Ebonheart (FR)

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Well, at least there is some hope. I really like this game and miss Morrigan
copium-cat.gif


Sorry, it was just too tempting not to try it and that gif made me laugh when I saw it. ^^

Of course, everyone’s free to think what they want, but with everything that’s already been said in this thread, it’s pretty clear there’s no real reason left to expect anything more from this game. That’s why this gif fits well here in this context.

Still, it’s a real pity because the game had potential and a nice vibe. I’ll probably give it another shot one of these days. Wishing the dev all the best in whatever he decides to pursue next.
 
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Dyhart

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Jul 30, 2017
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Sorry, it was just too tempting not to try it and that gif made me laugh when I saw it. ^^

Of course, everyone’s free to think what they want, but with everything that’s already been said in this thread, it’s pretty clear there’s no real reason left to expect anything more from this game. That’s why this gif fits well here in this context.

Still, it’s a real pity because the game had potential and a nice vibe. I’ll probably give it another shot one of these days. Wishing the dev all the best in whatever he decides to pursue next.
The gif could make one laugh if not for the reason for it. It's a shame. This game had promise. But I have a feeling the sandbox element was too much to take on, or people really didn't like that direction.
 

-CookieMonster666-

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for me personaly the sandbox thing was the wrong direction

it was fine as a vn
I personally don't care about the game format / mechanics either way, but I absolutely think changing mid-game was a giant mistake. There's no reason to take something that is one format consistently for many, many releases and then suddenly force players wanting to continue into an entirely new set of mechanics. That change, plus the percentage of people who detest sandbox games in general, contributed heavily to the death of this game.
 

Ebonheart (FR)

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The gif could make one laugh if not for the reason for it. It's a shame. This game had promise. But I have a feeling the sandbox element was too much to take on, or people really didn't like that direction.

I think the main reason for the public’s declining interest in this game over time largely comes down to a loss of trust in the developer. He clearly made some questionable, and even disastrous, decisions when it came to public relations.

Not only did he fail to be transparent about his choices and didn’t properly inform his audience in advance, but he also decided to change the game’s direction halfway through development. He likely overreached by trying to transform what started as a typical, story-driven AVN into something much more complex, incorporating denser and more varied gameplay elements.

While the game eventually included some sandbox features, he also planned, if I remember correctly, to add RPG mechanics, kingdom management, politics, and overall create a more sophisticated experience, something closer to mainstream game development. Unfortunately, these ambitions were far too big and complex for a solo amateur dev working on this in his spare time.

At the same time, he began working on other projects, repeatedly putting previous games on hold and promising to return to them later. Of course, none of these ever progressed in the long run. His communication became increasingly rare, updates were delayed more and more until they eventually stopped altogether. Given all this, it’s no surprise he ultimately lost credibility and faced a significant, very negative backlash from his supporters.

He resurfaced recently, reportedly planning to relaunch VIS under a different name on Steam to start fresh without community pressure, but still holding onto those same ambitions that seem just as unrealistic or out of reach.

Personally, I don’t hold a grudge against him, but his choices strike me as illogical, and his aspirations somewhat unrealistic. He would have benefited greatly from better communication, being upfront about his intentions as early as possible, and focusing on delivering concrete results to gradually build trust and earn credibility and respect, things he failed to do or simply neglected throughout the whole process.

Similarly, it seems far more sensible and rational to focus on one project at a time, avoid spreading oneself too thin, stick to a concept, see it through to completion, and only then use that experience to take on new ventures.

At this point, I doubt many people genuinely believe in his chances of success, or in his real, honest desire to produce something meaningful. Again, I have nothing personally against him, but it’s important to stay realistic and avoid fostering false hopes or living in far-fetched illusions.


TL;DR: I’d say this is really unfortunate. The dev made several mistakes, probably due to lack of experience, overly ambitious goals, poor communication, and unclear decisions. He started multiple projects but never finished any. In the end, this game is basically dead and represents a real waste of potential and good ideas.
 
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storm1051787

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I personally don't care about the game format / mechanics either way, but I absolutely think changing mid-game was a giant mistake. There's no reason to take something that is one format consistently for many, many releases and then suddenly force players wanting to continue into an entirely new set of mechanics. That change, plus the percentage of people who detest sandbox games in general, contributed heavily to the death of this game.

From my personal observation the people who hate sandboxes are loud, but a minority if you look at the rankings for adult games a lot of the top ones are either a sandbox or some kind of rpg. I remember the dev of this game even said his patreon subscribers went up not down when he started a sandbox version. As long as the sandbox isn't either grindy or unplayable without a walkthrough most people don't care.
 
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Maviarab

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I personally don't care about the game format / mechanics either way, but I absolutely think changing mid-game was a giant mistake. There's no reason to take something that is one format consistently for many, many releases and then suddenly force players wanting to continue into an entirely new set of mechanics. That change, plus the percentage of people who detest sandbox games in general, contributed heavily to the death of this game.
Along with his own arrogance.
From my personal observation the people who hate sandboxes are loud, but a minority if you look at the rankings for adult games a lot of the top ones are either a sandbox or some kind of rpg. I remember the dev of this game even said his patreon subscribers went up not down when he started a sandbox version. As long as the sandbox isn't either grindy or unplayable without a walkthrough most people don't care.
No they aren't. Just go by weighted rating right now. Barely any sandbox in the first default page. Stop talking out of your ass. Most people depise it...because they are usually utterly pointless, grindy and just a huge PITA overall with click this, do this at this time, find the 2px book to click in order to progress, pick up those clothes, move that cup....click the window to repair, oh no, not enough money because you didn't steal that 20 notes 3 updates ago...

No VN needs that shit, ever.
 

storm1051787

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No they aren't. Just go by weighted rating right now. Barely any sandbox in the first default page. Stop talking out of your ass. Most people depise it...because they are usually utterly pointless, grindy and just a huge PITA overall with click this, do this at this time, find the 2px book to click in order to progress, pick up those clothes, move that cup....click the window to repair, oh no, not enough money because you didn't steal that 20 notes 3 updates ago...
Weighted rating literally has a sandbox in the top 5 and if you sort by total likes sandboxes make up 3 of the top 5 games on this site and plenty of sandboxes don't even have money mechanics. You're kind of adding to my point of it being a loud minority who hates sandboxes
 
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dervalle007

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To be fair to the dev, it should also be mentioned that the game wasn't particularly profitable. His Patreon pledges were consistently relatively low, so it's not surprising that he tried to improve his game with new mechanics. Unfortunately, he messed up this plan.
 

SonsOfLiberty

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Weighted rating literally has a sandbox in the top 5 and if you sort by total likes sandboxes make up 3 of the top 5 games on this site and plenty of sandboxes don't even have money mechanics. You're kind of adding to my point of it being a loud minority who hates sandboxes
There is a difference between having some sandbox mechanics vs full on "sandbox". A game can be 95% VN but has a few segments of "sandbox" and it will still have the "sandbox" tag.

Like Desert Stalker for instance, it has a "sandbox" tag, but it is way more of a "VN" than box.
 

storm1051787

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There is a difference between having some sandbox mechanics vs full on "sandbox"
Not really there's not games like desert stalker is how the vast majority of games tagged as sandbox work. Sandbox does not mean it includes elements you dislike or some sort of grind or gathering mechanic. Sandbox means the game is based around free roam with content divided up instead of a linear storyline. Compared to games like Being a Dik which is all Vn but has certain parts that are freeroam but doesn't include any sort of player freedom with progression of the story
 

SonsOfLiberty

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Not really there's not games like desert stalker is how the vast majority of games tagged as sandbox work. Sandbox does not mean it includes elements you dislike or some sort of grind or gathering mechanic. Sandbox means the game is based around free roam with content divided up instead of a linear storyline. Compared to games like Being a Dik which is all Vn but has certain parts that are freeroam but doesn't include any sort of player freedom with progression of the story
That is not how the vast majority of sandbox one's work where you click rooms, items, places, etc. Hence why I said DS is more a "VN" than it is a box. DS has just as much VN as DiK does...
 
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storm1051787

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That is not how the vast majority of sandbox one's work
That's exactly how the vast majority of sandboxes work. Most of them do not have any sort of grinding mechic or gather mechanic. The majorty of the sandboxes are sand boxes because the progression is non linear and the player has the freedom to persue different routes and content in any order. Like I said Sandbox does not mean "this game includes some sort of grind mechanic" it just means you can do whatever you want in any order. As opposed to a Visual novel which is literally a novel, just one where the player is able to make choices that effects the plot in some way.


The definition of sandbox you use is not the actual definition of the genre or what defines the qualifications for the tag on this forum
 

JJJ84

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Went through a long post about this, but the essence of it is dev made a huge mistake of implementing sandbox far too much into the game (like Act 5 or 6, from the feel of it, dunno which Act it is exactly).
By then, so many people have gotten used to the game as a pure visual novel format and along with the people who hate sandbox gameplay in general led to a decline for this game.

But honestly? Dev's biggest mistake wasn't even the sandbox (despite that being huge).
It was him basically one day all of a sudden, deleting every single account (Patreon, f95zone, discord, pretty much almost all social media) cutting off from everybody and up and left.

He's saying he's back now (well since early this year) from his deviantart and the new Ghost f95zone account he created.
But he breached that trust letting people think he cut all ties with adult visual novel development and abandoned everything.
And once that happens, it's extremely difficult to get that trust back.

Not to mention given when he found things difficult, he cut ties on all platforms; what's to stop people from thinking he's gonna do the same again the next time he comes across another difficulty in game development?

p.s. if people wanna know more, just search for my posts earlier in this thread and dev's replies to them.
They give the whole story.
 
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