- Dec 1, 2018
- 2,169
- 2,089
Another Benchmark Set
You gonna see her in Unreal/CryEngine and Newer Unity Core (2019) Soon as well Offline (again)
You can actually already see Offline Results on F95 of her (early stage), though only of her Erotic Shootings before she moved to move her body more in High Performance (Hybrid) Realtime
All the results are done on the same Hardware "essential requirement" (which is overall older then you might think)
The Magic of having Artistic Power of Light down to the Skin Melanin (SSS) reaction in Realtime, Emily Bloom like Photo Reaction trying to simulate it out of the very different base diffuse chroma without loosing as much details as possible in perceptual space of the original diffuse
Not a Scientific try to hit a exact ground truth Photo Result of a specific setup just approximating with the eyes some of her general photo space results, getting a idea of the physical thikness of her skin layering and absorption properties, trying to exclude out all extreme results and to much artisitc post processing by Lightroom and Photoshop masters , and of course Performance to the Maximum and low resource overhead
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You gonna see her in Unreal/CryEngine and Newer Unity Core (2019) Soon as well Offline (again)
You can actually already see Offline Results on F95 of her (early stage), though only of her Erotic Shootings before she moved to move her body more in High Performance (Hybrid) Realtime
All the results are done on the same Hardware "essential requirement" (which is overall older then you might think)
The Magic of having Artistic Power of Light down to the Skin Melanin (SSS) reaction in Realtime, Emily Bloom like Photo Reaction trying to simulate it out of the very different base diffuse chroma without loosing as much details as possible in perceptual space of the original diffuse
Not a Scientific try to hit a exact ground truth Photo Result of a specific setup just approximating with the eyes some of her general photo space results, getting a idea of the physical thikness of her skin layering and absorption properties, trying to exclude out all extreme results and to much artisitc post processing by Lightroom and Photoshop masters , and of course Performance to the Maximum and low resource overhead
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