Zellos

Newbie
Sep 23, 2021
37
13
108
Can anyone tell me if it is possible to take the body proportions of one character (say from a scene), and superimpose the “skin” and “face” of another character onto these proportions? Well, for example, can I put the look of Silvana on Lady Dimitrescu’s body? If so, where is this option in the menu?
 

moc587

Member
Jun 6, 2022
341
310
163
Can anyone tell me if it is possible to take the body proportions of one character (say from a scene), and superimpose the “skin” and “face” of another character onto these proportions? Well, for example, can I put the look of Silvana on Lady Dimitrescu’s body? If so, where is this option in the menu?
so if i understand that correctly you want just want to transfer body of one character, onto a different character right? while keeping other aspects like the face and skin the same. so that means you want to transfer the morphs that affect only the body to another atom. you can use this for it, the ui is confusing but it works. theres also this another which does something similar, but i haven't used it yet, looks really cool tho.
if you dont care about preserving the individual morphs, you can combine all of them into 3 morphs (face, body, gen) with this , and you can then load it onto any other charas.
 
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mrgokogt

New Member
May 4, 2020
1
0
45
Hi new here, what is the correct way of downloading scenes and plugins? is there a collection of needed plugins to download first or do i just download every scene with it's required plugins? I think that will just make the game file size much bigger than it should. If anyone can give me any advice i would be grateful.
 

testing321

Dev of RenTharian Chronicles
Game Developer
Nov 11, 2017
306
140
225
Today is the first time I know about this program. I wanna asks a few question please:
1. Is it a must to have vr tools? I read the reviews, many says it did not need it. But the first page says we need it.
2. How big is the total size installed as of today? 17.66GB or more?
3. What is the min sys req? I use a laptop ryzen i5 6600H graphics 660M 16GB ram and SSD 512GB. Is it adequate to run this program?

Thanks in advance.
 

Pheonix92

Active Member
Feb 5, 2024
545
1,297
229
Today is the first time I know about this program. I wanna asks a few question please:
1. Is it a must to have vr tools? I read the reviews, many says it did not need it. But the first page says we need it.
2. How big is the total size installed as of today? 17.66GB or more?
3. What is the min sys req? I use a laptop ryzen i5 6600H graphics 660M 16GB ram and SSD 512GB. Is it adequate to run this program?

Thanks in advance.
1.You can use it in Desktop mode and use the mouse to control your camera.
2.The application alone is around 17GB but as soon as you add some models(VARs) to actually use it , the size will dramatically increase. Mine is at 100GB and this is after I cleaned up and left only what I most need.
3. Your system will probably not be enough - this is a VERY intensive application.
I just loaded a scene to give you the stats - it consumed 18GB of RAM, 12GB VRAM and is keeping my 7900XT GPU at 60% load. This is on high settings.
RAM usage will also dramatically increase as you play around. My 32GB often run out.
 
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vasyapupkin96

Newbie
Dec 8, 2023
44
37
104
Hello everyone. As I mentioned before, there is release of updated cpu patch for , but I'm curious if this balanced SkinMeshPartDLL.ini for ryzen 5 7600?
Can someone help?

Mine config:
[threads]
computeColliders=6
skinmeshPart=6
skinmeshPartMaxPerChar=6
applyMorphs=6
applyMorphMaxPerChar=6
#affinity=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
affinity=1,3,5,7,9,11
engineAffinity=1,3

[threadsVR]
computeColliders=6
skinmeshPart=6
skinmeshPartMaxPerChar=6
applyMorphs=6
applyMorphMaxPerChar=6
affinity=1,3,5,7,9,11
engineAffinity=1,3
[profiler]
enabled=0

Chatgpt suggests:
[threads]
# First core = 1
# Skip every second core if SMT is enabled in BIOS.
# For Ryzen 7600, you would use cores 1, 3, 5, 7, 9, and 11.
# If SMT is disabled, you could use cores 1, 2, 3, 4, 5, 6 (but keep the highest performance ones).

affinity=1,3,5,7,9,11

# Set the number of threads per task.
computeColliders=4
skinmeshPart=4
applyMorphs=4

# This will use the maximum number of threads to maximize FPS.
# You can leave this as 4 if you want to balance performance, or adjust depending on scene complexity.

skinmeshPartMaxPerChar=4
applyMorphMaxPerChar=4
 

testing321

Dev of RenTharian Chronicles
Game Developer
Nov 11, 2017
306
140
225
1.You can use it in Desktop mode and use the mouse to control your camera.
2.The application alone is around 17GB but as soon as you add some models(VARs) to actually use it , the size will dramatically increase. Mine is at 100GB and this is after I cleaned up and left only what I most need.
3. Your system will probably not be enough - this is a VERY intensive application.
I just loaded a scene to give you the stats - it consumed 18GB of RAM, 12GB VRAM and is keeping my 7900XT GPU at 60% load. This is on high settings.
RAM usage will also dramatically increase as you play around. My 32GB often run out.
Thanks a lot :)
 

xvAresvx

Active Member
Nov 28, 2021
594
945
183
Thanks a lot :)
each scene each character for it to be displayed requires dependencies and some of them have 70 and 80 dependencies and all of this is downloaded to your folder in the application so my advice is to download only what you need right now because the application can greatly increase the weight) my application takes up 1 TB (and the more var files you have in the folder, the slower the application will work! from 6000 var files the application already starts to load slowly (
 
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xvAresvx

Active Member
Nov 28, 2021
594
945
183
Hi new here, what is the correct way of downloading scenes and plugins? is there a collection of needed plugins to download first or do i just download every scene with it's required plugins? I think that will just make the game file size much bigger than it should. If anyone can give me any advice i would be grateful.
tsk if you download scenes in the hub they are downloaded already as absolutely necessary) but in the hub there may be a frame and it is written there that there are no such dependencies on the hub and you will have to either find these dependencies or it is better not to download this scene or character!
 

testing321

Dev of RenTharian Chronicles
Game Developer
Nov 11, 2017
306
140
225
each scene each character for it to be displayed requires dependencies and some of them have 70 and 80 dependencies and all of this is downloaded to your folder in the application so my advice is to download only what you need right now because the application can greatly increase the weight) my application takes up 1 TB (and the more var files you have in the folder, the slower the application will work! from 6000 var files the application already starts to load slowly (
OMG.....
 

WallySly

New Member
Nov 24, 2019
9
0
141
hello sorry to be a bother but im after models that are like what mackg4 uses, QOS models and scenes, are there any recommendations? Thanks
 

mikeriko

Member
Aug 21, 2021
143
128
166
Hello everyone. As I mentioned before, there is release of updated cpu patch for , but I'm curious if this balanced SkinMeshPartDLL.ini for ryzen 5 7600?
Can someone help?

Mine config:
[threads]
computeColliders=6
skinmeshPart=6
skinmeshPartMaxPerChar=6
applyMorphs=6
applyMorphMaxPerChar=6
#affinity=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
affinity=1,3,5,7,9,11
engineAffinity=1,3

[threadsVR]
computeColliders=6
skinmeshPart=6
skinmeshPartMaxPerChar=6
applyMorphs=6
applyMorphMaxPerChar=6
affinity=1,3,5,7,9,11
engineAffinity=1,3
[profiler]
enabled=0

Chatgpt suggests:
[threads]
# First core = 1
# Skip every second core if SMT is enabled in BIOS.
# For Ryzen 7600, you would use cores 1, 3, 5, 7, 9, and 11.
# If SMT is disabled, you could use cores 1, 2, 3, 4, 5, 6 (but keep the highest performance ones).

affinity=1,3,5,7,9,11

# Set the number of threads per task.
computeColliders=4
skinmeshPart=4
applyMorphs=4

# This will use the maximum number of threads to maximize FPS.
# You can leave this as 4 if you want to balance performance, or adjust depending on scene complexity.

skinmeshPartMaxPerChar=4
applyMorphMaxPerChar=4
I believe it would be the same as 5600
 
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xvAresvx

Active Member
Nov 28, 2021
594
945
183
Is there any news on VAM2?
so far there is none (you must understand that Vam is made by one person Mershed VR and he is already doing everything in his power, of course the developers on the hub help him, but he does the main work himself and I think this is difficult!
 

theblackestguy

Active Member
Oct 29, 2020
774
706
258
1.You can use it in Desktop mode and use the mouse to control your camera.
2.The application alone is around 17GB but as soon as you add some models(VARs) to actually use it , the size will dramatically increase. Mine is at 100GB and this is after I cleaned up and left only what I most need.
3. Your system will probably not be enough - this is a VERY intensive application.
I just loaded a scene to give you the stats - it consumed 18GB of RAM, 12GB VRAM and is keeping my 7900XT GPU at 60% load. This is on high settings.
RAM usage will also dramatically increase as you play around. My 32GB often run out.
100gb? Those are rookies numbers. Sitting around 1tb
 

theMickey_

Engaged Member
Mar 19, 2020
2,354
3,180
357
100gb? Those are rookies numbers. Sitting around 1tb
...of which there are at least 70% you won't ever touch or need I'd assume. One TB of *.var files is nothing you should brag about, because it is called "hoarding", and you should talk with your doctor about this :p
 

BobWasabi

New Member
Apr 6, 2019
7
15
114
so far there is none (you must understand that Vam is made by one person Mershed VR and he is already doing everything in his power, of course the developers on the hub help him, but he does the main work himself and I think this is difficult!
The guy refuses to hire people. It would have been finished by now if he did.
 
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4.50 star(s) 24 Votes