Hi

How would you remove elf ears from morphs?
I mean specifically if the publisher didn't use separate ear morphs and they only has one head morph for that look?
doing that will be difficult since you basically have to edit the mesh yourself. but if you have faceform3D/wrap3D (get the trial version), it has a option in brush tool where you can revert back specific regions to their defaults (how they look in base g2f model). The process can be difficult if you are not familiar, ill go over it briefly.
1. use
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to export morphs to daz studio.
2. apply the morph then export the obj from daz (make sure to set resolution to base)
3. bring both defualt g2f model obj and the morphed obj into wrap3D.
4. wrap it then finally, in the brush tool, use clone. now brush over the ears, it will now turn to their defaults non elfy ears.
5. export obj, then use morph loader pro in daz to import obj as morph. do erc freeze then save as morph asset.
6. now you can bring them into vam,
you can find many guides for all of these on
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. search daz or wrap or something.
before doing all this, maybe you got lucky and the author used built in morphs for elf ears? if so you can just put negative value in those morphs and see if that reverses it.