Plugins" tab, you'll see that this scene is using the "VamTimeline" plugin, which is a keyframe editor for animations. You can click "Open Custom UI..." for that plugin, and you will also see that each animation step ("Grind", "Grind Slow", "Grind Fast" and so on) has a set of keyframed positions for different controllers -- hands and head of "Alex" included. So whenever you try to change their position/rotation, the plugin will "reset" their position at certain keyframes.The scene "grinding" from "metaloid" everything is locked in place...
this is a hemorrhagic, but why then did the author post it if it does not work normallyOh, so this is a bit more complicated. because it's a fully animated scene. If you click on "Alex" for example, and then on the "Plugins" tab, you'll see that this scene is using the "VamTimeline" plugin, which is a keyframe editor for animations. You can click "Open Custom UI..." for that plugin, and you will also see that each animation step ("Grind", "Grind Slow", "Grind Fast" and so on) has a set of keyframed positions for different controllers -- hands and head of "Alex" included. So whenever you try to change their position/rotation, the plugin will "reset" their position at certain keyframes.
To "unlock" Alex' hands for example, you can just click on their "Controllers" within the Custom UI of the Timeline plugin, which will "disable" them for that animation, and you can freely move those limbs around while the animation is stopped). If you want to be able to move them WHILE the animation is playing, you need to select a keyframe and then disable the "Position" and "Rotation" checkboxes for this specific limb...
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But then again: this might be too much work for this scene -- because you basically have to change all the ~20 animations, because once switching between them, the hand(s) will go back to their original position...
It does work perfectly fine the way the author has intended it to work. It's a "scene" with an animation, and you're probably not supposed to change it or to "Possess" any of the characters in VR mode. That's just how this scene works.this is a hemorrhagic, but why then did the author post it if it does not work normally
The 2nd link isn't working for me unfortunately, so I can't see what errors you're getting. But I just downloaded the scene, and it works absolutely fine for me -- no errors at all.how to fix scene downloaded from there
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after the start such crap
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I didn't change anything loaded the default sceneIt does work perfectly fine the way the author has intended it to work. It's a "scene" with an animation, and you're probably not supposed to change it or to "Possess" any of the characters in VR mode. That's just how this scene works.
You CAN change it to whatever YOU like it to be (change the looks of the characters, their clothing -- even their positions), but depending on WHAT you want to change, this can be an easy or more tricky part to do so... ;-)
I understand thank youThe 2nd link isn't working for me unfortunately, so I can't see what errors you're getting. But I just downloaded the scene, and it works absolutely fine for me -- no errors at all.
Just keep in mind: because this scene has almost 40 (!) dependencies, make sure to download all of those that you might be missing using the "Scan Hub For Missing Referenced Packages", and you should be good. There are some dependencies that aren't on the hub, but you can find them easily when searching the web for it. At least I found the one package that I was missing in a single click. No more missing packages, and the scene should be working...
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i have try this. no issue for me .. works as well .how to fix scene downloaded from there
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after the start such crap
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Nice!Oh, so this is a bit more complicated. because it's a fully animated scene. If you click on "Alex" for example, and then on the "Plugins" tab, you'll see that this scene is using the "VamTimeline" plugin, which is a keyframe editor for animations. You can click "Open Custom UI..." for that plugin, and you will also see that each animation step ("Grind", "Grind Slow", "Grind Fast" and so on) has a set of keyframed positions for different controllers -- hands and head of "Alex" included. So whenever you try to change their position/rotation, the plugin will "reset" their position at certain keyframes.
To "unlock" Alex' hands for example, you can just click on their "Controllers" within the Custom UI of the Timeline plugin, which will "disable" them for that animation, and you can freely move those limbs around while the animation is stopped). If you want to be able to move them WHILE the animation is playing, you need to select a keyframe and then disable the "Position" and "Rotation" checkboxes for this specific limb...
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But then again: this might be too much work for this scene -- because you basically have to change all the ~20 animations, because once switching between them, the hand(s) will go back to their original position...
I would save it as a new scene (to keep the original one).And what's the best way to save the changes?