- Jan 3, 2019
- 583
- 1,076
I hadn't played in a good while, so thought I'd check out the last update (9.3) to see how the game had advanced.
To say it feels like the game regressed is...Putting it lightly. All movement and interaction feels significantly worse than in older versions, characters moving around looks awful and is buggy as shit, and, I don't know if I'm just looking in the wrong place, but the old house and all that seems to just be gone entirely. Now there's a half-baked Onsen with a kitchen and barely any other interactable. Plus, the classic character (and subsequently the other method of character creation) seems to be gone or buried somewhere. Not to mention the characters in its place are just Genshin characters for...Some reason, and they look like they've been ripped by three or four different people and have no consistent shading method.
Interacting with the characters in almost any way is straight up busted, and trying to hold their hand or pick them up oftentimes just results in Gmod style ragdoll physics flailing about. My VR controllers (Index) don't line up with the hands in the slightest, and the physical player body seems to get stuck on geometry constantly.
Simply put, this is awful. I was thinking that "Huh, maybe the previous commenter complaining about the state the dev left the game in was just being overentitled and demanding things be in the game that they personally wanted" but. Yeahno, as someone who played the game at multiple stages earlier in development and enjoyed it pretty thoroughly then (in and out of VR), this is atrocious. When did the dev decide to do a full redux of the game, in which they did a fuckton of meth, blacked out, and woke up with a whole new line of code and animations and go "Hm yes, this all looks good."?
I'm dearly hoping that people working on OpenViva can make this a functional game in the future. Needless to say, I won't be supporting whatever horror game the dev dropped this for. If they managed to do such a complete 180 on game development and somehow demolish what they'd had built up previously, I don't want to see what they do with a new game from the ground up.
There are several takeaways here:
1) Shinobu was nixed for legal issues. Because, seriously, it's Japan and Japanese copyright. If you think that isn't a valid reason after it gained popularity, I should only need to mention Nintendo and Toei to reinforce that. (Now you can argue that the other characters in it don't make sense, and I don't disagree. But there has to be something somewhere.)
2) The older character creation was removed to support more involved character import and to support potential modding. Makes it more difficult for the layman, but you can only do so much with the card feature.
3) I'll touch on the bugs and physics issues here. Those are odd, yes. But I can also see why those are happening. Earlier Viva, 0.75, did not have dynamic physics. So what you're talking about isn't inherently a lack of bugs or issues in earlier versions, it's a lack of complexity. And while you'd ask yourself, "Well why sacrifice stability to do more?" Because if you didn't, the game would then become stale and we'd end up at a different road-ending but still have the same type of complaints. Except now the game would be close-sourced, with less ability to add things easily. It doesn't hand-wave the weirdness present as is, but it is something to keep in perspective. I certainly agree that it lacks polish, and leaving it as is seems odd but there's no real winning here I don't think.
The original reason I took such umbrage with the previous person is because of how they approached the situation. They did not address anything you stated, or brought up any real issues or concerns as you stated they did. Their comments boiled down to, "This is scam." Which is nothing other than ridiculous and inflammatory. The game is free, and always has been. I can understand if you take issues with sudden dev shifts wherein the game ISN'T free, and you're paying for it. (A la Fallen Doll: Lovecraft. That whole debacle is somethin' else.) But it isn't, and so a more granular approach needs to be taken in my eyes. Especially since they called it a scam, but never even supported them anyway.
I do not deny the physics oddities or the need to have polish in some aspects, and in fact I would have readily just left things alone if that was the opener. But I still stand by the fact that spending 5 years alone on a project is a very difficult task that eventually breeds more issues for the project than it doesn't. Leaving it where it is now, while rough and unpolished, is better than any other option.