Yeah I am considering releasing as a SFW app, but I do worry that might not attract the audience needed to buy it. People might not realize what you can actually do with it and marketting the SFW version might leave potential buyers wondering what the heck it is for. I don't think it would sell that well marketted as an animation application or character model simulator. I think additional content and features would have to be developed to make that somehow appealing. So that might be a backup plan. I think to start it will be VaM2 as a NSFW application because there is very clearly a huge audience for that on Steam. For the very brief amount of time VaM1 + vamX was on Steam, it was in the top 20 sellers of
ALL games including AAA titles. It was weird seeing it outselling GTA.
Unfortunately Steam removed it for unclear reasons, but our best guess was due to the Hub and unrestricted content, or maybe they didn't like a NSFW title being in the top 20 sellers. Steam has a very strict policy about an application linking to sites like Patreon or other store fronts. We had removed those to meet their requirements, but there was a bug that allowed these links to accidentally appear again depending on how the Hub filters were set. That may be the reason for removal and aligns with Steam's very brief stated reason for removal. Because of this VaM2 will not have a built-in Hub. The Hub2 will run as external application for downloading/managing addon content. The runtime will simply recognize when content has changed and automatically refresh.