It never stutters after loading for me even with 1.25 render scale. Only have a 1080ti. Make sure, VaM does NOT use all cores (threads) via the task manager. Take away a few. I removed 4-5 out of 24 and I very rarely encounter one short stutter but only on heavy scenes.Is VAM too CPU heavy? I have the same cpu and a 3070 and It will stutter a lot from time to time in VR and make me nauseous lol.
The issue with VAM lies in the limited options available to reduce CPU usage, yet there's potential to decrease GPU usage. The stutters you're encountering might be linked to the GPU, so experimenting with adjustments there could help. Consider using the Givemefps plugin.Is VAM too CPU heavy? I have the same cpu and a 3070 and It will stutter a lot from time to time in VR and make me nauseous lol.
There is a memory optimization thing in the options. I set it to optimize on scene load. Also close your internet browser (and any other stuff using memory) when playing. It helps.since youre all talking about performance...is there anyway to reduce the "too many heaps" error crash/ Im getting this a lot. already reduced the amount of plugins to minimum.
I had 16GB of ram before, now I have 32 but I still encounter this error very rarely. Best thing counter this, adjust your pagefile.since youre all talking about performance...is there anyway to reduce the "too many heaps" error crash/ Im getting this a lot. already reduced the amount of plugins to minimum.
No stutters in VR? really? wow, then i must be doing something wrong. How do you remove the threads in the TM?It never stutters after loading for me even with 1.25 render scale. Only have a 1080ti. Make sure, VaM does NOT use all cores (threads) via the task manager. Take away a few. I removed 4-5 out of 24 and I very rarely encounter one short stutter but only on heavy scenes.
Stupid thing is, you have to set this everytime you launch VaM.
Almost none yes. Only very few right after loading a scene but then it's stable.No stutters in VR? really? wow, then i must be doing something wrong. How do you remove the threads in the TM?
Open VaM, then open "Hub Browse" and click on "Scan Hub for Missing Referenced Packages", then "Download All". Every single dependency (except the specific version of the Timeline plugin) can be downloaded that way.Anyone using Virtual Sweethard Reloaded and knows how to get dependencies for it?
Anyone using Virtual Sweethard Reloaded and knows how to get dependencies for it?
This only works if you are not like me: I skip too many dependencies for scenes. Specially looks, and hairs, because I never use them. I always swap them out for my favorite ones.Open VaM, then open "Hub Browse" and click on "Scan Hub for Missing Referenced Packages", then "Download All". Every single dependency (except the specific version of the Timeline plugin) can be downloaded that way.
VAM2 will be just a straight upgrade everywhere: newer engine, more tools for content creators, better performance... but it will be even more complex to learn.Anyone knows what VaM 2.x is gonna bring to the table?
For the record, words cannot describe how great Vam 1.x feels to me. The only issues I see are resource usage and package management but that's only because I am a poverty stricken linux user. So I am asking this out of curiosity.
Yeah I am considering releasing as a SFW app, but I do worry that might not attract the audience needed to buy it. People might not realize what you can actually do with it and marketting the SFW version might leave potential buyers wondering what the heck it is for. I don't think it would sell that well marketted as an animation application or character model simulator. I think additional content and features would have to be developed to make that somehow appealing. So that might be a backup plan. I think to start it will be VaM2 as a NSFW application because there is very clearly a huge audience for that on Steam. For the very brief amount of time VaM1 + vamX was on Steam, it was in the top 20 sellers of ALL games including AAA titles. It was weird seeing it outselling GTA.Unfortunately Steam removed it for unclear reasons, but our best guess was due to the Hub and unrestricted content, or maybe they didn't like a NSFW title being in the top 20 sellers. Steam has a very strict policy about an application linking to sites like Patreon or other store fronts. We had removed those to meet their requirements, but there was a bug that allowed these links to accidentally appear again depending on how the Hub filters were set. That may be the reason for removal and aligns with Steam's very brief stated reason for removal. Because of this VaM2 will not have a built-in Hub. The Hub2 will run as external application for downloading/managing addon content. The runtime will simply recognize when content has changed and automatically refresh.![]()
The packaging system will be completely different between VaM1 and VaM2. I don't yet know when we will have Hub2 up and running, but it won't be in time for 1st beta. Early betas won't have an easy way to share content with others. Things could change rapidly so real sharing won't be supported until we at least have some stability with the models and addon system. Hub2 is going to have same terms as Hub1
In case you missed it: VaM 2.x has its own dedicated thread.Anyone knows what VaM 2.x is gonna bring to the table?
I really hope there will be no problems with existing var files. Would be a real pain if nothing would be compatible.VAM2 will be just a straight upgrade everywhere: newer engine, more tools for content creators, better performance... but it will be even more complex to learn.
About package management, check these posts from the developer: