x360x

Newbie
Jun 14, 2024
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I know this was super long ago. But I cannot figure out how to get the characters hair to save with this method. It seems like every character that you download is a scene in that ingame download section, and you cannot add them into scenes, Using this metod works, but they have no accessories or hair.
Some don't create appeareances files or looks files.... They share just model in a scene. There isn't a standard model system in VAM like in HS2. It's normal for some VARs (that you expect to have looks) to only have a scene in them. Some have an appearance preset. Some have look presets. Some have all combined.

Some creators do models as scene bc the model has accessories which are CUAs (custom unity assets) as separate atoms, rather than vam clothing or vam hair. So the "character" is a mix of atoms, not just the person atom.

To use those models in your scenes you should use Merge Load Scene from the menu... That will add that entire scene of the model on top of your current scene. So you might want to clean it up and remove other atoms that you don't want (lights, floor, wall), save that scene in your vam as mymodel_clean.json or something. Then if you hit merge load scene, the models will load in your scene just like the creator intended them, with accessories.
 
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Velo

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Jan 28, 2018
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Some creators do models as scene bc the model has accessories which are CUAs (custom unity assets) as separate atoms, rather than vam clothing or vam hair. So the "character" is a mix of atoms, not just the person atom.
Yea, I've been exploring and hitting buttons to try and figure out if I can attach said custom assets to the character. Cause I've seen other looks with hair and accessory models that are attached to the .var character file. And in some scenes, I cannot even select the accessories for some reason, where others I can. Its strange. I guess I just have a lot more testing and exploring to do. Thanks for the help.
 
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heheumadxd

New Member
Jun 2, 2023
4
0
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What are you guys using when creating a scene? What kind of addons for posing etc. I find it to very awkward on PC and in VR I just get dizzy after a while xd.
 

x360x

Newbie
Jun 14, 2024
94
182
119
And in some scenes, I cannot even select the accessories for some reason, where others I can. Its strange. I guess I just have a lot more testing and exploring to do.
VAM is more like a game engine than a game. People use it in various ways. For example there aren't really 'accessories' in VAM.... To you something looks like an accessory but it can be a piece of clothing (best case scenario), it can be a CUA custom unity asset or it can be some vam atoms linked together. There's cases where hair items are used as accessories too. It's different ways to achieve something visual. So to save 'characters with accessories' is not really a thing in VAM how you might expect.

If your accessories are CUA, then to VAM they're the same as a sofa or a map. They're just other objects in the scene.... To handle them in a new scene is up to you. The simplest way imo is to use "merge load scene". That brings the scene with the model (and extra atoms) in your current scene. Another way maybe is to use subscenes, save person & extra atoms as a subscene. And there's some plugins (if you search CUA on the hub) that try to solve this and let you save looks with CUA objects. I for one just avoid CUA accessories, stick with models with clothing items only. Like if you click remove all clothes and the model still has accessories, those are CUAs most likely
 

Aijule

Newbie
Jul 12, 2023
29
13
79
Hi, do you have a good facial skin to suggest for a Japanese woman? I can only find skins with an overly white mask for the face...
Thanks
 

Da-PimP

Member
Oct 19, 2023
140
24
95
Hi
i'm trying to figure how to use proper lighting in my scenes, I know you could use the light rig as subscene but I want more information specially the point and spot lighting. How do I know how to position the lighting (for both atoms and lighting the assets and the scene in general.

My second question there are scenes that do not use light rig subscene, and I wanted to use those scene lighting in other scenes, is there a way I can save those lighting as single unit (similar to light rigs) or any other way to make it easier instead of using the original scene and then adding assets and environments. (Currently I'm using this way however this crates problems that the whole assets gets dark and doesn't show other than large pile of shadows)

Thanks in advance
 

moc587

Member
Jun 6, 2022
341
310
163
Hi
i'm trying to figure how to use proper lighting in my scenes, I know you could use the light rig as subscene but I want more information specially the point and spot lighting. How do I know how to position the lighting (for both atoms and lighting the assets and the scene in general.
Vam's lighting is very primitive, its basically unity's URP without any new modern techniques like Global illumination, AO, SSS etc.
Heres is a shortish guide on how i setup lighting.

First lets remove vam's stupid light limit. By default vam will disable shadows if you add more than 6 lights. open perfs.json in vams root and increase pixelLightCount to something like 20.

Now lets start with lighting characters, since that's the most important one. Using lighting rigs is the best way to light characters. A lighting rig is basically different lights parented to a subscene. it becomes 1 unit which then can be saved like this,
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you can then load this subscene in any scene easily.
To make adding and positioning the lights easier use plugin. Add it to subscene first then use its UI to add lights, it will automate the whole parenting process.
Now positioning the lights. this part takes some experience to achieve something that looks good, but generally you follow something like this
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obviously vam shitty lighting wont look like that. a guide like this is more suited for raytraced lighting like daz iray or blender cycles. but it gives you a good idea about positioning lights. in vam I mostly use spot lights. spots lights have better looking shadows compared to point lights and also has less performance impact.
set it up something like this. more lights you have more it will affect fps, 3 is a good middle ground.
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now lets add postprocessing. vam by default looks kinda dull and weird, this is mainly due to poor color grading and complete lack of other effects. we can use and to fix these. You can find many LUTs on vamhub, download and load them in postmagic. But I personally just use reshade for all my postprocessing needs. you can use reshade for all sorts of things like GI, AO and even screenspace raytracing, but lets focus on colorgrading for now.
I use martymods regrade for colorgrading. I just tweak contrast and tonecurve.
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you can also use AO shaders. there are plenty to choose here like rtao, completeRT, all paid but you can find them on cs.rin.ru. From my experience they all need to be tweaked per scene to look good. they work fine for other games but something about vam cause them to look not as nice. and they eat lot of fps too. I personally dont use any rt shaders, but i like mxao. AO adds contact shadows which grounds characters and objects in the scene. without it objects will look like they are floating. i also use some other shaders like for bloom, but regrade and mxao are the most impactful imo.

now outdoor lighting. there is no easy setup for this. you can add more lights, but thats gonna decrease performance. i generally avoid outdoor scenes but if you really want to, try this.
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if still not satisfied the only other way i know is to bake lighting in unity with GPU lightmapper (or other baking methods). pain in the ass but the results generally look nice.
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My second question there are scenes that do not use light rig subscene, and I wanted to use those scene lighting in other scenes, is there a way I can save those lighting as single unit (similar to light rigs) or any other way to make it easier instead of using the original scene and then adding assets and environments. (Currently I'm using this way however this crates problems that the whole assets gets dark and doesn't show other than large pile of shadows)
same process as i outlined. add a subscene and add lumination plugin to it. then "add light from scene" in the UI and save the subscene. now you can load this in any scene. any atoms parented to subscenes can be loaded this way.
also if you are lazy to do all these just yoink some nice looking ones from monstershinkai or some other creators.
 

Da-PimP

Member
Oct 19, 2023
140
24
95
Vam's lighting is very primitive, its basically unity's URP without any new modern techniques like Global illumination, AO, SSS etc.
Heres is a shortish guide on how i setup lighting.

First lets remove vam's stupid light limit. By default vam will disable shadows if you add more than 6 lights. open perfs.json in vams root and increase pixelLightCount to something like 20.

Now lets start with lighting characters, since that's the most important one. Using lighting rigs is the best way to light characters. A lighting rig is basically different lights parented to a subscene. it becomes 1 unit which then can be saved like this,
You don't have permission to view the spoiler content. Log in or register now.
you can then load this subscene in any scene easily.
To make adding and positioning the lights easier use plugin. Add it to subscene first then use its UI to add lights, it will automate the whole parenting process.
Now positioning the lights. this part takes some experience to achieve something that looks good, but generally you follow something like this
You don't have permission to view the spoiler content. Log in or register now.
obviously vam shitty lighting wont look like that. a guide like this is more suited for raytraced lighting like daz iray or blender cycles. but it gives you a good idea about positioning lights. in vam I mostly use spot lights. spots lights have better looking shadows compared to point lights and also has less performance impact.
set it up something like this. more lights you have more it will affect fps, 3 is a good middle ground.
You don't have permission to view the spoiler content. Log in or register now.
now lets add postprocessing. vam by default looks kinda dull and weird, this is mainly due to poor color grading and complete lack of other effects. we can use and to fix these. You can find many LUTs on vamhub, download and load them in postmagic. But I personally just use reshade for all my postprocessing needs. you can use reshade for all sorts of things like GI, AO and even screenspace raytracing, but lets focus on colorgrading for now.
I use martymods regrade for colorgrading. I just tweak contrast and tonecurve.
You don't have permission to view the spoiler content. Log in or register now.
you can also use AO shaders. there are plenty to choose here like rtao, completeRT, all paid but you can find them on cs.rin.ru. From my experience they all need to be tweaked per scene to look good. they work fine for other games but something about vam cause them to look not as nice. and they eat lot of fps too. I personally dont use any rt shaders, but i like mxao. AO adds contact shadows which grounds characters and objects in the scene. without it objects will look like they are floating. i also use some other shaders like for bloom, but regrade and mxao are the most impactful imo.

now outdoor lighting. there is no easy setup for this. you can add more lights, but thats gonna decrease performance. i generally avoid outdoor scenes but if you really want to, try this.
You don't have permission to view the spoiler content. Log in or register now.
if still not satisfied the only other way i know is to bake lighting in unity with GPU lightmapper (or other baking methods). pain in the ass but the results generally look nice.
You don't have permission to view the spoiler content. Log in or register now.

same process as i outlined. add a subscene and add lumination plugin to it. then "add light from scene" in the UI and save the subscene. now you can load this in any scene. any atoms parented to subscenes can be loaded this way.
also if you are lazy to do all these just yoink some nice looking ones from monstershinkai or some other creators.
Thank you for this elaborate explaination, even in vam forums they won't answer in this detail
I will make sure to try them and see the results

Thanks again
 
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