Hitamaru

Member
May 24, 2019
276
84
hi all =) anyone have an invite from discord channel for sharing in dm ? =) pls
 
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wik4mi

Newbie
Feb 18, 2020
18
10
Pretty new to this. Downloaded assets that were titled with [Look] and for the files that start with Dnaddr where do I exactly put those files? Thanks in advance.
 

theMickey_

Engaged Member
Mar 19, 2020
2,198
2,835
Pretty new to this. Downloaded assets that were titled with [Look] and for the files that start with Dnaddr where do I exactly put those files? Thanks in advance.
Assets you download are usually *.var files, which you have to put into the AddonPackages sub-directory of VaM (pro tip: you can create your own folder structure in the AddonPackages sub-directory to keep your files organized!). If your downloaded files are ZIP or RAR archive, then you'll need to extract them and check their content -- most of them are just a collection of multiple *.var files, so see above.

Once you've "installed" those *.var files, fire up VaM and first make sure you download all the necessary dependencies! Here I explained how to do that.
 

theMickey_

Engaged Member
Mar 19, 2020
2,198
2,835
I cant add mp3 file to the scene audio, can someone help
Are you sure it's a valid MP3 file you're trying to add? Because VaM thinks it's not a valid one. Maybe it's another audio format with just a *.mp3 extension by accident?

I've attached a free MP3 sample, which I've downloaded , and which I could successfully load into VaM -- try this one to see if it works. It did work for me, here's the proof:

1666350536241.png

:ROFLMAO:

Jokes aside, it really worked with the attached MP3 file, so give it a try.
 
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user330033

Newbie
Nov 3, 2020
24
12
Any suggestions for how to optimize the var's from vecterror and CadillacV8? They are just looks/appearances with clothes but a lot of the time they includes extra unnecessary things like props, CUA's and plugins. Having a few hundred of these vars make VAM really slow
 

theMickey_

Engaged Member
Mar 19, 2020
2,198
2,835
Any suggestions for how to optimize the var's from vecterror and CadillacV8? ...
I highly advice you to not do this, but here's how you could reduce the amount of "clutter" which those *.var files might add to your installation: unpack those *.var files (manually, or by using the integrated Package Manager) and delete all the stuff you don't want and which isn't needed for the "look" (if you just want to keep the look itself).

The issue with this is: you'll need to know exactly what's needed and what's not. And you will end up with a lot of loose files, which is not what you want. Also, if another resource has this *.var file as dependency, you'll need to re-download it again anyways (VaM doesn't know if you have the *.var file installed if it's unpacked).

So in general: you don't want to mess with *.var files. If your VaM gets "too slow" because you have "hundreds of these" bloated *.var files installed, maybe it's a better idea to get rid of some of them, because I doubt you will use all of them. 80% of them you probably don't ever use ;-)
 
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user330033

Newbie
Nov 3, 2020
24
12
Also, if another resource has this *.var file as dependency, you'll need to re-download it again anyways (VaM doesn't know if you have the *.var file installed if it's unpacked).
Suppose that I don't re-download the var file (so I only have the loose files installed), would the dependent var still "work"?
 

Nash_c

Newbie
Sep 10, 2018
94
55
Not sure if its the right place to ask, but does anyone know what skin texture mod o.n.a uses?
 

b00marrows

Trial Moderator
Trial Moderator
Aug 15, 2017
1,013
1,163
Not sure if its the right place to ask, but does anyone know what skin texture mod o.n.a uses?
Is that even VAM? looks more like Honey select.
Maybe?
 
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theMickey_

Engaged Member
Mar 19, 2020
2,198
2,835
Suppose that I don't re-download the var file (so I only have the loose files installed), would the dependent var still "work"?
It depends. It depends on which files the dependent *.var needs, and whether those are the same you kept or deleted. In any case, you will always have an unresolved "missing dependency" error after starting VaM, unless you edit that *.var file as well...

That's why I suggest to never edit any *.var files in general.
 

user330033

Newbie
Nov 3, 2020
24
12
It depends. It depends on which files the dependent *.var needs, and whether those are the same you kept or deleted. In any case, you will always have an unresolved "missing dependency" error after starting VaM, unless you edit that *.var file as well...

That's why I suggest to never edit any *.var files in general.
I don't really care about "missing dependency" errors anymore because creators have been abusing the dependency system, adding random unnecessary dependencies that require huge downloads for no good reason. I've been manually trimming some of the worst offenders and then repacking them into a single var to cut down on the bloat, but vecterror literally has hundreds of vars and trimming them manually will take ages :(
 
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b00marrows

Trial Moderator
Trial Moderator
Aug 15, 2017
1,013
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I don't really care about "missing dependency" errors anymore because creators have been abusing the dependency system, adding random unnecessary dependencies that require huge downloads for no good reason. I've been manually trimming some of the worst offenders and then repacking them into a single var to cut down on the bloat, but vecterror literally has hundreds of vars and trimming them manually will take ages :(
Maybe explaining your issue better might help?

I may suggest unpacking the VAR with the in-game file manager (Like mickey said) this useually improves load times.
If the VAR is related to a scene, load up the scene delete unwanted shit and save the scene as a new one without that crap and viola a cleaner faster loading scene.

If the VAR is a character than In my experience textures are the longest loading time files. Finding what girls use what texture and unpacking that specific var cuts down load times significantly.

Another things is CUA's (custom unity assets?) as they are models with textures too. They can often also take a while to load.
 
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Naipzz

Newbie
Oct 17, 2019
32
8
Are you sure it's a valid MP3 file you're trying to add? Because VaM thinks it's not a valid one. Maybe it's another audio format with just a *.mp3 extension by accident?

I've attached a free MP3 sample, which I've downloaded , and which I could successfully load into VaM -- try this one to see if it works. It did work for me, here's the proof:

View attachment 2114396

:ROFLMAO:

Jokes aside, it really worked with the attached MP3 file, so give it a try.
Thank youuuu
 
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wuchi

Newbie
Oct 28, 2021
72
24
VAM currently stucks on it's limitations many scenes aren't interesting at all and many things just repetitions not much innovation and innovative results you mostly find on the HUB not on Patreon.
also C&G his work becomes repetitive over time the X thousands dance over and over and over

there are very few who bring some interesting ideas virtualharem for example is one of them lately nicho made some awesome timeline results which are more worth than many of those useless patreon releases combined.
And currently our GOD is on the run for innovating in new UIX ideas for VAM and Remote Character Collaboration :)
Eosin should of course be mentioned with his awesome (VR) Video Recording implementation work as well as
imakeboobies released a super nice rigging converter tool for CUAs which makes it possible to import the IK directly and make it working directly in VAM as normal nodes like any normal Person Atom which soon should make external content now fully Animateable in the VAM Pipeline :)

And he Demoed his work also with Ghast right out of Unreal from Project Helius Paralogue: Fallen Doll Operation Lovecraft






Still we are on a High RUN of new innovations by many awesome minds even in the times of our highest limitation which pushes us back for much more crazy results :)
Do you know how to use the video recording plugin you mentioned?Eosin Video Renderer?How to use this plug-in to record vr video?
 

theMickey_

Engaged Member
Mar 19, 2020
2,198
2,835
Do you know how to use the video recording plugin you mentioned?Eosin Video Renderer?How to use this plug-in to record vr video?
Check the link you posted -- it explains in all detail how to use the plugin. Quote:

"Simply add the plugin (.cslist) to the object from which you want to render (such as an Empty). You do not need the shader source files to use the plugin, they are included to enable people to change the plugin functionality if they want. The images will be saved to the "VaM\Saves\VR_Renders" folder. You can leave filename empty to use an automatic timestamp as the filename."​

It renders a bunch of images, which you then have to combine to a video -- and this process is explained on the same site as well. Quote:

"You can merge the rendered image sequences to videos using Avidemux (GUI) , FFmpeg (command line) or another program of your choice.
Avidemux is probably easiest, you just drag and drop the first image in the sequence (xxx_000000.png) into the Avidemux window, alongside your recorded audio WAV file. You can also combine several different sequences into a single video by dragging in each one (assuming they are the same frame rate). From there you can set your encoding options, add additional audio and also apply various post-processing filters. Set your frame rate under Filters -> Change FPS. Typically you may want to encode in x265 or x264 codec to MP4 muxer, choose your bitrate quality level (CRF), and for very high resolution VR content (4K and above) you may need to set certain options like "IDC Level" (higher) and under tuning "fast decode" to make sure your video looks great but can also play back smoothly without lag.
For FFmpeg, you need to place the exe file into the "Saves\VR_Renders\" folder. Basic command line usage is as follows:
ffmpeg -framerate 60 -i output8k/output8k_%06d.jpg -i music.mp3 -c:v libx265 -tune:v fastdecode -level:v 6.2 -crf 20 output8k.mp4"​

It's all there in the link you posted, and I think it's a very detailed explanation on how to use the plugin.
What else do you want to know?
 
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