mrturdlebee
New Member
- Oct 25, 2021
- 9
- 13
Ac
In any case, I've been told next year is when the early release will be out. Basically a demo/beta release. This is being done with vr and ar both in mind. It will not be translated over to crapple because the ceo there hates porn with a passion for some reason.
Actually some porn studios are working on their own product. No I'm not talking about holodexx, that was a joke. This is actually a more concerted effort by several large houses. I'd like to remind everyone why we actually have the internet and how it really came to be. Had it not been for the porn industry needing a way to let people pay for content we would never have the internet. It was the porn industry that saved it from its pubescent early html days. Had they not stepped in we would not have it of that you can be certain. No other company was looking to take the internet to the next level as a matter of fact most of the big players at that time wanted to continue with the models they had that were working. I'm referring to the sears catalog model that amazon was able to translate to the internet after serious groundwork had been done by the porn industry.I would have rather seen stabilizing 1.x completely and moving it efficiently to the new Unity HDRP core and a Deferred Renderer
We are doing the same shit as DAZ currently, though we are back limiting also again with the Sync to Unitys way having no access to it's source for more efficient implementation with higher performance goals and more efficient workflow, that wouldn't need external import from Unitys Editor Framework.
Can be all done with Unreal but it would be such a Undeground project against all Unreal License Terms if not keeped internal Studio use only.
Mirage and VAM 2.0 will face the same limitations here
Do we have a urge to keep every of those DCC suppliers in the GAME ?
Though Unity will get really strong now with the Acquisition of Weta Digital, but never forget it is all in the purpose of binding you to their cloud infrastructure like on Unreals side.
VAMs realtime capabilities made it possible for me to evolve in 1 of the most hardest problems i got stuck in for years "Believable Emotional Output in Realtime Context without Face Capture" that doesn't overall need Genesis 3/8 improved FACS
For me Personally this has so much more value then anything that 2.0 could do better overall.
Though if it works so Amazing for Genesis 2 i don't want to know which results we will drive in no time out of 8
Moving to the improved Job System though is absolutely needed to stay in competition with anything more advanced that should hit from the Unreal side (though it looks like nothing to fear from that side most approaches fail, yet).
And under those license terms nothing more Advanced to fear at all, that could hit the public outside of the cloud overall.
Holodexxx was the only real competitor in sight but they stagnate (after the Steam Fail) and concentrating more on other endeavors to survive now long term overall it seems (the knowledge from that ex Ubisoft part is pretty heavy).
Illusion also seems to gone to sleeping times again, rather to fear are all these chinese that spawn up out of nowhere everywhere![]()
In any case, I've been told next year is when the early release will be out. Basically a demo/beta release. This is being done with vr and ar both in mind. It will not be translated over to crapple because the ceo there hates porn with a passion for some reason.