Memorin

Member
Sep 6, 2017
453
526
I lost my patience at the slow combat and the ungodly amount of robots you encounter at almost every corner. At its fastest each fight takes 5 minutes, 10 if you got attack debuffed and the Assembler heals other targets instead himself, and 15 if you're unlucky enough to be restrained multiple times. It just takes way too much time. Also, walking out of the altar room turns all the lights dark AGAIN. Can't do this.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
587
815
I lost my patience at the slow combat and the ungodly amount of robots you encounter at almost every corner. At its fastest each fight takes 5 minutes, 10 if you got attack debuffed and the Assembler heals other targets instead himself, and 15 if you're unlucky enough to be restrained multiple times. It just takes way too much time. Also, walking out of the altar room turns all the lights dark AGAIN. Can't do this.
We're sorry to see that you didn't have a pleasant experience with our Alpha release. We'd still like to thank you for posting your opinion and consider it as a valuable feedback. We'll take it into account and make changes, if deemed necessary, when we release a content adjustment patch down the line.

As for the lighting in the altar room, the idea is to beat the room puzzle in order to restore lighting all across. Still, we understand that some of the players might not appreciate being stuck in the dark. Rest assured, our coding team is already on it ironing out the wrinkles and adding necessary changes to make the experience more seamless.

Thank you and we do hope you'd consider giving the game another go once the adjustment patch goes live!
 
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Memorin

Member
Sep 6, 2017
453
526
Then it's a bug. When I walk out of the server farm, all lights are turned on. When I get to the altar room and completed the puzzle, the lights turned dark instead. Also, when you spawn in that map the first time, going left magically teleports you to the corridor leading to the altar room. It was weird as hell. Finally, I still have no idea how to get to the server on the left side because you can't wade over the coolant.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
587
815
Indeed. Our team has finished fixing the lighting issue and will be issuing a patch fix in a few hours once we've enough bug reports.

As for the door, sadly it's a leftover debug tool. We didn't get enough time to Quality Test the entire game and decided it was better to release the game on time rather than break our very first commitment. That's one of the biggest reasons we branded it as Alpha release and plan to release a more polished demo reversion somewhere down the line soon.

Finally, you're not supposed to walk into the coolant. Please refer to the panel that Caly automatically accesses when she enters the room and use it to escort the power blink across various server nodes to reach the one on the bottom left. Remember, you have only limited hops so you must find the right pathway. Additionally, the broken pipelines are denoted by bent pipe sprites so you must follow the ones that are in pristine condition to make successful jumps.
 

Count_Chocula

Member
Jul 20, 2017
342
953
Looks like it might be too much game, not enough lewd for me. At least right now. But I’ll keep an eye on how that ratio looks as this project develops.
 

Varik8876

Active Member
Sep 17, 2019
556
290
Combat as said previously by somebody else, tediously tediously slow, not too sure if it can be done so that it in effect only spawns one enemy unless you are in a part in which case you get one enemy per party member.

Altar room puzzle, well I pretty much walked in wandered around after being told what seemed to be needed to do and promptly walked out ignoring it completely, I HATE puzzles, in any game, the only thing I ever do when finding them is go look on the game forum for that game to find out how to pass them with the least effort, if that is not possible then I just ignore them totally, if they are a puzzle that blocks advancement in a game, well I just go and ignore the game itself.

Apart from those two things it seems pretty much ok for a starter release, I will keep an eye on things, but chances are will pretty much ignore any puzzles the game has included in it, if there are too many, well meh, there are plenty of other games out there that do not use them.
 

BeholdTheWizzard

Active Member
Oct 25, 2017
869
674
This is our demo build that encompasses Caly's adventure through Setek, a planet home to an advanced robotic civilization. We apologize, but if you're expecting biological interactions you will not find any in the alpha release.
Ok, but what have you planned?
What kinds of enemies?

Bugs? Humanoids? Slimes? Tentacles?
Only male? Female? Futa?
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
587
815
Combat as said previously by somebody else, tediously tediously slow, not too sure if it can be done so that it in effect only spawns one enemy unless you are in a part in which case you get one enemy per party member.

Altar room puzzle, well I pretty much walked in wandered around after being told what seemed to be needed to do and promptly walked out ignoring it completely, I HATE puzzles, in any game, the only thing I ever do when finding them is go look on the game forum for that game to find out how to pass them with the least effort, if that is not possible then I just ignore them totally, if they are a puzzle that blocks advancement in a game, well I just go and ignore the game itself.

Apart from those two things it seems pretty much ok for a starter release, I will keep an eye on things, but chances are will pretty much ignore any puzzles the game has included in it, if there are too many, well meh, there are plenty of other games out there that do not use them.
Thanks for the feedback, puzzles will be more or less on the lower side of the priority.
On the robot planet, they are required, as they are more or less what you need to do to transfer power from a place to another place. The Altar room is an optional puzzle, you don't have to do it. That will be the case for most tedious puzzles.

About the combat, yes at the moment it's still very slow, that will change once it's more complete.
Right now it's maybe 20% complete in terms of the features. Once we have the general balancing done, we will add difficulty sliders for the player. Just at the moment I'm asking you to bear with us, until we can analyze the data and the feedback more.

Ok, but what have you planned?
What kinds of enemies?

Bugs? Humanoids? Slimes? Tentacles?
Only male? Female? Futa?
We don't want to spoil anything but rest assured, a lot of variations are planned and in the works. Patience is a virtue.
 
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UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,186
671
You mean.... this is an actual game?
Really, looks mouthwatering. Dunno why, I just always like when I find some good gameplay on here.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
587
815
Just updated the links for the game, this is the changelog:


  • FIXED Caly climbing up/walking through walls and over some roofs.
  • FIXED the wooden door near light puzzle entrance that allowed players to jump around different maps.
  • FIXED msgimg_2 file missing error when multiple orgasms are reached during combat.
  • FIXED lightning flicker when Caly entered or exited maps.
  • FIXED some overflowing dialogues.
  • Altar room was revamped and new game-play additions were made to make the goal clearer.
  • Reduced the amount of enemies in certain sections of the dungeon to mitigate repetition fatigue.
  • Buffed Caly slightly so she can finish combat faster.
  • ADDED "Combat Tutorial Book" under Key Items that will allow player to trigger Combat or Sexual Tutorials at will.
 
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Jan 21, 2018
195
452
are there enemies other than robots please say yes
Meh, robot sex.
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine.

Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you. But I am already saved, for the Machine is immortal.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
587
815
Added a Hotfix file for the V0.2 version, please use it if you get stuck during the tutorial fight.
 
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dhereaper

Member
Dec 4, 2017
177
201
Finished the game, what can i say... used saveeditoronline to max my stats, the combat sucks! The art, well u are 100/100. Keep it up!

Best advice for combat : Make it so that they die in 2 hits maximum 3 hits.

The puzzles are ok.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
587
815
Finished the game, what can i say... used saveeditoronline to max my stats, the combat sucks! The art, well u are 100/100. Keep it up!

Best advice for combat : Make it so that they die in 2 hits maximum 3 hits.

The puzzles are ok.
Thanks for the feedback, the combat is currently under heavy revision and is maybe 15% complete in terms of mechanics.
Please bear with us.
 
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Snowbunny Mei

Newbie
Aug 6, 2017
29
21
Great demo so far! Really enjoyed the submissive side of Caly when you loose to the boss!

If there was some Submissive stat that increased whenever you loose that could lead to different dialogue that would be pretty cool. Like when the robots grope her she says she's not into it sometimes, but if she was submissive enough maybe she could react differently.

Not sure if it's a bug but Caly never orgasms when the robots sexually assault her, might be nice with some arousal bar as well so you know how far away she is from orgasm. The combat felt a bit slow because of that, since it always took like 4 moves to struggle out of the restraint, didn't really want to waste ammo on it since I wasn't sure how rare it was. Maybe add a better struggling option that costs energy? I ended up avoiding most of the robots at the end instead of fighting them but maybe that's intended.

Looking forward to future updates!
 
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4.00 star(s) 20 Votes