- Apr 28, 2021
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VAM2 will be just a straight upgrade everywhere: newer engine, more tools for content creators, better performance... but it will be even more complex to learn.Anyone knows what VaM 2.x is gonna bring to the table?
For the record, words cannot describe how great Vam 1.x feels to me. The only issues I see are resource usage and package management but that's only because I am a poverty stricken linux user. So I am asking this out of curiosity.
About package management, check these posts from the developer:
Yeah I am considering releasing as a SFW app, but I do worry that might not attract the audience needed to buy it. People might not realize what you can actually do with it and marketting the SFW version might leave potential buyers wondering what the heck it is for. I don't think it would sell that well marketted as an animation application or character model simulator. I think additional content and features would have to be developed to make that somehow appealing. So that might be a backup plan. I think to start it will be VaM2 as a NSFW application because there is very clearly a huge audience for that on Steam. For the very brief amount of time VaM1 + vamX was on Steam, it was in the top 20 sellers of ALL games including AAA titles. It was weird seeing it outselling GTA.Unfortunately Steam removed it for unclear reasons, but our best guess was due to the Hub and unrestricted content, or maybe they didn't like a NSFW title being in the top 20 sellers. Steam has a very strict policy about an application linking to sites like Patreon or other store fronts. We had removed those to meet their requirements, but there was a bug that allowed these links to accidentally appear again depending on how the Hub filters were set. That may be the reason for removal and aligns with Steam's very brief stated reason for removal. Because of this VaM2 will not have a built-in Hub. The Hub2 will run as external application for downloading/managing addon content. The runtime will simply recognize when content has changed and automatically refresh.![]()
The packaging system will be completely different between VaM1 and VaM2. I don't yet know when we will have Hub2 up and running, but it won't be in time for 1st beta. Early betas won't have an easy way to share content with others. Things could change rapidly so real sharing won't be supported until we at least have some stability with the models and addon system. Hub2 is going to have same terms as Hub1