- Mar 19, 2020
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The key for 1.21 (listed in OP) still works.does anyone have a spare key, would really appreciate it
The key for 1.21 (listed in OP) still works.does anyone have a spare key, would really appreciate it
Not that dumb - there's quite a learning curve.Dumb question but is it possible to swap the models (Characters) in a scene ? I just cant seem to understand how to do it. i can load .var characters from the main menu but after that no idea what to do
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Help, I got this error and I don't know how to fix itTry to delete the game and install it again and it keeps coming up, even tried external and internal solutions.
Ayuda, obtuve este error y no se como arreglarloIntente eliminar el juego e instalarlo de nuevo y sigue saliendo, incluso probe soluciones externas e internas.
There's a plugin called SceneNinja by Venkman which lets you swap models as you load the scene, saving a lot of time as opposed to loading a scene and waiting for its models to load that you're probably gonna swap anyway. Set the plugin as a session plugin, go into the custom UI, and set the primary male/female appearances to those that you want to use instead. It also lets you set plugin presets that can load or merge load onto the models when you load the scene.Dumb question but is it possible to swap the models (Characters) in a scene ? I just cant seem to understand how to do it. i can load .var characters from the main menu but after that no idea what to do
Correct. Place the Updater in a new, empty directory, and it will download the most recent version of VaM from the original source (which of course is also about 15 Gig ;-) ).I only have to download VaM_Updater.zip from the patreon post and don't have to download anything (14.88 GB game files) from OP, right ?
I'm not familiar with that Headset in particular, but if that's how you normally run VR games, this should work for VaM as well. I do have a Valve Index, and I always start SteamVR first, and once it's loaded and ready to go, I start VaM in VR mode.my headset is a meta quest 2. Do i need steamVR to run this game ?
Sorry this maybe stupid question, i'm new to VR.
my headset is a meta quest 2. Do i need steamVR to run this game ?
Correct. Place the Updater in a new, empty directory, and it will download the most recent version of VaM from the original source (which of course is also about 15 Gig ;-) ).
I'm not familiar with that Headset in particular, but if that's how you normally run VR games, this should work for VaM as well. I do have a Valve Index, and I always start SteamVR first, and once it's loaded and ready to go, I start VaM in VR mode.
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Just scroll up a few posts, or to the previous page, or the page before, or basically every single page since v1.22 has been released -- or just use the search function at the very top. This has been asked and answered many times before: the 1.21 key still works.if i download the latest version (v1.22.0.1), can still access full game without being a patreon ?
The mod assets torrent links via the above link are all non-functional. The OP there states to PM him, yet PM'ing is not allowed (unless connected already?). Is there any way to fix this?
It is interesting to have interacting talking model, but until it plugs into a system, that also control face emotions and gestures and what-not, it is still an experimental stage, where it is not ready for use... It also seems a little bit reluctant to participate at the moment...Have you guys seen this? (AI chatbot)
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Actually it looks farther away in the future than I thought. First, the language models are full of censoring, so it would need a local one, like alpaca. Another thing it will need is proper hardware. I don't think we can host a good AI with current gaming oriented PC parts. Alpaca and GPT4All aren't that good.It is interesting to have interacting talking model, but until it plugs into a system, that also control face emotions and gestures and what-not, it is still an experimental stage, where it is not ready for use... It also seems a little bit reluctant to participate at the moment...![]()
1. I don't know if there is a plugin or option to attach your hand to dicks (or anywhere). But I don't think there is. Most animations are based on the Timeline plugin, which uses forward kinematics. To attach a hand to a dick you would need inverse kinematics. So I think there is an incompatibility.So kinda new to this "game", I tried a few times but I really don't get how the grab feature is supposed to work.
Like if I want to give a handjob to some nice futa, in possession mode with Index controllers, how do I do it without :
1. The dick always getting out of my hand because I am not really grabbing it
2. Clicking the trigger button and suddenly grabbing it too much, basically bending it instead of sliding over it
3. Clicking the grip button which simply ends the hand possession
?
Tried to play with different bindings but nothing works and I feel like I am missing something obvious.
Also bonus question why is the POV view in a lot of scene (or all of them? ) not correctly centered, it is basically centered on one eye instead of somewhere in the middle ?
I am not really interested into animation, I want to be the one doing things. In the scenes I am talking about there weren't any animations (or they were optional) except for your partner, it was mostly UI buttons to set up things, like placing characters or going easily into POV mode/possession. So pure kinematics (I think ? Not an animator.)1. I don't know if there is a plugin or option to attach your hand to dicks (or anywhere). But I don't think there is. Most animations are based on the Timeline plugin, which uses forward kinematics. To attach a hand to a dick you would need inverse kinematics. So I think there is an incompatibility.
2. You can reduce the sensivity or use ALVR which has finger tracking
3. The grip button acts like a toggle. Press once and it holds, press again to release