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Blessuall

Active Member
May 15, 2022
899
390
That's... weird
u right bout tab make vam crash its not normally.
so today after i have time . i zero format my nvme.
and restore my win11 os.
after i try to tab again vam+chrome+adobe premiere+photoshop.
so many tab i try vam not crash anymore ^^V


damn why am not do this a few month a go.
 
Last edited:

theMickey_

Engaged Member
Mar 19, 2020
2,303
3,057
so many tab i try vam not crash anymore
Good! I'm glad to hear that you were able to fix your crashes. I haven't had any crash in VAM in months, probably because I try to keep my VAM folders clean and organized:
  • every "Look" I download, I load and test it to see if it works, and if I like it, I save the look as "Look Preset" using a template I made, so all the preview pictures look the same (and then I hide the "original" scene to have less clutter)
  • every scene I download, I load and test it, and if it works and I like it, I save it under "Animation - ..." or "Environment - ..." or "Demo - ..." to kinda sort my scenes. I again then hide (all) the original scene(s)
  • every *.var I download, which does **not** have any dependencies, is kinda "suspicious" to me. I will look into that *.var file, and if I see it has some "standard" clothes/plugins/assets packed inside, I will probably get rid of the *.var file completely -- because that's exactly what dependencies are for, to not have the same pair of shoes or the same clothes in multiple *.var files (unfortunately many C&G scenes do include those resources instead of referencing them, which is why I don't like them in general)
  • multiple subfolders in "AddonPackages" keep my folder clean and organized
Sound like a lot of work, but it's really not. Just when I download something new, I'll have to do some of the steps I just mentioned, and that's it. It keeps my VAM folders clean and organized, and I know each and everything I've installed in VAM is working properly.
 
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Blessuall

Active Member
May 15, 2022
899
390
Good! I'm glad to hear that you were able to fix your crashes. I haven't had any crash in VAM in months, probably because I try to keep my VAM folders clean and organized:
  • every "Look" I download, I load and test it to see if it works, and if I like it, I save the look as "Look Preset" using a template I made, so all the preview pictures look the same (and then I hide the "original" scene to have less clutter)
  • every scene I download, I load and test it, and if it works and I like it, I save it under "Animation - ..." or "Environment - ..." or "Demo - ..." to kinda sort my scenes. I again then hide (all) the original scene(s)
  • every *.var I download, which does **not** have any dependencies, is kinda "suspicious" to me. I will look into that *.var file, and if I see it has some "standard" clothes/plugins/assets packed inside, I will probably get rid of the *.var file completely -- because that's exactly what dependencies are for, to not have the same pair of shoes or the same clothes in multiple *.var files (unfortunately many C&G scenes do include those resources instead of referencing them, which is why I don't like them in general)
  • multiple subfolders in "AddonPackages" keep my folder clean and organized
Sound like a lot of work, but it's really not. Just when I download something new, I'll have to do some of the steps I just mentioned, and that's it. It keeps my VAM folders clean and organized, and I know each and everything I've installed in VAM is working properly.
Wow dude thats lot work haha. but can u make how u organizer var,and wht template u mean dude. give a tutorial best way for organizer var.
i have try var manager dude. but my var look like meesup lmao.
so for now in addonspackage. i just make a folder for look creator name and scene .


but honest after i format,vam load more fast and stable. for u all who got same issue vam crash random when tab or vam crash when load scene. u can try format ur storage.
 

theMickey_

Engaged Member
Mar 19, 2020
2,303
3,057
wht template u mean
I just have a simple "template" (as in "saved scene"), which I load when I'm about to save as look preset. That way all the screenshots basically have the same angle/light/setup and so on.

1662096353580.png

give a tutorial best way for organizer var
You can do pretty much whatever you like. I'm not using any external tools like VarManager, I just created a bunch of subfolders where I put my *.var file into:
  • <CreatorName>
    • Animation
    • Clothes
    • Environment
    • Plugin
That's pretty much it.

And about me saving all my favorite scenes (before "Hiding" the original scene): this is another way to "organize" stuff inside VAM:

1662096908755.png

I then can just search for "animation" "demo" or "environment" and don't have to remember to exact name of the original scene that I'm looking for.
 

Blessuall

Active Member
May 15, 2022
899
390
o
I just have a simple "template" (as in "saved scene"), which I load when I'm about to save as look preset. That way all the screenshots basically have the same angle/light/setup and so on.

View attachment 2019706


You can do pretty much whatever you like. I'm not using any external tools like VarManager, I just created a bunch of subfolders where I put my *.var file into:
  • <CreatorName>
    • Animation
    • Clothes
    • Environment
    • Plugin
That's pretty much it.

And about me saving all my favorite scenes (before "Hiding" the original scene): this is another way to "organize" stuff inside VAM:

View attachment 2019712

I then can just search for "animation" "demo" or "environment" and don't have to remember to exact name of the original scene that I'm looking for.
original u mean default look and scene come with vam ?
 

theMickey_

Engaged Member
Mar 19, 2020
2,303
3,057
original u mean default look and scene come with vam ?
Correct. As you can see in my 2nd screenshot above, there are no more "scenes" (except the Benchmark one) from any *.var files -- you can only see those which I saved myself using the naming convention I feel comfortable with.
 

Blessuall

Active Member
May 15, 2022
899
390
Correct. As you can see in my 2nd screenshot above, there are no more "scenes" (except the Benchmark one) from any *.var files -- you can only see those which I saved myself using the naming convention I feel comfortable with.
aye cap.. i see..


i want ask bout how to make my peson turnarround with animation patern.
its only working with position. but in position. char not turn move.
why not working when i chose rotation.
i have seen 1scene the person turn arround in animationpatern.
can u explain dude
 

theMickey_

Engaged Member
Mar 19, 2020
2,303
3,057
i want ask bout how to make my peson turnarround with animation patern.
Create a simple animation which moves and rotates the female character:
  • Add a base female character
    • Position: 0/0/0
    • Rotation: 0/0/0
  • Add an "Animation Pattern"
    • Position: doesn't matter (I put them to -1/1/1)
    • Rotation: doesn't matter (I put them to 0/0/0)
    • Receiver Atom: "Person" (or whatever your character is called)
    • Receiver: "control"
  • Click "Create Animation Step At End" in the "AnimationPattern" --> "Animation Pattern" tab
    • This will create a new atom in your scene called "AnimationPatternStep1"
  • Select "AnimationPatternStep1" --> "Control" --> "Move"
    • Position: 0/0/0 (where your character is at)
    • Rotation: 0/0/0 (the same rotation your character has)
  • Select "AnimationPatternStep1" --> "Animation Step" tab (the 2nd one, the green-ish one)
    • Change "Transition Time" to something like 5 seconds
    • Click "Create Step After"
      • This will create a new atom in your scene called "AnimationPatternStep2"
  • Select "AnimationPatternStep2" --> "Control" --> "Move"
    • Position: 0/0/3 (or whatever position your character should move to)
    • Rotation: 0/0/0 (keep the rotation for now the same as the one you started with)
  • Select "AnimationPatternStep2" --> "Animation Step" tab (the 2nd one, the green-ish one)
    • Change "Transition Time" to something like 5 seconds
Now your female character should move forward and backward indefinitely (because "Loop" is activated by default):

1662106266497.png

  • Select "AnimationPatternStep2" --> "Control" --> "Move"
    • Rotation: 0/90/0
Now your character will turn 90 degrees while going from AnimationPatternStep1 to AnimationPatternStep2:

1662106539081.png

Add more Animations steps as you like.
 
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Dec 1, 2020
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Looking for 3 var files. I went through all of Google, Kemono and the existing torrent VAM packages but can't seem to find them. If someone could share those I'd be happy as a cake.
Code:
Bamair1984.Eyesball_Shadow_V1
Folkghost.Divine_outfit
ReignMocap.XXX4.1
 

Blessuall

Active Member
May 15, 2022
899
390
Create a simple animation which moves and rotates the female character:
Now your female character should move forward and backward indefinitely (because "Loop" is activated by default):
  • Select "AnimationPatternStep2" --> "Control" --> "Move"
    • Rotation: 0/90/0
THx bro
if u answer my brain will got thats vision..
now i can make this char turnaround with patern!!
i know how make char turnon with timeline. but i wanna learn with pater animation. thx !!
 
Last edited:

theMickey_

Engaged Member
Mar 19, 2020
2,303
3,057
Looking for 3 var files.
Code:
Folkghost.Divine_outfit
ReignMocap.XXX4.1
For the Divine Outfit, you could try to reach dr1ld3r -- they uploaded this file a couple of weeks ago, but the link is now dead. Maybe they'll upload it again...?! Can't find any *var file named XXX4 from ReignMocap though...
 
Dec 1, 2020
73
70
For the Divine Outfit, you could try to reach @dr1ld3r -- they uploaded this file a couple of weeks ago, but the link is now dead. Maybe they'll upload it again...?! Can't find any *var file named XXX4 from ReignMocap though...
Thank you so much for the detective work! Will see if I can reach them. For the ReignMocap file I think I have to repackage the parent file myself for the error to disappear.

Project "Best VAM scenes improved by me and my 30 favourite looks - Everything without errors" is almost complete ;D
 
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theMickey_

Engaged Member
Mar 19, 2020
2,303
3,057
i never use this animation default from vam.. its just gimick?
No, of course it's not just a gimmick. Back in the days it basically was the only way to create more complex animations -- AFAIK it was introduced in v1.7 (back in early 2018!).

Later someone released a plugin to import *.MMD files (those "Miku-Miku-Dance" files with animations, which are also used by a lot of other 3D games), but IIRC those had to be edited in an external MMD-Editor, then exported and re-imported into VaM. But yeah, even more complex animations made their way into VAM.

And then came "Timeline", the keyframe animation plugin from AcidBubbles. We can't thank this guy enough, because it pretty much became the "default" way to create the most complex animations you can think of. Whether those animations are "hand-crafted" (by posing the model by hand for each frame like for a stop-motion movie) or "recorded" by Possessing the model or using full-body-tracking. In any case, it's just impressive what can be done right now with this plugin in VAM...

That's why the default, built-in AnimationPattern is not just a gimmick, but it got kinda obsolete.
 
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Dec 1, 2020
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Timeline is amazing. I've created a scene with complete character animations, voice and transitions into different poses ( - it's free on the VAM Hub). It's a very powerful plugin once you smashed your head against the learning wall.

When it comes to animations, is also a favourite of mine for easy penetration stuff setup, and uses very little performance.

While we're at it with tips for newbies:
is a must have penis aligner, you can fix a lot of badly created scenes with it.
is another must have imo, especially for the slap and squish penetration sounds it's a quick and solid solution, many voices for automatic moaning for sexual stimulation etc.
 

Blessuall

Active Member
May 15, 2022
899
390
No, of course it's not just a gimmick. Back in the days it basically was the only way to create more complex animations -- AFAIK it was introduced in v1.7 (back in early 2018!).

Later someone released a plugin to import *.MMD files (those "Miku-Miku-Dance" files with animations, which are also used by a lot of other 3D games), but IIRC those had to be edited in an external MMD-Editor, then exported and re-imported into VaM. But yeah, even more complex animations made their way into VAM.

And then came "Timeline", the keyframe animation plugin from AcidBubbles. We can't thank this guy enough, because it pretty much became the "default" way to create the most complex animations you can think of. Whether those animations are "hand-crafted" (by posing the model by hand for each frame like for a stop-motion movie) or "recorded" by Possessing the model or using full-body-tracking. In any case, it's just impressive what can be done right now with this plugin in VAM...

That's why the default, built-in AnimationPattern is not just a gimmick, but it got kinda obsolete.
so we can use that bellydance default from vam ?
 
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