I thought Crazy is a male but these days that does not mean much anymore if your born as a female or male as it can be changed to the other gender of something in between. Those creators with paid wall stuff most of them do not have a license from Daz3D or permission to make a profit based on the genesis 2 model. If they do need financial support they should ask it in a way as compensation for time spend on creating the content not the content itself. They also should in my opinion release the stuff to the public for free once they have been compensated financially to cover the expenses of making then content then there would be no need for them to feel hurt about their stuff being shared by others. Some creators are just very greedy keep earning money on content and keeping it behind paywalls and then bitch about it being shared by someone who paid them money. The sharing should be seen as a compliment people like/love the content and advertise it for you it gains in publicity and awareness. If your a positive creator people will start to support you without you giving them two choices spend money on the content or you are excluded from using it.She is everything you like to call her but no thief
It shows it gets rougher under those lovely creators "holding the knife into her back"
Every week a new interesting Drama of "He/She is stealing me customers" on the VAM Show
A good sign
Doubt Level: Extreme
PS: I remaster experiment on a very old scene, with all the new improvements till now and much higher resources to spend now per frame when dejunked even with high quality physics on very stable close contact situations and more complex physic chains
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I jumped in when they claimed to be a girl, so I wasn't about to start accusing anyone of lying about their gender or anything since it didn't pertain to the main issue--however, Crazy was spouting a lot of BS about being the oldest in a family of 22, needing to make rent, etc etc etc. so them making up shit about being girl to get sympathy wouldn't surprise me. they were clearly doing everything they could to get everyone off their backcrazy 3d modeler is complete ass. i'd place them in their mid 20's with the mentality of a 10 year old. Went apeshit stupid on beyod discord like how teh millenial neckbeards used to act 2010 all over youtube complaining and crying about everything. Definately a dude. This was back when somone shared mega mirrors of that stuff shortly after everyone went off about his content looking like fried chicken skin. So in turn he spammed pages and pages, and pages and pages, of gay porn gifs on discord. Highly unlikely a "realgirl" like kittymocap would behave like that. "realgirls" just manipulate and lie.
Could someone recap latest events? I'm not connected there and it would have been cleaned up anyway by now.
Yes can be done has been done it would be interesting if it could lower the per execution memory consumption, though the best option if you don't really need .var try to avoid it as much as possible.Hi All, so forgive my ignorance on this but I'm trying to shrink down the sheer number of VAR files to something more reasonable and one idea I thought was (I'm sure someone already has done this or mentioned it but my search turned up nothing) combining some of these looks and clothes by the same author into a single var. Is this doable and if so would i just need to copy them all into one new var and update the meta file with the paths for the additions? It would be so much easier if these creators did this or if mesh had a way to update the vars somehow to put them into a single var instead of ver 1-40000...
do you have to provide a full path for each addition or can you just go to the top level creator name and call it good?
Thanks in advance..!!
'meshedvr' on discord said:The 1st alpha is coming soon. 2.X has a long development road ahead (years). Alpha and beta releases will happen along the way. I can't give specifics because I don't know and I'm also terrible at estimates.
The alpha is just using a throwaway UI and is pretty plain. The plan is to create UI that allows for skins and customization.
Also will add language support
1st alpha will only have like 3 morphs to play with. There is not room on the UI to put more. Until I build the real parameter and UI system I don't want to pile more in. The 1st alpha is more of a tech demo...
The 1st alpha will only have a single female model and you cannot add additional models or objects.
Kala 8 is the model we are using in the 1st alpha. That is what has been shown.
2nd alpha will likely focus on these 3 things:
1. skin physics
2. parameter and save/load system
3. UI (both desktop and VR - they will be independent this time)
Haha, "soon"The first alpha version of 2.X will be released soon:
I found this on Universen's page, and I'm having trouble figuring out what they mean. Icon launch game next to window's date-clock? I don't know what that means.Hi guys, You may already know but I found someting good for Oculus Quest users. I used to open Vam just by double click after I connect to virtual desktop via steam. But yesterday I tried to open it via clicking on virtual desktop stream's icon launch game... (next to windows date-clock) and it gave me so much better fps than steam gives.. Improvment was like 40fps to 75 80 fps (even quest can handle only 72) and quality is the same.
About 10 seconds of research would show you that will never happen...APK file avialble?
Timeline is good about backwards compatibility so only latest is usually needed. Some other plugins are not that good and may be specific version needed for that scene to work.View attachment 1500789
Guys do you keep old version of files or just the latest?