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x360x

Newbie
Jun 14, 2024
65
98
Hi, hi! I'm trying to make two bodies copulating together realistic :) I'm struggling with body collisions. I'm trying to find a simple way to neutralize the collision of the bodies by just a few centimeters, so that they're closer/pinned/in contact with each other, for example, in missionary position. Any ideas? Thanks in advance, hoping I've been clear ;)
If you select the hip and go to 'Physics' you can change physics sliders there. Idk exactly how it works but those sliders will control how much the body part (the hip) will stick to the controller (the green square). It's like how elastic the link will be. You'll have to experiment but you'll get the body collision to be more your liking like that.
 

Aijule

Newbie
Jul 12, 2023
28
12
If you select the hip and go to 'Physics' you can change physics sliders there. Idk exactly how it works but those sliders will control how much the body part (the hip) will stick to the controller (the green square). It's like how elastic the link will be. You'll have to experiment but you'll get the body collision to be more your liking like that.
I'll try ...
thx :)
 

Velo

Newbie
Jan 28, 2018
38
21
There's no easy way to put it, because you might need different approaches:
  • if the "downloaded" look comes with a scene itself, open it, press "U" to show the UI, press "E" to open the "Edit" mode, press "N" to select the character (you might need to do this multiple times if there are more than one character), then select "Control & Physics 1" and then "Save Look..." to save the look of the downloaded character.
    View attachment 2810548
  • now open the scene in which you want to replace the character, again type "U" then "E" then "N" until you've selected the character you want to replace, and select "Control & Physics 1" --> "Load Look..." and load the saved look.
    View attachment 2810549

  • if the downloaded look does NOT provide a scene, you might need to either:
    1. follow the second step described above (load a look preset onto a character) if the downloaded character just comes with a "Look preset"
    2. follow the second step described above, but instead of loading a "Look Preset" you might need to select "Appearance Presets" --> "Select Existing..." if the downloaded look comes with a "Appearance Preset"
      View attachment 2810561

Hope that helps.
I know this was super long ago. But I cannot figure out how to get the characters hair to save with this method. It seems like every character that you download is a scene in that ingame download section, and you cannot add them into scenes, Using this metod works, but they have no accessories or hair.
 

brasileirinho

Well-Known Member
Apr 28, 2021
1,073
1,369
I know this was super long ago. But I cannot figure out how to get the characters hair to save with this method. It seems like every character that you download is a scene in that ingame download section, and you cannot add them into scenes, Using this metod works, but they have no accessories or hair.
Are you using browser assist?
 
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x360x

Newbie
Jun 14, 2024
65
98
I know this was super long ago. But I cannot figure out how to get the characters hair to save with this method. It seems like every character that you download is a scene in that ingame download section, and you cannot add them into scenes, Using this metod works, but they have no accessories or hair.
Some don't create appeareances files or looks files.... They share just model in a scene. There isn't a standard model system in VAM like in HS2. It's normal for some VARs (that you expect to have looks) to only have a scene in them. Some have an appearance preset. Some have look presets. Some have all combined.

Some creators do models as scene bc the model has accessories which are CUAs (custom unity assets) as separate atoms, rather than vam clothing or vam hair. So the "character" is a mix of atoms, not just the person atom.

To use those models in your scenes you should use Merge Load Scene from the menu... That will add that entire scene of the model on top of your current scene. So you might want to clean it up and remove other atoms that you don't want (lights, floor, wall), save that scene in your vam as mymodel_clean.json or something. Then if you hit merge load scene, the models will load in your scene just like the creator intended them, with accessories.
 
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Velo

Newbie
Jan 28, 2018
38
21
Some creators do models as scene bc the model has accessories which are CUAs (custom unity assets) as separate atoms, rather than vam clothing or vam hair. So the "character" is a mix of atoms, not just the person atom.
Yea, I've been exploring and hitting buttons to try and figure out if I can attach said custom assets to the character. Cause I've seen other looks with hair and accessory models that are attached to the .var character file. And in some scenes, I cannot even select the accessories for some reason, where others I can. Its strange. I guess I just have a lot more testing and exploring to do. Thanks for the help.
 
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heheumadxd

New Member
Jun 2, 2023
4
0
What are you guys using when creating a scene? What kind of addons for posing etc. I find it to very awkward on PC and in VR I just get dizzy after a while xd.
 

x360x

Newbie
Jun 14, 2024
65
98
And in some scenes, I cannot even select the accessories for some reason, where others I can. Its strange. I guess I just have a lot more testing and exploring to do.
VAM is more like a game engine than a game. People use it in various ways. For example there aren't really 'accessories' in VAM.... To you something looks like an accessory but it can be a piece of clothing (best case scenario), it can be a CUA custom unity asset or it can be some vam atoms linked together. There's cases where hair items are used as accessories too. It's different ways to achieve something visual. So to save 'characters with accessories' is not really a thing in VAM how you might expect.

If your accessories are CUA, then to VAM they're the same as a sofa or a map. They're just other objects in the scene.... To handle them in a new scene is up to you. The simplest way imo is to use "merge load scene". That brings the scene with the model (and extra atoms) in your current scene. Another way maybe is to use subscenes, save person & extra atoms as a subscene. And there's some plugins (if you search CUA on the hub) that try to solve this and let you save looks with CUA objects. I for one just avoid CUA accessories, stick with models with clothing items only. Like if you click remove all clothes and the model still has accessories, those are CUAs most likely
 

Aijule

Newbie
Jul 12, 2023
28
12
Hi, do you have a good facial skin to suggest for a Japanese woman? I can only find skins with an overly white mask for the face...
Thanks
 

Da-PimP

Member
Oct 19, 2023
120
20
Hi
i'm trying to figure how to use proper lighting in my scenes, I know you could use the light rig as subscene but I want more information specially the point and spot lighting. How do I know how to position the lighting (for both atoms and lighting the assets and the scene in general.

My second question there are scenes that do not use light rig subscene, and I wanted to use those scene lighting in other scenes, is there a way I can save those lighting as single unit (similar to light rigs) or any other way to make it easier instead of using the original scene and then adding assets and environments. (Currently I'm using this way however this crates problems that the whole assets gets dark and doesn't show other than large pile of shadows)

Thanks in advance
 
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