Krosos

Engaged Member
Dec 1, 2018
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No worry more and more paid idiots gonna get replaced and obsoleted and more so with 2.0
 
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ThaHellHound

Member
May 6, 2020
131
195
She is everything you like to call her but no thief

It shows it gets rougher under those lovely creators "holding the knife into her back"

Every week a new interesting Drama of "He/She is stealing me customers" on the VAM Show

A good sign :)


Doubt Level: Extreme

PS: I remaster experiment on a very old scene, with all the new improvements till now and much higher resources to spend now per frame when dejunked even with high quality physics on very stable close contact situations and more complex physic chains :)

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I thought Crazy is a male but these days that does not mean much anymore if your born as a female or male as it can be changed to the other gender of something in between. Those creators with paid wall stuff most of them do not have a license from Daz3D or permission to make a profit based on the genesis 2 model. If they do need financial support they should ask it in a way as compensation for time spend on creating the content not the content itself. They also should in my opinion release the stuff to the public for free once they have been compensated financially to cover the expenses of making then content then there would be no need for them to feel hurt about their stuff being shared by others. Some creators are just very greedy keep earning money on content and keeping it behind paywalls and then bitch about it being shared by someone who paid them money. The sharing should be seen as a compliment people like/love the content and advertise it for you it gains in publicity and awareness. If your a positive creator people will start to support you without you giving them two choices spend money on the content or you are excluded from using it.
 
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Krosos

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Dec 1, 2018
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New Scene on the hub by Ricola was way to dark needed a relight to properly see the action (no lut change) a quick 5 second change :)




She needs some fixes some morph clipping happens with the lip bite her fingers clip into her ass cheeks

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Ashs wide_ff5 morph also brakes with her

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Krosos

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Dec 1, 2018
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Kitty and her Friend are typical New Age Simp Catchers ;)

Yeah Crazy has more of a Male in behaviour then a "typical Female", though still doesn't make her a Male ;), but as ThaHellHound said does it really matter these days ?

Lets Transform Ricolas Scene into some Crazy hot Visual Fuck in under 1 minute
and create several fucking crazy positions from scratch for this to be absolute stable we gonna use high quality physics

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PS: Never expect Futa Shit from me i will only do real Trans/Ladyboys and i will never call it FUTA also never expect extreme crazy kid dolls from me.

High Quality Physics can be a Amazing help when you do more complex things, tough it can also backfire as well it's a two sided sword needing a lot of tuneing :)
 
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mrturdlebee

New Member
Oct 25, 2021
9
13
Hi All, so forgive my ignorance on this but I'm trying to shrink down the sheer number of VAR files to something more reasonable and one idea I thought was (I'm sure someone already has done this or mentioned it but my search turned up nothing) combining some of these looks and clothes by the same author into a single var. Is this doable and if so would i just need to copy them all into one new var and update the meta file with the paths for the additions? It would be so much easier if these creators did this or if mesh had a way to update the vars somehow to put them into a single var instead of ver 1-40000...
do you have to provide a full path for each addition or can you just go to the top level creator name and call it good?
Thanks in advance..!!
 

Trent Randy

Member
May 3, 2021
431
300
crazy 3d modeler is complete ass. i'd place them in their mid 20's with the mentality of a 10 year old. Went apeshit stupid on beyod discord like how teh millenial neckbeards used to act 2010 all over youtube complaining and crying about everything. Definately a dude. This was back when somone shared mega mirrors of that stuff shortly after everyone went off about his content looking like fried chicken skin. So in turn he spammed pages and pages, and pages and pages, of gay porn gifs on discord. Highly unlikely a "realgirl" like kittymocap would behave like that. "realgirls" just manipulate and lie.

Could someone recap latest events? I'm not connected there and it would have been cleaned up anyway by now.
I jumped in when they claimed to be a girl, so I wasn't about to start accusing anyone of lying about their gender or anything since it didn't pertain to the main issue--however, Crazy was spouting a lot of BS about being the oldest in a family of 22, needing to make rent, etc etc etc. so them making up shit about being girl to get sympathy wouldn't surprise me. they were clearly doing everything they could to get everyone off their back

what it comes down to is their latest release used a VREN texture, which you at least have to credit the creator with, but crazy doesn't credit anyone and claimed to be using other people's textures (which they've been accused of doing in the past) not as a ripoff, but a reference.

I convinced them to show their work, because they were *trying* to claim that there was a texturegen they were using, but it basically went from base colors and shapes to the fully detailed piece. But then they claimed they spend 18 hours recreating other people's work, so at his point if they aren't blatantly stealing and modifying to look different, they're counterfeiting other people's work.

I don't mean to be racist, but it's not like asian countries aren't known for counterfeiting, so if they have a legitimate misunderstanding on language + how their actions are unethical, I wouldn't hold it against them--but they didn't seem much for understanding and just wanted to keep making money without getting called out for their unethical behavior.
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
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Hi All, so forgive my ignorance on this but I'm trying to shrink down the sheer number of VAR files to something more reasonable and one idea I thought was (I'm sure someone already has done this or mentioned it but my search turned up nothing) combining some of these looks and clothes by the same author into a single var. Is this doable and if so would i just need to copy them all into one new var and update the meta file with the paths for the additions? It would be so much easier if these creators did this or if mesh had a way to update the vars somehow to put them into a single var instead of ver 1-40000...
do you have to provide a full path for each addition or can you just go to the top level creator name and call it good?
Thanks in advance..!!
Yes can be done has been done it would be interesting if it could lower the per execution memory consumption, though the best option if you don't really need .var try to avoid it as much as possible.

Test Setup is now 8000 scenes around 20 GB cache used so far overall stable only the overall memory consumption is critical high loading some scenes with the current Disaster of GC is a crash party.
Changing to some very bad unoptimized assets can also speedup the crashing interval.

Trent Randy
Counterfeiting is nonsense for artistical copyrighted work we aren't under the patent law here.
You could try to patent a specific character though this could go into trouble with (TAFI)DAZ extremely.
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
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It's going for the Futa hype in this case the Futa Maid those tits aren't a bug it should be like that it's extremely creative and surely for a special audience like veralyn her work and yeah she is a real asian production machine.
She's Speedcreating like no one i saw before, if she really lost her job she must have even increased the output :)
She's a character artist by heart and knows how to combine this with VAM in the right way and due to her protection network she gathered some of her colleagues around her, don't underestimate her smartness and hmm i like to fight with her somehow :D.

Crazy3DModeler is not for nothing her nick she creates creative craziness and sometimes she tries to clone and supply that demand entering vecterrors playing field.

Ah and btw she is CRAZY ;)

And that she also reads that

Crazy3Dmodeler, key, mega, link, password,new,patreon,discord, leak, hurry before she
 
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johnwithlenon

Newbie
Sep 22, 2021
16
12
The first alpha version of 2.X will be released soon:
'meshedvr' on discord said:
The 1st alpha is coming soon. 2.X has a long development road ahead (years). Alpha and beta releases will happen along the way. I can't give specifics because I don't know and I'm also terrible at estimates.

The alpha is just using a throwaway UI and is pretty plain. The plan is to create UI that allows for skins and customization.
Also will add language support

1st alpha will only have like 3 morphs to play with. There is not room on the UI to put more. Until I build the real parameter and UI system I don't want to pile more in. The 1st alpha is more of a tech demo...

The 1st alpha will only have a single female model and you cannot add additional models or objects.

Kala 8 is the model we are using in the 1st alpha. That is what has been shown.

2nd alpha will likely focus on these 3 things:
1. skin physics
2. parameter and save/load system
3. UI (both desktop and VR - they will be independent this time)
 

Krosos

Engaged Member
Dec 1, 2018
2,169
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Years is a bit over the top most of the foundation stands it's mostly code porting refactoring and how to integrate new Unity features.
though the entire hair rendering and simulation needs to be enhanced and visually a lot improved that seems one of the most dramatic changes as the hair simulation quality results will decide so much more, the old system is also fully tessellation pipeline based it's going to age badly with the new render paradigms we are moving into at great pace.
Though outside of Unitys Code base implementing this Hair complexity only ontop of it i see no real chance for being very successful with that especially performance wise.
Also something which Morgana is going to create headaches soon ;)

Seeing no own Demo from Unitys Research Department and a own full Solution approach yet also lowers the confidence factor, that we gonna see a revolution needed from Morgana nor Mesh running on 1 GPU/CPU efficiently at much higher visual requirements and the more and more complex getting concurrent simulation targets.

I really hope im wrong.

Updating this old Hair approach and bring it up2date that seems the most major task for everyone.

Lets wait and see who is gonna surprise us here first Morgana or Mesh with stable Simulation and in Engine Creation results

The Race is on ;)

And lets see how far the Unrealers will be by then fixing all their simulation problems.
 
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Trent Randy

Member
May 3, 2021
431
300
Hi guys, You may already know but I found someting good for Oculus Quest users. I used to open Vam just by double click after I connect to virtual desktop via steam. But yesterday I tried to open it via clicking on virtual desktop stream's icon launch game... (next to windows date-clock) and it gave me so much better fps than steam gives.. Improvment was like 40fps to 75 80 fps (even quest can handle only 72) and quality is the same.
I found this on Universen's page, and I'm having trouble figuring out what they mean. Icon launch game next to window's date-clock? I don't know what that means.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
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One of the most valuable functions that got into VAM 1.x Hierarchical Scenegraph (Scenes inside Scenes,Subscenes) also known in Daz as Groups :)

A competitor needs this concept it is a absolute task time saver being able to preset entire scene logic structures and reuse them also being able to compare different combintions is such a time saver in optimizing the overall physic playout and performance result.
Will be absolutely missed in the 2.0 alpha as well for sure by many.

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A good Gui concept for Subscene loading/destroying is definitely needed it is essential for doing complex Synced Pose re usage without braking the current rather non deterministic physic result all the time.

And you can hell fast iterate at least on non interactive results seeing different versions of it playing out and compare the result directly side by side in entire different setup variations, really powerful :D

And you can create even very interesting time saving tools on top with it :)

PS: Something leaked memory again it just crashed unexpectedly on memory running out

As soon as we get this workflow stable Scene creation will explode, many more will be able to use it with shorter learning effort and further reduced task times, creating higher complexity scenes. :)

 
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