8.5/10 (Version 1.0)
I gave the game 5 stars so more people will play and support this beast of a project. Scroll to the bottom for a TLDR.
Positives:
I like the set up for this story- A coming of age story about a spoiled prince becoming a man. He and the people closest to him go on adventures and solves problems concerning his kingdom.
I like the cast- mostly. The queen, sisters all feel real and have real doubts and povs. They conflict and interact in ways real people do. And they all feel like individuals. The prince grows slowly and right before your eyes.
The visuals are amazing. Period.
Negatives
The villains are cliche and most of the cast outside the main cast are arch-typical- they behave based off a singular reason or goal- its never explained in depth. For example: the king is a dick because his son was coddled and doesn't measure up. Sure this explanation is fine for the first hour or so, but at the end of the day, outside the king, no one noble has anything bad to say about the prince outside whoring and drinking. He's kind, courageous, cares about his people and eager to prove himself. Maybe theres a bigger reason for the king to act the way he does, but nothing so far.
The story is has a huge scope, and as of now we have barely scratched the surface. Imagine if you read A Game of Thrones and were solely limited to Jon Snow at the Wall. You'd have no clue how the kingdom actually worked, or in Vis's case EMPIRE. Not to mention the fantasy elements.
Everyone has some degree on understanding that the MC/Prince is meant for great things. How if the king doesn't notice it and he was actively searching for it? I get by magical means but ehhhhh. Weak writing point.
The love and lust system is bad. Is love better than lust? Does having one higher than the other matter? Is corruption something to avoid? Right now there's no point to not gather points and picking the options that give whatever. Having someone at high lust doesnt matter compared to love, and corruption has no affect on gameplay.
The tarot card system doesnt mean anything. What does leadership or warrior stats matter if it doesnt change gameplay. By Version 1.0, i'd expect something out of this system. Aviod tarot cards gives you a very similar playtru as collecting all or focusing on a certain one.
Finally the chick with elf ears bothers me. Her whole subplot was a fantasy dump that i didnt care for and felt more like filler- not to mention her whole "I can bring people back from the dead" seems to go completely over everyone's head and is ignored. That bothers me.
Conclusion/TLDR
Vis has the makings of a grand game, but we haven't even scratched the surface. There's all these mechanics to give player agency but none of them really matter. Awesome story and lore, interesting characters, and compelling plot make you want more, but empty gameplay mechanics and typecast villains undercut the game.
I gave the game 5 stars so more people will play and support this beast of a project. Scroll to the bottom for a TLDR.
Positives:
I like the set up for this story- A coming of age story about a spoiled prince becoming a man. He and the people closest to him go on adventures and solves problems concerning his kingdom.
I like the cast- mostly. The queen, sisters all feel real and have real doubts and povs. They conflict and interact in ways real people do. And they all feel like individuals. The prince grows slowly and right before your eyes.
The visuals are amazing. Period.
Negatives
The villains are cliche and most of the cast outside the main cast are arch-typical- they behave based off a singular reason or goal- its never explained in depth. For example: the king is a dick because his son was coddled and doesn't measure up. Sure this explanation is fine for the first hour or so, but at the end of the day, outside the king, no one noble has anything bad to say about the prince outside whoring and drinking. He's kind, courageous, cares about his people and eager to prove himself. Maybe theres a bigger reason for the king to act the way he does, but nothing so far.
The story is has a huge scope, and as of now we have barely scratched the surface. Imagine if you read A Game of Thrones and were solely limited to Jon Snow at the Wall. You'd have no clue how the kingdom actually worked, or in Vis's case EMPIRE. Not to mention the fantasy elements.
Everyone has some degree on understanding that the MC/Prince is meant for great things. How if the king doesn't notice it and he was actively searching for it? I get by magical means but ehhhhh. Weak writing point.
The love and lust system is bad. Is love better than lust? Does having one higher than the other matter? Is corruption something to avoid? Right now there's no point to not gather points and picking the options that give whatever. Having someone at high lust doesnt matter compared to love, and corruption has no affect on gameplay.
The tarot card system doesnt mean anything. What does leadership or warrior stats matter if it doesnt change gameplay. By Version 1.0, i'd expect something out of this system. Aviod tarot cards gives you a very similar playtru as collecting all or focusing on a certain one.
Finally the chick with elf ears bothers me. Her whole subplot was a fantasy dump that i didnt care for and felt more like filler- not to mention her whole "I can bring people back from the dead" seems to go completely over everyone's head and is ignored. That bothers me.
Conclusion/TLDR
Vis has the makings of a grand game, but we haven't even scratched the surface. There's all these mechanics to give player agency but none of them really matter. Awesome story and lore, interesting characters, and compelling plot make you want more, but empty gameplay mechanics and typecast villains undercut the game.